2020-11-05 16:41:56 +08:00
//
// Vec.hpp
// MNN
//
// Created by MNN on 2019/04/01.
// Copyright © 2018, Alibaba Group Holding Limited
//
# ifndef Vec_hpp
# define Vec_hpp
# include "core/Macro.h"
2021-04-21 15:54:01 +08:00
# include <array>
2020-11-05 16:41:56 +08:00
# include <algorithm> // supply std::max and std::min
# ifdef MNN_USE_NEON
# include <arm_neon.h>
# endif
2021-04-08 15:34:23 +08:00
# ifdef MNN_USE_SSE
# if defined(_MSC_VER)
# include <intrin.h>
# else
# include <x86intrin.h>
# endif
# endif
2020-11-05 16:41:56 +08:00
namespace MNN {
namespace Math {
template < typename T , int N >
struct Vec {
using VecType = Vec < T , N > ;
2021-04-21 15:54:01 +08:00
std : : array < T , N > value ;
2021-11-30 10:10:53 +08:00
VecType operator + ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = value [ i ] + lr . value [ i ] ;
}
return dst ;
}
2021-06-11 17:17:13 +08:00
VecType operator - ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = value [ i ] - lr . value [ i ] ;
}
return dst ;
}
2021-04-21 15:54:01 +08:00
Vec ( std : : array < T , N > & & v ) {
value = std : : move ( v ) ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = value [ i ] * lr . value [ i ] ;
}
return dst ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( T lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = value [ i ] * lr ;
}
return dst ;
}
2022-01-04 10:50:40 +08:00
VecType operator + = ( const VecType & lr ) {
for ( int i = 0 ; i < N ; + + i ) {
value [ i ] = value [ i ] + lr . value [ i ] ;
}
return * this ;
}
VecType operator - = ( const VecType & lr ) {
for ( int i = 0 ; i < N ; + + i ) {
value [ i ] = value [ i ] - lr . value [ i ] ;
}
return * this ;
}
2020-11-05 16:41:56 +08:00
VecType & operator = ( const VecType & lr ) {
for ( int i = 0 ; i < N ; + + i ) {
value [ i ] = lr . value [ i ] ;
}
return * this ;
}
VecType operator - ( ) {
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = - value [ i ] ;
}
return dst ;
}
Vec ( ) {
}
Vec ( const T v ) {
for ( int i = 0 ; i < N ; + + i ) {
value [ i ] = v ;
}
}
Vec ( const VecType & lr ) {
for ( int i = 0 ; i < N ; + + i ) {
value [ i ] = lr . value [ i ] ;
}
}
T operator [ ] ( size_t i ) {
return value [ i ] ;
}
2021-06-11 17:17:13 +08:00
template < typename U >
static VecType load ( const U * addr ) {
2020-11-05 16:41:56 +08:00
VecType v ;
for ( int i = 0 ; i < N ; + + i ) {
2021-06-11 17:17:13 +08:00
v . value [ i ] = static_cast < T > ( addr [ i ] ) ;
2020-11-05 16:41:56 +08:00
}
return v ;
}
2022-05-06 19:51:20 +08:00
template < typename U >
static VecType broadcast ( const U * addr ) {
VecType v ;
v . value [ 0 ] = static_cast < T > ( addr [ 0 ] ) ;
for ( int i = 1 ; i < N ; + + i ) {
v . value [ i ] = v . value [ 0 ] ;
}
return v ;
}
2020-11-05 16:41:56 +08:00
static void save ( T * addr , const VecType & v ) {
for ( int i = 0 ; i < N ; + + i ) {
addr [ i ] = v . value [ i ] ;
}
}
static VecType max ( const VecType & v1 , const VecType & v2 ) {
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = std : : max ( v1 . value [ i ] , v2 . value [ i ] ) ;
}
return dst ;
}
static VecType min ( const VecType & v1 , const VecType & v2 ) {
VecType dst ;
for ( int i = 0 ; i < N ; + + i ) {
dst . value [ i ] = std : : min ( v1 . value [ i ] , v2 . value [ i ] ) ;
}
return dst ;
}
2022-01-04 10:50:40 +08:00
static VecType fma ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
return v1 + v2 * v3 ;
2021-06-11 17:17:13 +08:00
}
2022-01-04 10:50:40 +08:00
static VecType fms ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
return v1 - v2 * v3 ;
2021-06-11 17:17:13 +08:00
}
2021-09-18 15:52:30 +08:00
