Fix toggling timeline visibility pauses animation (fix #1726)
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@ -239,7 +239,8 @@ void PlayState::onBeforeCommandExecution(CommandExecutionEvent& ev)
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// (zoom, scroll, etc.)
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if (ev.command()->id() == CommandId::PlayAnimation() ||
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ev.command()->id() == CommandId::Zoom() ||
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ev.command()->id() == CommandId::Scroll()) {
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ev.command()->id() == CommandId::Scroll() ||
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ev.command()->id() == CommandId::Timeline()) {
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return;
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}
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