mirror of https://github.com/alibaba/MNN.git
25 lines
1.0 KiB
CMake
25 lines
1.0 KiB
CMake
FILE(GLOB MNN_OpenGL_SRC ${CMAKE_CURRENT_LIST_DIR}/*.cpp)
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option(MNN_OPENGL_REGEN "Regenerate OpenGL Shaders." OFF)
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IF(MNN_SEP_BUILD)
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if (MNN_BUILD_FOR_ANDROID_COMMAND)
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "../../../")
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endif()
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add_library(MNN_GL SHARED ${MNN_OpenGL_SRC} "${CMAKE_CURRENT_LIST_DIR}/AllShader.cpp")
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target_link_libraries(MNN_GL MNN GLESv3 EGL)
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ELSE()
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add_library(MNN_GL OBJECT ${MNN_OpenGL_SRC} "${CMAKE_CURRENT_LIST_DIR}/AllShader.cpp")
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ENDIF()
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target_include_directories(MNN_GL PRIVATE ${CMAKE_CURRENT_LIST_DIR}/)
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IF(MNN_OPENGL_REGEN)
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add_custom_command(OUTPUT "${CMAKE_CURRENT_LIST_DIR}/AllShader.cpp"
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COMMAND ${PYTHON_EXECUTABLE}
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"${CMAKE_CURRENT_LIST_DIR}/makeshader.py"
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"${CMAKE_CURRENT_LIST_DIR}/glsl/"
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"${CMAKE_SOURCE_DIR}/include/MNN/backend/opengl/AllShader.h"
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"${CMAKE_CURRENT_LIST_DIR}/AllShader.cpp"
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COMMENT "OpenGL Code Generation"
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)
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add_custom_target (MNN_GLCodeGen DEPENDS "${CMAKE_CURRENT_LIST_DIR}/AllShader.cpp")
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add_dependencies(MNN_GL MNN_GLCodeGen)
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ENDIF()
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