aseprite/src/raster/algofill.cpp

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/* ______ ___ ___
* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
* \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
* /\____/
* \_/__/
*
* The floodfill routine.
*
* By Shawn Hargreaves.
*
* See readme.txt for copyright information.
*/
/* Adapted to ASE by David A. Capello */
#include "config.h"
#include <allegro.h>
#include <allegro/internal/aintern.h>
#include <limits.h>
#include <math.h>
#include "raster/algo.h"
#include "raster/image.h"
typedef struct FLOODED_LINE /* store segments which have been flooded */
{
short flags; /* status of the segment */
short lpos, rpos; /* left and right ends of segment */
short y; /* y coordinate of the segment */
int next; /* linked list if several per line */
} FLOODED_LINE;
/* Note: a 'short' is not sufficient for 'next' above in some corner cases. */
static int flood_count; /* number of flooded segments */
#define FLOOD_IN_USE 1
#define FLOOD_TODO_ABOVE 2
#define FLOOD_TODO_BELOW 4
#define FLOOD_LINE(c) (((FLOODED_LINE *)_scratch_mem) + c)
/* flooder:
* Fills a horizontal line around the specified position, and adds it
* to the list of drawn segments. Returns the first x coordinate after
* the part of the line which it has dealt with.
*/
static int flooder (Image *image, int x, int y,
int src_color, void *data, AlgoHLine proc)
{
FLOODED_LINE *p;
int left = 0, right = 0;
int c;
switch (image->imgtype) {
case IMAGE_RGB:
{
ase_uint32 *address = ((ase_uint32 **)image->line)[y];
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/* check start pixel */
if ((int)*(address+x) != src_color)
return x+1;
/* work left from starting point */
for (left=x-1; left>=0; left--) {
if ((int)*(address+left) != src_color)
break;
}
/* work right from starting point */
for (right=x+1; right<image->w; right++) {
if ((int)*(address+right) != src_color)
break;
}
}
break;
case IMAGE_GRAYSCALE:
{
ase_uint16 *address = ((ase_uint16 **)image->line)[y];
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/* check start pixel */
if ((int)*(address+x) != src_color)
return x+1;
/* work left from starting point */
for (left=x-1; left>=0; left--) {
if ((int)*(address+left) != src_color)
break;
}
/* work right from starting point */
for (right=x+1; right<image->w; right++) {
if ((int)*(address+right) != src_color)
break;
}
}
break;
case IMAGE_INDEXED:
{
ase_uint8 *address = ((ase_uint8 **)image->line)[y];
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/* check start pixel */
if ((int)*(address+x) != src_color)
return x+1;
/* work left from starting point */
for (left=x-1; left>=0; left--) {
if ((int)*(address+left) != src_color)
break;
}
/* work right from starting point */
for (right=x+1; right<image->w; right++) {
if ((int)*(address+right) != src_color)
break;
}
}
break;
default:
/* check start pixel */
if (image_getpixel(image, x, y) != src_color)
return x+1;
/* work left from starting point */
for (left=x-1; left>=0; left--) {
if (image_getpixel(image, left, y) != src_color)
break;
}
/* work right from starting point */
for (right=x+1; right<image->w; right++) {
if (image_getpixel(image, right, y) != src_color)
break;
}
break;
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}
left++;
right--;
/* draw the line */
(*proc)(left, y, right, data);
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/* store it in the list of flooded segments */
c = y;
p = FLOOD_LINE(c);
if (p->flags) {
while (p->next) {
c = p->next;
p = FLOOD_LINE(c);
}
p->next = c = flood_count++;
_grow_scratch_mem(sizeof(FLOODED_LINE) * flood_count);
p = FLOOD_LINE(c);
}
p->flags = FLOOD_IN_USE;
p->lpos = left;
p->rpos = right;
p->y = y;
p->next = 0;
if (y > 0)
p->flags |= FLOOD_TODO_ABOVE;
if (y+1 < image->h)
p->flags |= FLOOD_TODO_BELOW;
return right+2;
}
/* check_flood_line:
* Checks a line segment, using the scratch buffer is to store a list of
* segments which have already been drawn in order to minimise the required
* number of tests.
*/
static int check_flood_line(Image *image, int y, int left, int right,
int src_color, void *data, AlgoHLine proc)
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{
int c;
FLOODED_LINE *p;
int ret = FALSE;
while (left <= right) {
c = y;
for (;;) {
p = FLOOD_LINE(c);
if ((left >= p->lpos) && (left <= p->rpos)) {
left = p->rpos+2;
break;
}
c = p->next;
if (!c) {
left = flooder (image, left, y, src_color, data, proc);
ret = TRUE;
break;
}
}
}
return ret;
}
/* floodfill:
* Fills an enclosed area (starting at point x, y) with the specified color.
*/
void algo_floodfill(Image *image, int x, int y, void *data, AlgoHLine proc)
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{
int src_color;
int c, done;
FLOODED_LINE *p;
/* make sure we have a valid starting point */
if ((x < 0) || (x >= image->w) ||
(y < 0) || (y >= image->h))
return;
/* what color to replace? */
src_color = image_getpixel (image, x, y);
/* set up the list of flooded segments */
_grow_scratch_mem(sizeof(FLOODED_LINE) * image->h);
flood_count = image->h;
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p = (FLOODED_LINE*)_scratch_mem;
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for (c=0; c<flood_count; c++) {
p[c].flags = 0;
p[c].lpos = SHRT_MAX;
p[c].rpos = SHRT_MIN;
p[c].y = y;
p[c].next = 0;
}
/* start up the flood algorithm */
flooder(image, x, y, src_color, data, proc);
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/* continue as long as there are some segments still to test */
do {
done = TRUE;
/* for each line on the screen */
for (c=0; c<flood_count; c++) {
p = FLOOD_LINE(c);
/* check below the segment? */
if (p->flags & FLOOD_TODO_BELOW) {
p->flags &= ~FLOOD_TODO_BELOW;
if (check_flood_line(image, p->y+1, p->lpos, p->rpos,
src_color, data, proc)) {
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done = FALSE;
p = FLOOD_LINE(c);
}
}
/* check above the segment? */
if (p->flags & FLOOD_TODO_ABOVE) {
p->flags &= ~FLOOD_TODO_ABOVE;
if (check_flood_line(image, p->y-1, p->lpos, p->rpos,
src_color, data, proc)) {
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done = FALSE;
/* special case shortcut for going backwards */
if ((c < image->h) && (c > 0))
c -= 2;
}
}
}
} while (!done);
}