mirror of https://github.com/alibaba/MNN.git
29 lines
890 B
GLSL
29 lines
890 B
GLSL
layout(FORMAT, binding=0) writeonly uniform PRECISION image3D uImage;
|
|
|
|
layout(binding=1) readonly buffer destBuffer{
|
|
float data[];
|
|
} uInBuffer;
|
|
|
|
layout(location = 2) uniform int uWidth;
|
|
layout(location = 3) uniform int uHeight;
|
|
layout(location = 4) uniform int uChannel;
|
|
|
|
layout (local_size_x = XLOCAL, local_size_y = YLOCAL, local_size_z = ZLOCAL) in;
|
|
|
|
void main()
|
|
{
|
|
ivec3 pos = ivec3(gl_GlobalInvocationID);
|
|
if (pos.x < uWidth && pos.y < uHeight)
|
|
{
|
|
vec4 color;
|
|
int z = pos.z*4;
|
|
|
|
color.r = uInBuffer.data[pos.y*uWidth*uChannel + pos.x*uChannel + (z+0)];
|
|
color.g = uInBuffer.data[pos.y*uWidth*uChannel + pos.x*uChannel + (z+1)];
|
|
color.b = uInBuffer.data[pos.y*uWidth*uChannel + pos.x*uChannel + (z+2)];
|
|
color.a = uInBuffer.data[pos.y*uWidth*uChannel + pos.x*uChannel + (z+3)];
|
|
|
|
imageStore(uImage, pos, color);
|
|
}
|
|
}
|