MNN/source/backend/vulkan/buffer/render/glsl/render_frag.frag

17 lines
335 B
GLSL

#version 450
precision highp float;
layout(location=0) in vec4 v0;
layout(location=1) in vec4 v1;
layout(location=2) in vec4 v2;
layout(location=0) out vec4 mask;
layout(location=1) out vec4 r0;
layout(location=2) out vec4 r1;
layout(location=3) out vec4 r2;
void main() {
mask = vec4(1);
r0 = v0;
r1 = v1;
r2 = v2;
}