MNN/source/backend/opengl/GLInterp.cpp

82 lines
2.5 KiB
C++

//
// GLInterp.cpp
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#include "backend/opengl/GLInterp.hpp"
#include <sstream>
#include "AllShader.hpp"
#include "backend/opengl/GLBackend.hpp"
#include "core/Macro.h"
namespace MNN {
namespace OpenGL {
GLInterp::GLInterp(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) {
auto interpParam = op->main_as_Interp();
mAlignCorners = interpParam->alignCorners();
mResizeType = interpParam->resizeType();
}
ErrorCode GLInterp::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
std::vector<std::string> prefix;
setLocalSize(prefix, mLocalSize, 8, 8, 1);
if(mResizeType == 1){
mProgram = ((GLBackend *)backend())->getProgram("interp_nearest", glsl_resizeNearest_glsl, prefix);
}else if(mResizeType == 2){
mProgram = ((GLBackend *)backend())->getProgram("interp_bilinear", glsl_resizeBilinear_glsl, prefix);
}else{
return NOT_SUPPORT;
}
return NO_ERROR;
}
GLInterp::~GLInterp() {
}
ErrorCode GLInterp::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
auto input = inputs[0];
auto output = outputs[0];
int iw = input->width();
int ih = input->height();
int ic_4 = UP_DIV(input->channel(), 4);
int ib = input->batch();
int ow = output->width();
int oh = output->height();
int oc_4 = UP_DIV(output->channel(), 4);
int ob = output->batch();
float xScale = 1;
float yScale = 1;
if (mAlignCorners) {
yScale = (float)(ih - 1) / (float)(oh - 1);
xScale = (float)(iw - 1) / (float)(ow - 1);
} else {
yScale = (float)(ih) / (float)(oh);
xScale = (float)(iw) / (float)(ow);
}
mProgram->useProgram();
glBindImageTexture(0, output->deviceId(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
{
int texId = 0;
glActiveTexture(GL_TEXTURE0 + texId);
glUniform1i(1, texId);
glBindTexture(GL_TEXTURE_3D, input->deviceId());
OPENGL_CHECK_ERROR;
}
glUniform4i(2, iw, ih, ic_4, ib);
glUniform4i(3, ow, oh, oc_4, ob);
glUniform2f(4, xScale, yScale);
OPENGL_CHECK_ERROR;
((GLBackend *)backend())->compute(UP_DIV(ow, mLocalSize[0]), UP_DIV(oh, mLocalSize[1]), UP_DIV(oc_4*ob, mLocalSize[2]));
return NO_ERROR;
}
GLCreatorRegister<TypedCreator<GLInterp>> __interp_op(OpType_Interp);
} // namespace OpenGL
} // namespace MNN