mirror of https://github.com/alibaba/MNN.git
39 lines
1.0 KiB
Plaintext
39 lines
1.0 KiB
Plaintext
#version 450 core
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layout(std430) buffer;
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layout(std430) uniform;
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layout(set=0, binding=0) uniform mediump sampler3D uInput;
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layout(set=0, binding=1, rgba16f) writeonly restrict mediump uniform image3D uOutput;
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layout(set = 0, binding = 2) uniform reluBuffer{
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ivec4 inImgSize;
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ivec4 outImgSize;
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vec2 scale;
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}uResizeParam;
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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void main()
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{
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ivec3 pos = ivec3(gl_GlobalInvocationID);
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// input output layout is NC4HW4
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ivec3 inputImgSize = uResizeParam.inImgSize.xyz;
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ivec3 outputImgSize = uResizeParam.outImgSize.xyz;
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if(pos.x < outputImgSize.x && pos.y < outputImgSize.y)
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{
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float srcX = float(pos.x) * uResizeParam.scale.x;
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int x1 = int(floor(srcX));
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int x11 = clamp(x1, 0, inputImgSize.x - 1);
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float srcY = float(pos.y) * uResizeParam.scale.y;
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int y1 = int(floor(srcY));
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int y11 = clamp(y1, 0, inputImgSize.y - 1);
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vec4 outValue = texelFetch(uInput, ivec3(x11, y11, pos.z), 0);
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imageStore(uOutput, pos, outValue);
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}
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} |