MNN/source/backend/opengl/execution/GLConverter.hpp

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//
// GLConverter.h
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#ifndef MNNDEMO_GLConverter_H
#define MNNDEMO_GLConverter_H
#include "Execution.hpp"
#include "GLProgram.hpp"
#include "GLTexture.hpp"
#include "MNN_generated.h"
namespace MNN {
namespace OpenGL {
class GLConverter : public MNN::Execution {
public:
GLConverter(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn);
virtual ~GLConverter();
virtual ErrorCode onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
virtual ErrorCode onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
private:
std::shared_ptr<GLProgram> mProgram;
int mLocalSize[3];
};
} // namespace OpenGL
} // namespace MNN
#endif // MNNDEMO_GLConverter_H