mirror of https://github.com/alibaba/MNN.git
48 lines
1.2 KiB
Plaintext
48 lines
1.2 KiB
Plaintext
#version 440 core
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layout(std430) buffer;
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layout(set=0, binding=0) buffer destbuffer{
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float data[];
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}uOutput;
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layout(set=0, binding=1) readonly buffer sourceBuffer{
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float data[];
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}uInput;
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layout(set = 0, binding = 2) uniform constBuffer {
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int w;//inside
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int h;//axis
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int c;//outside
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}uConst;
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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void main()
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{
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// input tensor's layout is NHWC
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ivec3 pos = ivec3(gl_GlobalInvocationID);
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// x: index in outside, y: index in inside
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if(pos.y < uConst.w && pos.x < uConst.c)
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{
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int W = uConst.w;
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int H = uConst.h;
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int C = uConst.c;
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float maxValue = uInput.data[pos.x * H * W + pos.y];
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for(int i = 1; i < H; ++i)
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{
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int index = i * W + pos.x * H * W + pos.y;
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maxValue = max(maxValue, uInput.data[index]);
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}
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float sum = 0.0;
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for(int i = 0; i < H; ++i)
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{
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int index = i * W + pos.x * H * W + pos.y;
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sum += exp(uInput.data[index] - maxValue);
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}
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for(int i = 0; i < H; ++i)
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{
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int index = i * W + pos.x * H * W + pos.y;
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uOutput.data[index] = exp(uInput.data[index] - maxValue) / sum;
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}
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}
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}
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