mirror of https://github.com/alibaba/MNN.git
				
				
				
			
		
			
				
	
	
		
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
| //
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| //  GLInterp.cpp
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| //  MNN
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| //
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| //  Created by MNN on 2019/01/31.
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| //  Copyright © 2018, Alibaba Group Holding Limited
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| //
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| 
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| #include "backend/opengl/GLInterp.hpp"
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| #include <sstream>
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| #include "AllShader.hpp"
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| #include "backend/opengl/GLBackend.hpp"
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| #include "core/Macro.h"
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| namespace MNN {
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| namespace OpenGL {
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| GLInterp::GLInterp(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn) : Execution(bn) {
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|     auto interpParam = op->main_as_Interp();
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|     mAlignCorners    = interpParam->alignCorners();
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|     mResizeType = interpParam->resizeType();
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| }
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| 
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| ErrorCode GLInterp::onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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|     std::vector<std::string> prefix;
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|     setLocalSize(prefix, mLocalSize, 8, 8, 1);
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|     if(mResizeType == 1){
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|         mProgram = ((GLBackend *)backend())->getProgram("interp_nearest", glsl_resizeNearest_glsl, prefix);
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|     }else if(mResizeType == 2){
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|         mProgram = ((GLBackend *)backend())->getProgram("interp_bilinear", glsl_resizeBilinear_glsl, prefix);
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|     }else{
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|         return NOT_SUPPORT;
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|     }
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|     return NO_ERROR;
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| }
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| 
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| GLInterp::~GLInterp() {
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| }
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| 
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| ErrorCode GLInterp::onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) {
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|     auto input  = inputs[0];
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|     auto output  = outputs[0];
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| 
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|     int iw = input->width();
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|     int ih = input->height();
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|     int ic_4 = UP_DIV(input->channel(), 4);
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|     int ib = input->batch();
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| 
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|     int ow = output->width();
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|     int oh = output->height();
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|     int oc_4 = UP_DIV(output->channel(), 4);
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|     int ob = output->batch();
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| 
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|     float xScale = 1;
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|     float yScale = 1;
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|     if (mAlignCorners) {
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|         yScale = (float)(ih - 1) / (float)(oh - 1);
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|         xScale = (float)(iw - 1) / (float)(ow - 1);
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|     } else {
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|         yScale = (float)(ih) / (float)(oh);
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|         xScale = (float)(iw) / (float)(ow);
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|     }
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| 
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|     mProgram->useProgram();
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|     glBindImageTexture(0, output->deviceId(), 0, GL_TRUE, 0, GL_WRITE_ONLY, ((GLBackend *)backend())->getTextrueFormat());
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|     {
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|         int texId = 0;
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|         glActiveTexture(GL_TEXTURE0 + texId);
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|         glUniform1i(1, texId);
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|         glBindTexture(GL_TEXTURE_3D, input->deviceId());
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|         OPENGL_CHECK_ERROR;
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|     }
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|     glUniform4i(2, iw, ih, ic_4, ib);
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|     glUniform4i(3, ow, oh, oc_4, ob);
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|     glUniform2f(4, xScale, yScale);
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|     OPENGL_CHECK_ERROR;
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|     ((GLBackend *)backend())->compute(UP_DIV(ow, mLocalSize[0]), UP_DIV(oh, mLocalSize[1]), UP_DIV(oc_4*ob, mLocalSize[2]));
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| 
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|     return NO_ERROR;
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| }
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| GLCreatorRegister<TypedCreator<GLInterp>> __interp_op(OpType_Interp);
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| } // namespace OpenGL
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| } // namespace MNN
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