static inline void transpose4 ( VecType & vec0 , VecType & vec1 , VecType & vec2 , VecType & vec3 ) {
VecType source [ 4 ] = { vec0 , vec1 , vec2 , vec3 } ;
for ( int i = 0 ; i < N ; + + i ) {
vec0 . value [ i ] = source [ i % 4 ] . value [ i > > 2 ] ;
vec1 . value [ i ] = source [ i % 4 ] . value [ ( i + N ) > > 2 ] ;
vec2 . value [ i ] = source [ i % 4 ] . value [ ( i + 2 * N ) > > 2 ] ;
vec3 . value [ i ] = source [ i % 4 ] . value [ ( i + 3 * N ) > > 2 ] ;
}
}
2020-11-05 16:41:56 +08:00
} ;
# ifdef MNN_USE_NEON
template < >
struct Vec < float , 4 > {
using VecType = Vec < float , 4 > ;
float32x4_t value ;
Vec ( ) {
}
Vec ( const float v ) {
value = vdupq_n_f32 ( v ) ;
}
Vec ( const float32x4_t v ) {
value = v ;
}
Vec ( const VecType & lr ) {
value = lr . value ;
}
Vec ( const VecType & & lr ) {
value = std : : move ( lr . value ) ;
}
float operator [ ] ( size_t i ) {
return value [ i ] ;
}
static VecType load ( const float * addr ) {
VecType v = { vld1q_f32 ( addr ) } ;
return v ;
}
2022-05-06 19:51:20 +08:00
static VecType broadcast ( const float * addr ) {
VecType dst = { vld1q_dup_f32 ( addr ) } ;
return dst ;
}
2021-06-11 17:17:13 +08:00
static VecType load ( const int32_t * addr ) {
VecType v = { vcvtq_f32_s32 ( vld1q_s32 ( addr ) ) } ;
return v ;
}
2020-11-05 16:41:56 +08:00
static void save ( float * addr , const VecType & v ) {
vst1q_f32 ( addr , v . value ) ;
}
static VecType max ( const VecType & v1 , const VecType & v2 ) {
VecType dst = { vmaxq_f32 ( v1 . value , v2 . value ) } ;
return dst ;
}
static VecType min ( const VecType & v1 , const VecType & v2 ) {
VecType dst = { vminq_f32 ( v1 . value , v2 . value ) } ;
return dst ;
}
2022-01-04 10:50:40 +08:00
static VecType fma ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
VecType dst = { vmlaq_f32 ( v1 . value , v2 . value , v3 . value ) } ;
return dst ;
2021-06-11 17:17:13 +08:00
}
2022-01-04 10:50:40 +08:00
static VecType fms ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
VecType dst = { vmlsq_f32 ( v1 . value , v2 . value , v3 . value ) } ;
return dst ;
2021-06-11 17:17:13 +08:00
}
2021-09-18 15:52:30 +08:00
static inline void transpose4 ( VecType & vec0 , VecType & vec1 , VecType & vec2 , VecType & vec3 ) {
# ifdef __aarch64__
auto m0 = vtrn1q_s32 ( reinterpret_cast < int32x4_t > ( vec0 . value ) , reinterpret_cast < int32x4_t > ( vec1 . value ) ) ;
auto m1 = vtrn2q_s32 ( reinterpret_cast < int32x4_t > ( vec0 . value ) , reinterpret_cast < int32x4_t > ( vec1 . value ) ) ;
auto m2 = vtrn1q_s32 ( reinterpret_cast < int32x4_t > ( vec2 . value ) , reinterpret_cast < int32x4_t > ( vec3 . value ) ) ;
auto m3 = vtrn2q_s32 ( reinterpret_cast < int32x4_t > ( vec2 . value ) , reinterpret_cast < int32x4_t > ( vec3 . value ) ) ;
vec0 . value = reinterpret_cast < float32x4_t > ( vtrn1q_s64 ( reinterpret_cast < int64x2_t > ( m0 ) , reinterpret_cast < int64x2_t > ( m2 ) ) ) ;
vec1 . value = reinterpret_cast < float32x4_t > ( vtrn1q_s64 ( reinterpret_cast < int64x2_t > ( m1 ) , reinterpret_cast < int64x2_t > ( m3 ) ) ) ;
vec2 . value = reinterpret_cast < float32x4_t > ( vtrn2q_s64 ( reinterpret_cast < int64x2_t > ( m0 ) , reinterpret_cast < int64x2_t > ( m2 ) ) ) ;
vec3 . value = reinterpret_cast < float32x4_t > ( vtrn2q_s64 ( reinterpret_cast < int64x2_t > ( m1 ) , reinterpret_cast < int64x2_t > ( m3 ) ) ) ;
# else
auto m0m1 = vtrnq_s32 ( reinterpret_cast < int32x4_t > ( vec0 . value ) , reinterpret_cast < int32x4_t > ( vec1 . value ) ) ;
auto m2m3 = vtrnq_s32 ( reinterpret_cast < int32x4_t > ( vec2 . value ) , reinterpret_cast < int32x4_t > ( vec3 . value ) ) ;
