MNN/source/backend/opengl/makeshader.py

45 lines
1.3 KiB
Python
Executable File

#!/usr/bin/python
import sys
import os
gDefaultPath = sys.argv[1]#"glsl"
gOutputHeadFile = sys.argv[2]#"AllShader.hpp"
gOutputSourceFile = sys.argv[3]#"AllShader.cpp"
def findAllShader(path):
cmd = "find " + path + " -name \"*.glsl\""
vexs = os.popen(cmd).read().split('\n')
output = []
for f in vexs:
if len(f)>1:
output.append(f)
return output
def getName(fileName):
s1 = fileName.replace("/", "_")
s1 = s1.replace(".", "_")
return s1
def generateFile(headfile, sourcefile, shaders):
h = "#ifndef OPENGL_GLSL_SHADER_AUTO_GENERATE_H\n#define OPENGL_GLSL_SHADER_AUTO_GENERATE_H\n"
cpp = "#include \"AllShader.hpp\"\n"
for s in shaders:
name = getName(s)
print(name)
h += "extern const char* " + name + ";\n";
cpp += "const char* " + name + " = \n";
with open(s) as f:
lines = f.read().split("\n")
for l in lines:
if (len(l) < 1):
continue
cpp += "\""+l+"\\n\"\n"
cpp += ";\n"
h+= "#endif"
with open(headfile, "w") as f:
f.write(h);
with open(sourcefile, "w") as f:
f.write(cpp);
if __name__ == '__main__':
shaders = findAllShader(gDefaultPath)
generateFile(gOutputHeadFile, gOutputSourceFile, shaders);