MNN/source/shape/ShapePool3D.cpp

71 lines
2.6 KiB
C++
Raw Normal View History

//
// ShapePool3D.cpp
// MNN
//
// Created by MNN on 2019/01/10.
// Copyright © 2018, Alibaba Group Holding Limited
//
#include <math.h>
2019-12-27 22:16:57 +08:00
#include "core/Macro.h"
#include "core/SizeComputer.hpp"
namespace MNN {
class Pool3DSizeComputer : public SizeComputer {
public:
virtual bool onComputeSize(const MNN::Op* op, const std::vector<Tensor*>& inputs,
const std::vector<Tensor*>& outputs) const override {
MNN_ASSERT(1 == inputs.size());
MNN_ASSERT(1 == outputs.size());
auto input = inputs[0];
auto output = outputs[0];
for (unsigned int i = 0; i < input->buffer().dimensions; ++i) {
MNN_ASSERT(input->buffer().dim[i].extent > 0);
}
output->buffer().dimensions = input->buffer().dimensions;
output->buffer().dim[0] = input->buffer().dim[0];
output->buffer().dim[1] = input->buffer().dim[1];
auto layer = op->main_as_Pool3D();
for (unsigned int i = 0; i < input->dimensions() - 2; ++i) {
int inputLength = input->buffer().dim[i + 2].extent, outputLength = 0;
const int kernel = (*layer->kernels())[i], stride = (*layer->strides())[i];
if (layer->padType() == PoolPadType_CAFFE) {
int pad = (*layer->pads())[i];
2019-12-27 22:16:57 +08:00
outputLength = (inputLength + 2 * pad - kernel) / stride + 1;
} else if (layer->padType() == PoolPadType_SAME) {
outputLength = UP_DIV(inputLength, stride);
} else if (layer->padType() == PoolPadType_VALID) {
outputLength = (inputLength - kernel) / stride + 1;
} else {
MNN_ERROR("PoolPadType %d not support\n", layer->padType());
}
if (outputLength <= 0) {
return false;
}
output->buffer().dim[i + 2].extent = outputLength;
}
TensorUtils::getDescribe(outputs[0])->dimensionFormat = TensorUtils::getDescribe(inputs[0])->dimensionFormat;
output->buffer().type = input->buffer().type;
return true;
}
virtual float onComputeFlops(const MNN::Op* op, const std::vector<Tensor*>& inputs,
const std::vector<Tensor*>& outputs) const override {
auto size = (float)outputs[0]->elementSize() / 1024.0f / 1024.0f;
auto layer = op->main_as_Pool3D();
float flopsPerElement = 1;
for (auto kernel: *layer->kernels()) {
flopsPerElement *= kernel;
}
return size * flopsPerElement;
}
};
REGISTER_SHAPE(Pool3DSizeComputer, OpType_Pooling3D);
} // namespace MNN