vec0 . value = reinterpret_cast < float32x4_t > ( m0m1 . val [ 0 ] ) ;
vec1 . value = reinterpret_cast < float32x4_t > ( m0m1 . val [ 1 ] ) ;
vec2 . value = reinterpret_cast < float32x4_t > ( m2m3 . val [ 0 ] ) ;
vec3 . value = reinterpret_cast < float32x4_t > ( m2m3 . val [ 1 ] ) ;
vec0 . value = reinterpret_cast < float32x4_t > ( vsetq_lane_s64 ( vgetq_lane_s64 ( reinterpret_cast < int64x2_t > ( m2m3 . val [ 0 ] ) , 0 ) , reinterpret_cast < int64x2_t > ( vec0 . value ) , 1 ) ) ;
vec1 . value = reinterpret_cast < float32x4_t > ( vsetq_lane_s64 ( vgetq_lane_s64 ( reinterpret_cast < int64x2_t > ( m2m3 . val [ 1 ] ) , 0 ) , reinterpret_cast < int64x2_t > ( vec1 . value ) , 1 ) ) ;
vec2 . value = reinterpret_cast < float32x4_t > ( vsetq_lane_s64 ( vgetq_lane_s64 ( reinterpret_cast < int64x2_t > ( m0m1 . val [ 0 ] ) , 1 ) , reinterpret_cast < int64x2_t > ( vec2 . value ) , 0 ) ) ;
vec3 . value = reinterpret_cast < float32x4_t > ( vsetq_lane_s64 ( vgetq_lane_s64 ( reinterpret_cast < int64x2_t > ( m0m1 . val [ 1 ] ) , 1 ) , reinterpret_cast < int64x2_t > ( vec3 . value ) , 0 ) ) ;
/*
generated arm32 assembly code is almost the same as :
vtrn .32 d0 , d2
vtrn .32 d1 , d3
vtrn .32 d4 , d6
vtrn .32 d5 , d7
vswp d1 , d4
vswp d3 , d6
*/
# endif
}
2021-11-30 10:10:53 +08:00
VecType operator + ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { vaddq_f32 ( value , lr . value ) } ;
return dst ;
}
2021-11-30 10:10:53 +08:00
VecType operator - ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { vsubq_f32 ( value , lr . value ) } ;
return dst ;
}
2022-01-04 10:50:40 +08:00
VecType operator + = ( const VecType & lr ) {
value = vaddq_f32 ( value , lr . value ) ;
return * this ;
}
VecType operator - = ( const VecType & lr ) {
value = vsubq_f32 ( value , lr . value ) ;
return * this ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( float lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { vmulq_n_f32 ( value , lr ) } ;
return dst ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { vmulq_f32 ( value , lr . value ) } ;
return dst ;
}
VecType & operator = ( const VecType & lr ) {
value = lr . value ;
return * this ;
}
VecType & operator = ( const VecType & & lr ) {
value = std : : move ( lr . value ) ;
return * this ;
}
VecType operator - ( ) {
VecType dst = { vnegq_f32 ( value ) } ;
return dst ;
}
} ;
# elif defined(MNN_USE_SSE)
template < >
struct Vec < float , 4 > {
using VecType = Vec < float , 4 > ;
__m128 value ;
2021-11-30 10:10:53 +08:00
VecType operator + ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { _mm_add_ps ( value , lr . value ) } ;
return dst ;
}
2021-11-30 10:10:53 +08:00
VecType operator - ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { _mm_sub_ps ( value , lr . value ) } ;
return dst ;
}
2022-01-04 10:50:40 +08:00
VecType operator + = ( const VecType & lr ) {
value = _mm_add_ps ( value , lr . value ) ;
return * this ;
}
VecType operator - = ( const VecType & lr ) {
value = _mm_sub_ps ( value , lr . value ) ;
return * this ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( const VecType & lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { _mm_mul_ps ( value , lr . value ) } ;
return dst ;
}
2021-06-11 17:17:13 +08:00
VecType operator * ( float lr ) const {
2020-11-05 16:41:56 +08:00
VecType dst = { _mm_mul_ps ( value , _mm_set1_ps ( lr ) ) } ;
return dst ;
}
VecType & operator = ( const VecType & lr ) {
value = lr . value ;
return * this ;
}
VecType operator - ( ) {
VecType dst ;
# if defined(_MSC_VER)
dst . value = _mm_xor_ps ( value , _mm_set1_ps ( - 0.f ) ) ; // Using unary operation to SSE vec is GCC extension. We can not do this directly in MSVC.
