MNN/source/backend/metal/MetalCodeGen.py

82 lines
3.5 KiB
Python

import os
import sys
from os import listdir
from os.path import isfile, join
import makeshader
metalSourcePath=sys.argv[1]
renderPath = os.path.join(metalSourcePath, "render")
cppPath= os.path.join(metalSourcePath, "MetalOPRegister.mm")
cppRenderPath = os.path.join(renderPath, 'MetalRenderOpRegister.mm')
def genRegister():
shaders=[]
for file in os.listdir(metalSourcePath):
if file.endswith('.mm'):
shaders.append(os.path.join(metalSourcePath,file))
with open(cppPath,"w") as f:
f.write("// This file is generated by Shell for ops register\n")
f.write("#import \"backend/metal/MetalDefine.h\"\n")
f.write(" namespace MNN {\n")
f.write("#if MNN_METAL_ENABLED\n")
funcs=[]
for shapath in shaders:
with open(shapath,"r") as sha:
lines=sha.readlines()
for l in lines:
if l.startswith("REGISTER_METAL_OP_CREATOR("):
x=l.replace("REGISTER_METAL_OP_CREATOR(","").replace(")","").replace(" ","").replace(";","").replace("\n","").split(",")
funcname="___"+x[0]+"__"+x[1]+"__();"
funcs.append(funcname)
f.write(" extern void "+funcname+"\n")
pass
f.write("void registerMetalOps() {\n")
for func in funcs:
f.write(" "+func+"\n")
f.write("}\n#endif\n}")
if os.path.isdir(renderPath):
shaders=[]
for file in os.listdir(renderPath):
if file.endswith('.mm'):
shaders.append(os.path.join(renderPath,file))
with open(cppRenderPath,"w") as f:
f.write("// This file is generated by Shell for ops register\n")
f.write("#import \"backend/metal/MetalDefine.h\"\n")
f.write(" namespace MNN {\n")
f.write("#if MNN_METAL_ENABLED\n")
funcs=[]
for shapath in shaders:
with open(shapath,"r") as sha:
lines=sha.readlines()
for l in lines:
if l.startswith("REGISTER_METAL_OP_CREATOR("):
x=l.replace("REGISTER_METAL_OP_CREATOR(","").replace(")","").replace(" ","").replace(";","").replace("\n","").split(",")
funcname="___"+x[0]+"__"+x[1]+"__();"
funcs.append(funcname)
f.write(" extern void "+funcname+"\n")
pass
f.write("void registerMetalRenderOps() {\n")
for func in funcs:
f.write(" "+func+"\n")
f.write("}\n#endif\n}")
def genSchema():
FLATC = metalSourcePath + "/../../../3rd_party/flatbuffers/tmp/flatc"
sourceFile = metalSourcePath + "/schema/MetalCache.fbs"
destFile = metalSourcePath + "/"
cmd = FLATC + " -c " + sourceFile +" --gen-object-api" +" --reflect-names"
print(cmd)
print(os.popen(cmd).read())
return
def genShader():
if os.path.isdir(renderPath):
print("Has Render")
shaders = makeshader.findAllShader("render/shader")
makeshader.generateFile(os.path.join(renderPath, "AllRenderShader.hpp"), os.path.join(renderPath, "AllRenderShader.cpp"), shaders)
shaders = makeshader.findAllShader("shader")
makeshader.generateFile(os.path.join(metalSourcePath, "AllShader.hpp"), os.path.join(metalSourcePath, "AllShader.cpp"), shaders)
if __name__ == '__main__':
genRegister()
genSchema()
genShader()