mirror of https://github.com/alibaba/MNN.git
21 lines
534 B
GLSL
21 lines
534 B
GLSL
layout(FORMAT, binding=0) writeonly uniform PRECISION image3D uImage;
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layout(binding=1) readonly buffer destBuffer{
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vec4 data[];
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} uInBuffer;
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layout(location = 2) uniform int uWidth;
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layout(location = 3) uniform int uHeight;
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layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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void main()
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{
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ivec3 pos = ivec3(gl_GlobalInvocationID);
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if (pos.x < uWidth && pos.y < uHeight)
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{
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vec4 color = uInBuffer.data[uWidth*pos.y+pos.x+pos.z*uWidth*uHeight];
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imageStore(uImage, pos, color);
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}
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}
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