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base_code.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |
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command_buffers.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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depth_buffering.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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descriptor_layout.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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descriptor_set.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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fixed_functions.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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framebuffers.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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graphics_pipeline.cpp
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Change chooseSwapPresentMode to better match current driver behaviour
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2017-03-13 21:03:08 +01:00 |
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graphics_pipeline_complete.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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hello_triangle.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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image_views.cpp
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Change chooseSwapPresentMode to better match current driver behaviour
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2017-03-13 21:03:08 +01:00 |
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incremental_patch.sh
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Polish the VDeleter code a bit
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2016-07-30 02:18:28 +02:00 |
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index_buffer.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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instance_creation.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |
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logical_device.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |
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model_loading.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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physical_device_selection.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |
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render_passes.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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sampler.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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shader_base.frag
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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shader_base.vert
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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shader_depth.frag
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Fix vertex shader source for textures and ubo chapters having a vec3 for positions
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2017-03-27 22:12:46 +02:00 |
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shader_depth.vert
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Fix vertex shader source for textures and ubo chapters having a vec3 for positions
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2017-03-27 22:12:46 +02:00 |
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shader_modules.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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shader_textures.frag
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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shader_textures.vert
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Fix vertex shader source for textures and ubo chapters having a vec3 for positions
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2017-03-27 22:12:46 +02:00 |
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shader_ubo.frag
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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shader_ubo.vert
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Fix vertex shader source for textures and ubo chapters having a vec3 for positions
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2017-03-27 22:12:46 +02:00 |
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shader_vertexbuffer.frag
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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shader_vertexbuffer.vert
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Add shader code listings
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2017-01-19 19:10:14 +01:00 |
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staging_buffer.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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swap_chain_creation.cpp
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Change chooseSwapPresentMode to better match current driver behaviour
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2017-03-13 21:03:08 +01:00 |
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swap_chain_recreation.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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texture_image.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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texture_mapping.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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validation_layers.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |
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vertex_buffer.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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vertex_input.cpp
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Fix alignment of shader bytecode array
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2017-03-26 23:01:43 +02:00 |
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window_surface.cpp
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Fix missing glfwTerminate calls
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2017-02-24 01:28:34 +01:00 |