MNN/source/backend/opengl/GLROIPooling.cpp

75 lines
2.2 KiB
C++

//
// GLRoiPooling.cpp
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#include "backend/opengl/GLROIPooling.hpp"
#include "AllShader.hpp"
#include "backend/opengl/GLBackend.hpp"
#include "core/Macro.h"
namespace MNN {
namespace OpenGL {
GLRoiPooling::GLRoiPooling(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) {
auto extra = (GLBackend *)bn;
std::vector<std::string> prefix;
setLocalSize(prefix, mLocalSize, 8, 8, 1);
mPoolProgram = extra->getProgram("roipooling", glsl_roiPooling_glsl, prefix);
mSpatialScale = op->main_as_RoiPooling()->spatialScale();
}
GLRoiPooling::~GLRoiPooling() {
}
ErrorCode GLRoiPooling::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
return NO_ERROR;
}
ErrorCode GLRoiPooling::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
auto output = outputs[0];
auto input = inputs[0];
auto roi = inputs[0];
int ob = output->batch();
int oc = output->channel();
int oh = output->height();
int ow = output->width();
int oc_4 = UP_DIV(oc, 4);
mPoolProgram->useProgram();
{
int texId = 0;
glActiveTexture(GL_TEXTURE0 + texId);
glUniform1i(0, texId);
glBindTexture(GL_TEXTURE_3D, input->deviceId());
OPENGL_CHECK_ERROR;
}
glBindImageTexture(1, output->deviceId(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
{
int texId = 1;
glActiveTexture(GL_TEXTURE0 + texId);
glUniform1i(2, texId);
glBindTexture(GL_TEXTURE_3D, roi->deviceId());
OPENGL_CHECK_ERROR;
}
glUniform3i(10, output->width(), output->height(), UP_DIV(output->channel(), 4));
glUniform3i(11, input->width(), input->height(), UP_DIV(input->channel(), 4));
glUniform1f(12, mSpatialScale);
OPENGL_CHECK_ERROR;
((GLBackend *)backend())->compute(UP_DIV(ow, mLocalSize[0]), UP_DIV(oh, mLocalSize[1]), UP_DIV(oc_4, mLocalSize[2]));
OPENGL_CHECK_ERROR;
return NO_ERROR;
}
GLCreatorRegister<TypedCreator<GLRoiPooling>> __roipooling_op(OpType_ROIPooling);
} // namespace OpenGL
} // namespace MNN