# else
dst . value = - value ;
# endif
return dst ;
}
Vec ( ) {
}
Vec ( const float v ) {
value = _mm_set1_ps ( v ) ;
}
Vec ( __m128 & & v ) {
value = v ;
}
Vec ( const VecType & lr ) {
value = lr . value ;
}
float operator [ ] ( size_t i ) {
# if defined(_MSC_VER) // X64 native only mandatory support SSE and SSE2 extension, and we can not find intrinsic function to extract element directly by index in SSE and SSE2 extension.
float temp [ 4 ] ;
_mm_storeu_ps ( temp , value ) ;
return temp [ i ] ;
# else
return value [ i ] ;
# endif
}
static VecType load ( const float * addr ) {
VecType v = { _mm_loadu_ps ( addr ) } ;
return v ;
}
2022-05-06 19:51:20 +08:00
static VecType broadcast ( const float * addr ) {
VecType dst = { _mm_load_ss ( addr ) } ;
return dst ;
}
2021-06-11 17:17:13 +08:00
static VecType load ( const int32_t * addr ) {
VecType v = { _mm_cvtepi32_ps ( _mm_loadu_si128 ( ( __m128i const * ) ( addr ) ) ) } ;
return v ;
}
2020-11-05 16:41:56 +08:00
static void save ( float * addr , const VecType & v ) {
_mm_storeu_ps ( addr , v . value ) ;
}
static VecType max ( const VecType & v1 , const VecType & v2 ) {
VecType dst = { _mm_max_ps ( v1 . value , v2 . value ) } ;
return dst ;
}
static VecType min ( const VecType & v1 , const VecType & v2 ) {
VecType dst = { _mm_min_ps ( v1 . value , v2 . value ) } ;
return dst ;
}
2022-01-04 10:50:40 +08:00
static VecType fma ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
return v1 + v2 * v3 ; // TODO: use fma instruction
2021-06-11 17:17:13 +08:00
}
2022-01-04 10:50:40 +08:00
static VecType fms ( const VecType & v1 , const VecType & v2 , const VecType & v3 ) {
return v1 - v2 * v3 ; // TODO: use fma instruction
2021-06-11 17:17:13 +08:00
}
2021-09-18 15:52:30 +08:00
static inline void transpose4 ( VecType & vec0 , VecType & vec1 , VecType & vec2 , VecType & vec3 ) {
__m128 tmp3 , tmp2 , tmp1 , tmp0 ;
tmp0 = _mm_unpacklo_ps ( ( vec0 . value ) , ( vec1 . value ) ) ;
tmp2 = _mm_unpacklo_ps ( ( vec2 . value ) , ( vec3 . value ) ) ;
tmp1 = _mm_unpackhi_ps ( ( vec0 . value ) , ( vec1 . value ) ) ;
tmp3 = _mm_unpackhi_ps ( ( vec2 . value ) , ( vec3 . value ) ) ;
vec0 . value = _mm_movelh_ps ( tmp0 , tmp2 ) ;
vec1 . value = _mm_movehl_ps ( tmp2 , tmp0 ) ;
vec2 . value = _mm_movelh_ps ( tmp1 , tmp3 ) ;
vec3 . value = _mm_movehl_ps ( tmp3 , tmp1 ) ;
}
2020-11-05 16:41:56 +08:00
} ;
2021-04-08 15:34:23 +08:00
2020-11-05 16:41:56 +08:00
# endif
} // namespace Math
} // namespace MNN
# endif /* Vec_hpp */