aseprite/src/app/commands/command.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/console.h"
namespace app {
Command::Command(const char* short_name, const char* friendly_name, CommandFlags flags)
{
m_short_name = short_name;
m_friendly_name = friendly_name;
m_flags = flags;
}
Command::~Command()
{
}
std::string Command::friendlyName() const
{
return onGetFriendlyName();
}
void Command::loadParams(Params* params)
{
onLoadParams(params);
}
bool Command::isEnabled(Context* context)
{
try {
return onEnabled(context);
}
catch (...) {
// TODO add a status-bar item
return false;
}
}
bool Command::isChecked(Context* context)
{
try {
return onChecked(context);
}
catch (...) {
// TODO add a status-bar item...
return false;
}
}
void Command::execute(Context* context)
{
onExecute(context);
}
/**
* Converts specified parameters to class members.
*/
void Command::onLoadParams(Params* params)
{
// do nothing
}
/**
* Preconditions to execute the command
*/
bool Command::onEnabled(Context* context)
{
return true;
}
/**
* Should the menu-item be checked?
*/
bool Command::onChecked(Context* context)
{
return false;
}
/**
* Execute the command (after checking the preconditions).
*/
void Command::onExecute(Context* context)
{
// Do nothing
}
std::string Command::onGetFriendlyName() const
{
return m_friendly_name;
}
} // namespace app