mirror of https://github.com/alibaba/MNN.git
18 lines
414 B
GLSL
18 lines
414 B
GLSL
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layout(FORMAT, binding=1) writeonly uniform PRECISION image3D uOutput;
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layout(location=10) uniform ivec3 uOutputSize;
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layout (local_size_x = 2, local_size_y = 2, local_size_z = 16) in;
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void main()
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{
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ivec3 pos = ivec3(gl_GlobalInvocationID);
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ivec3 outputSize = uOutputSize;
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if (all(lessThan(pos, outputSize)))
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{
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vec4 color = MAINOP(pos);
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imageStore(uOutput, pos, color);
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}
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}
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