mirror of https://github.com/aseprite/aseprite.git
52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
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// Aseprite UI Library
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// Copyright (C) 2017 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "ui/style.h"
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namespace ui {
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Style::Style(const Style* base)
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: m_insertionPoint(0)
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, m_border(base ? base->border(): gfx::Border(-1, -1, -1, -1))
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, m_padding(base ? base->padding(): gfx::Border(-1, -1, -1, -1))
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{
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if (base)
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m_layers = base->layers();
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}
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void Style::addLayer(const Layer& layer)
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{
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int i, j = int(m_layers.size());
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for (i=m_insertionPoint; i<int(m_layers.size()); ++i) {
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if (layer.type() == m_layers[i].type()) {
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for (j=i+1; j<int(m_layers.size()); ++j) {
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if (layer.type() != m_layers[j].type())
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break;
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}
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break;
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}
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}
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if (i < int(m_layers.size())) {
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if (layer.type() == Style::Layer::Type::kNewLayer)
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m_insertionPoint = i+1;
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else
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m_layers.insert(m_layers.begin()+j, layer);
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}
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else {
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m_layers.push_back(layer);
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if (layer.type() == Style::Layer::Type::kNewLayer)
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m_insertionPoint = int(m_layers.size());
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}
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}
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} // namespace ui
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