aseprite/src/app/commands/cmd_new_layer.cpp

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// Aseprite
// Copyright (C) 2001-2016 David Capello
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//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/context_access.h"
#include "app/document_api.h"
#include "app/find_widget.h"
#include "app/load_widget.h"
#include "app/modules/gui.h"
#include "app/transaction.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "doc/layer.h"
#include "doc/sprite.h"
#include "ui/ui.h"
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#include <cstdio>
#include <cstring>
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namespace app {
using namespace ui;
class NewLayerCommand : public Command {
public:
NewLayerCommand();
Command* clone() const override { return new NewLayerCommand(*this); }
protected:
void onLoadParams(const Params& params) override;
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
private:
bool m_ask;
bool m_top;
std::string m_name;
};
static std::string get_unique_layer_name(Sprite* sprite);
static int get_max_layer_num(Layer* layer);
NewLayerCommand::NewLayerCommand()
: Command("NewLayer",
"New Layer",
CmdRecordableFlag)
{
m_ask = false;
m_top = false;
m_name = "";
}
void NewLayerCommand::onLoadParams(const Params& params)
{
m_ask = (params.get("ask") == "true");
m_top = (params.get("top") == "true");
m_name = params.get("name");
}
bool NewLayerCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void NewLayerCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
std::string name;
// Default name (m_name is a name specified in params)
if (!m_name.empty())
name = m_name;
else
name = get_unique_layer_name(sprite);
// If params specify to ask the user about the name...
if (m_ask) {
// We open the window to ask the name
base::UniquePtr<Window> window(app::load_widget<Window>("new_layer.xml", "new_layer"));
Widget* name_widget = app::find_widget<Widget>(window, "name");
name_widget->setText(name.c_str());
name_widget->setMinSize(gfx::Size(128, 0));
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window->openWindowInForeground();
if (window->closer() != window->findChild("ok"))
return;
name = window->findChild("name")->text();
}
Layer* activeLayer = writer.layer();
Layer* layer;
{
Transaction transaction(writer.context(), "New Layer");
DocumentApi api = document->getApi(transaction);
layer = api.newLayer(sprite, name);
// If "top" parameter is false, create the layer above the active
// one.
if (activeLayer && !m_top)
api.restackLayerAfter(layer, activeLayer);
transaction.commit();
}
update_screen_for_document(document);
StatusBar::instance()->invalidate();
StatusBar::instance()->showTip(1000, "Layer `%s' created", name.c_str());
App::instance()->mainWindow()->popTimeline();
}
static std::string get_unique_layer_name(Sprite* sprite)
{
char buf[1024];
std::sprintf(buf, "Layer %d", get_max_layer_num(sprite->folder())+1);
return buf;
}
static int get_max_layer_num(Layer* layer)
{
int max = 0;
if (std::strncmp(layer->name().c_str(), "Layer ", 6) == 0)
max = std::strtol(layer->name().c_str()+6, NULL, 10);
if (layer->isFolder()) {
LayerIterator it = static_cast<LayerFolder*>(layer)->getLayerBegin();
LayerIterator end = static_cast<LayerFolder*>(layer)->getLayerEnd();
for (; it != end; ++it) {
int tmp = get_max_layer_num(*it);
max = MAX(tmp, max);
}
}
return max;
}
Command* CommandFactory::createNewLayerCommand()
{
return new NewLayerCommand;
}
} // namespace app