MNN/source/backend/opengl/GLProgram.hpp

42 lines
877 B
C++

//
// GLProgram.hpp
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#ifndef GLPROGRAM_H
#define GLPROGRAM_H
#include <string>
#include "backend/opengl/GLHead.hpp"
#include "backend/opengl/GLLock.hpp"
namespace MNN {
namespace OpenGL {
class GLProgram {
public:
GLProgram(const std::string& computeShader);
virtual ~GLProgram();
inline unsigned int getProgramId() const {
return mProgramId;
}
static std::string getHead(std::string imageFormat);
/*These API must be called in openGL context Thread*/
void useProgram();
int getAttribLocation(const char* name) const;
int getUniformLocation(const char* name) const;
private:
bool compileShader(GLuint s);
unsigned int mShaderId = 0;
unsigned int mProgramId = 0;
};
} // namespace OpenGL
} // namespace MNN
#endif