mirror of https://github.com/alibaba/MNN.git
				
				
				
			
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
		
			Executable File
		
	
	
#!/usr/bin/python
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import sys
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import os
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gDefaultPath = sys.argv[1]#"glsl"
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gOutputHeadFile = sys.argv[2]#"AllShader.hpp"
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gOutputSourceFile = sys.argv[3]#"AllShader.cpp"
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def findAllShader(path):
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    cmd = "find " + path + " -name \"*.glsl\""
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    vexs = os.popen(cmd).read().split('\n')
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    output = []
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    for f in vexs:
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        if len(f)>1:
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            output.append(f)
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    return output
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def getName(fileName):
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    s1 = fileName.replace("/", "_")
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    s1 = s1.replace(".", "_")
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    return s1
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def generateFile(headfile, sourcefile, shaders):
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    h = "#ifndef OPENGL_GLSL_SHADER_AUTO_GENERATE_H\n#define OPENGL_GLSL_SHADER_AUTO_GENERATE_H\n"
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    cpp = "#include \"AllShader.hpp\"\n"
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    for s in shaders:
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        name = getName(s)
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        print(name)
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        h += "extern const char* " + name + ";\n";
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        cpp += "const char* " + name + " = \n";
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        with open(s) as f:
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            lines = f.read().split("\n")
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            for l in lines:
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                if (len(l) < 1):
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                    continue
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                cpp += "\""+l+"\\n\"\n"
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        cpp += ";\n"
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    h+= "#endif"
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    with open(headfile, "w") as f:
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        f.write(h);
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    with open(sourcefile, "w") as f:
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        f.write(cpp);
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if __name__ == '__main__':
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    shaders = findAllShader(gDefaultPath)
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    generateFile(gOutputHeadFile, gOutputSourceFile, shaders);
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