mirror of https://github.com/alibaba/MNN.git
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
//
|
|
// GLConverter.cpp
|
|
// MNN
|
|
//
|
|
// Created by MNN on 2019/01/31.
|
|
// Copyright © 2018, Alibaba Group Holding Limited
|
|
//
|
|
|
|
#include "backend/opengl/GLConverter.hpp"
|
|
#include "AllShader.hpp"
|
|
#include "backend/opengl/GLBackend.hpp"
|
|
#include "core/Macro.h"
|
|
#include "core/TensorUtils.hpp"
|
|
|
|
namespace MNN {
|
|
namespace OpenGL {
|
|
|
|
GLConverter::GLConverter(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) {
|
|
}
|
|
|
|
GLConverter::~GLConverter() {
|
|
}
|
|
|
|
ErrorCode GLConverter::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
|
|
std::vector<std::string> prefix;
|
|
setLocalSize(prefix, mLocalSize, 8, 8, 1);
|
|
mProgram = ((GLBackend *)backend())->getProgram("convert", glsl_converter_glsl, prefix);
|
|
return NO_ERROR;
|
|
}
|
|
|
|
ErrorCode GLConverter::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
|
|
auto input = inputs[0];
|
|
auto output = outputs[0];
|
|
|
|
std::vector<int> inputShape = tensorShapeFormat(input);
|
|
|
|
int ib = inputShape.at(0);
|
|
int ih = inputShape.at(1);
|
|
int iw = inputShape.at(2);
|
|
int ic = inputShape.at(3);
|
|
int ic_4 = UP_DIV(ic, 4);
|
|
|
|
mProgram->useProgram();
|
|
glBindImageTexture(0, output->deviceId(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
|
|
OPENGL_CHECK_ERROR;
|
|
{
|
|
int texId = 0;
|
|
glActiveTexture(GL_TEXTURE0 + texId);
|
|
glUniform1i(1, texId);
|
|
glBindTexture(GL_TEXTURE_3D, input->deviceId());
|
|
OPENGL_CHECK_ERROR;
|
|
}
|
|
glUniform1i(2, iw);
|
|
glUniform1i(3, ih);
|
|
glUniform1i(4, ic_4);
|
|
|
|
((GLBackend *)backend())->compute(UP_DIV(iw, mLocalSize[0]), UP_DIV(ih, mLocalSize[1]),
|
|
UP_DIV(ic_4, mLocalSize[2]));
|
|
return NO_ERROR;
|
|
}
|
|
|
|
|
|
GLCreatorRegister<TypedCreator<GLConverter>> __converter_op(OpType_ConvertTensor);
|
|
} // namespace OpenGL
|
|
} // namespace MNN
|