MNN/source/backend/opengl/GLPermute.hpp

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//
// GLPermute.h
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#ifndef GLPermute_H
#define GLPermute_H
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#include "core/Execution.hpp"
#include "backend/opengl/GLProgram.hpp"
#include "backend/opengl/GLTexture.hpp"
#include "backend/opengl/GLSSBOBuffer.hpp"
#include "MNN_generated.h"
namespace MNN {
namespace OpenGL {
class GLPermute : public MNN::Execution {
public:
GLPermute(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn);
virtual ~GLPermute();
ErrorCode onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
virtual ErrorCode onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
private:
std::shared_ptr<GLProgram> mPermuteProgram;
std::shared_ptr<GLProgram> mSrcProgram;
std::shared_ptr<GLProgram> mDstProgram;
std::shared_ptr<GLSSBOBuffer> mSrcBuffer;
std::shared_ptr<GLSSBOBuffer> mDstBuffer;
int mLocalSize[3];
std::vector<int> mDims;
};
} // namespace OpenGL
} // namespace MNN
#endif // GLPermute_H