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								//  GLBackend.h
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								//  MNN
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								//  Created by MNN on 2019/01/31.
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								//  Copyright © 2018, Alibaba Group Holding Limited
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								#ifndef GLBACKEND_H
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								#define GLBACKEND_H
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								#include <list>
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								#include <map>
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								#include <memory>
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								#include "Backend.hpp"
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								#include "GLContext.hpp"
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								#include "GLProgram.hpp"
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								#include "GLSSBOBuffer.hpp"
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								#include "GLTexture.hpp"
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								#include "MNN_generated.h"
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								#include "GLUtils.hpp"
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								#include "TensorUtils.hpp"
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								namespace MNN {
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								namespace OpenGL {
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								class GLBackend : public Backend {
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								public:
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								    GLBackend(MNNForwardType type);
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								    virtual ~GLBackend();
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								    void upload(GLuint textureId, const float* inputData, int d1, int d2, int d3, bool align = false) const;
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								    void download(GLuint textureId, float* outputData, int d1, int d2, int d3, bool align = false) const;
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								    void copyImageToNhwcBuffer(GLuint textureId, float *outputData, int width, int height, int channel) const;
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								    void copyNhwcBufferToImage(GLuint textureId, const float *inputData, int width, int height, int channel) const;
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								    std::shared_ptr<GLProgram> getProgram(const std::string& key, const char* content);
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								    std::shared_ptr<GLProgram> getProgram(const std::string& key, const char* content,
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								                                          const std::vector<std::string>& prefix);
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								    enum GPUType { ADRENO = 0, MALI = 1, OTHER = 2 };
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								    inline GPUType gpuType() const {
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								        return mGpuType;
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								    }
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								    inline int glVersion() const {
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								        return mVersion;
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								    }
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								    void wait() const;
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								    void compute(int dim1, int dim2, int dim3, bool needWait = false) const;
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								    /*For Buffer alloc and release*/
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								    virtual bool onAcquireBuffer(const Tensor* nativeTensor, StorageType storageType) override;
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								    // If STATIC, delete the buffer. If dynamic don't free the buffer, just set it to reused
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								    virtual bool onReleaseBuffer(const Tensor* nativeTensor, StorageType storageType) override;
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								    // Clear All Dynamic Buffer
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								    virtual bool onClearBuffer() override;
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								    virtual void onCopyBuffer(const Tensor* srcTensor, const Tensor* dstTensor) const override;
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								    virtual void onExecuteBegin() const override;
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								    virtual void onExecuteEnd() const override;
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								    /// get execution
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								    virtual Execution* onCreate(const std::vector<Tensor*>& inputs, const std::vector<Tensor*>& outputs,
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								                                const MNN::Op* op) override;
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								    class Creator {
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								    public:
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								        virtual ~Creator() = default;
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								        virtual Execution *onCreate(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &output, const MNN::Op *op, Backend *backend) const = 0;
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								    };
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								    static bool addCreator(OpType t, Creator *c);
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								private:
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								    struct Runtime {
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								        std::shared_ptr<GLProgram> mNchw2ImageProgram;
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								        std::shared_ptr<GLProgram> mImage2NchwProgram;
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								        std::shared_ptr<GLProgram> mNc4hw42ImageProgram;
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								        std::shared_ptr<GLProgram> mImage2Nc4hw4Program;
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								        std::shared_ptr<GLProgram> mNhwc2ImageProgram;
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								        std::shared_ptr<GLProgram> mImage2NhwcProgram;
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								        std::map<std::string, std::shared_ptr<GLProgram>> mProgramCache;
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								        std::list<std::shared_ptr<GLTexture>> mBlocks;
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								        std::list<std::pair<const Tensor*, GLuint>> mFreeTextures;
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								        mutable std::shared_ptr<GLSSBOBuffer> mTempBuffer;
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								    };
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								    Runtime* mRuntime;
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								    GLContext::nativeContext* mContext;
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								    GPUType mGpuType = OTHER;
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								    int mVersion = 0;
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								    int mLocalSize[3];
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								};
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								inline std::vector<int> tensorShapeFormat(const Tensor *input) {
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								    int iN = std::max(1, input->batch());
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								    int iC = std::max(1, input->channel());
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								    int iH = std::max(1, input->height());
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								    int iW = std::max(1, input->width());
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								    if (input->dimensions() == 3) {
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								        iN = 1;
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								        iH = input->buffer().dim[0].extent;
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								        iW = input->buffer().dim[1].extent;
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								        iC = input->buffer().dim[2].extent;
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								    }
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								    if (input->dimensions() == 2) {
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								        iN = input->buffer().dim[0].extent;
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								        iH = 1;
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								        iW = 1;
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								        iC = input->buffer().dim[1].extent;
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								    }
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								    if (input->dimensions() == 1) {
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								        iN = 1;
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								        iH = 1;
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								        iW = 1;
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								        iC = input->buffer().dim[0].extent;
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								    }
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								#ifdef LOG_VERBOSE
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								    MNN_PRINT("dim %d : [%d, %d, %d, %d] \n",input->dimensions(), iN, iH, iW, iC);
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								#endif
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								    std::vector<int> shape_vec{iN, iH, iW, iC};
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								    return shape_vec;
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								}
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								template <class T>
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								class GLCreatorRegister {
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								public:
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								    GLCreatorRegister(OpType type) {
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								        GLBackend::addCreator(type, new T);
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								    }
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								    ~GLCreatorRegister() = default;
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								};
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								template <typename T>
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								class TypedCreator : public GLBackend::Creator {
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								public:
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								    virtual ~TypedCreator() = default;
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								    virtual Execution *onCreate(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs, const MNN::Op *op,
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								                                Backend *backend) const override {
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								        return new T(inputs, op, backend);
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								    }
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								};
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								} // namespace OpenGL
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								} // namespace MNN
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								#endif
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