MNN/source/backend/opengl/GLRelu.hpp

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C++

//
// GLRelu.h
// MNN
//
// Created by MNN on 2019/01/31.
// Copyright © 2018, Alibaba Group Holding Limited
//
#ifndef GLRelu_H
#define GLRelu_H
#include "core/Execution.hpp"
#include "backend/opengl/GLProgram.hpp"
#include "backend/opengl/GLTexture.hpp"
#include "backend/opengl/GLSSBOBuffer.hpp"
#include "MNN_generated.h"
namespace MNN {
namespace OpenGL {
class GLRelu : public MNN::Execution {
public:
GLRelu(const std::vector<Tensor *> &inputs, const Op *op, Backend *bn);
virtual ~GLRelu();
ErrorCode onResize(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
virtual ErrorCode onExecute(const std::vector<Tensor *> &inputs, const std::vector<Tensor *> &outputs) override;
private:
std::shared_ptr<GLProgram> mProgram;
std::shared_ptr<GLSSBOBuffer> mSlopeBuffer;
int mLocalSize[3];
int mType;
float mSlope;
const Op* mOp;
};
} // namespace OpenGL
} // namespace MNN
#endif // GLRelu_H