mirror of https://github.com/alibaba/MNN.git
				
				
				
			
		
			
				
	
	
		
			75 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
//
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//  GLRoiPooling.cpp
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//  MNN
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//
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//  Created by MNN on 2019/01/31.
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//  Copyright © 2018, Alibaba Group Holding Limited
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//
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#include "backend/opengl/GLROIPooling.hpp"
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#include "AllShader.hpp"
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#include "backend/opengl/GLBackend.hpp"
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#include "core/Macro.h"
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namespace MNN {
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namespace OpenGL {
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GLRoiPooling::GLRoiPooling(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) {
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    auto extra = (GLBackend *)bn;
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    std::vector<std::string> prefix;
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    setLocalSize(prefix, mLocalSize, 8, 8, 1);
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    mPoolProgram = extra->getProgram("roipooling", glsl_roiPooling_glsl, prefix);
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    mSpatialScale = op->main_as_RoiPooling()->spatialScale();
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}
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GLRoiPooling::~GLRoiPooling() {
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}
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ErrorCode GLRoiPooling::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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    return NO_ERROR;
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}
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ErrorCode GLRoiPooling::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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    auto output = outputs[0];
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    auto input  = inputs[0];
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    auto roi  = inputs[0];
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    int ob = output->batch();
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    int oc = output->channel();
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    int oh = output->height();
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    int ow = output->width();
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    int oc_4 = UP_DIV(oc, 4);
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    mPoolProgram->useProgram();
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    {
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        int texId = 0;
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        glActiveTexture(GL_TEXTURE0 + texId);
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        glUniform1i(0, texId);
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        glBindTexture(GL_TEXTURE_3D, input->deviceId());
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        OPENGL_CHECK_ERROR;
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    }
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    glBindImageTexture(1, output->deviceId(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
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    {
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        int texId = 1;
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        glActiveTexture(GL_TEXTURE0 + texId);
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        glUniform1i(2, texId);
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        glBindTexture(GL_TEXTURE_3D, roi->deviceId());
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        OPENGL_CHECK_ERROR;
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    }
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    glUniform3i(10, output->width(), output->height(), UP_DIV(output->channel(), 4));
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    glUniform3i(11, input->width(), input->height(), UP_DIV(input->channel(), 4));
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    glUniform1f(12, mSpatialScale);
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    OPENGL_CHECK_ERROR;
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    ((GLBackend *)backend())->compute(UP_DIV(ow, mLocalSize[0]), UP_DIV(oh, mLocalSize[1]), UP_DIV(oc_4, mLocalSize[2]));
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    OPENGL_CHECK_ERROR;
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    return NO_ERROR;
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}
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GLCreatorRegister<TypedCreator<GLRoiPooling>> __roipooling_op(OpType_ROIPooling);
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} // namespace OpenGL
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} // namespace MNN
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