aseprite/src/app/commands/cmd_new_frame.cpp

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2015-02-12 23:16:25 +08:00
// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/color.h"
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/console.h"
#include "app/context_access.h"
#include "app/document_api.h"
#include "app/modules/gui.h"
#include "app/transaction.h"
#include "app/ui/document_view.h"
#include "app/ui/editor/editor.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "app/ui_context.h"
#include "doc/cel.h"
#include "doc/image.h"
#include "doc/layer.h"
#include "doc/sprite.h"
#include "ui/ui.h"
#include <stdexcept>
namespace app {
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class NewFrameCommand : public Command {
public:
enum class Content {
DUPLICATE_FRAME,
NEW_EMPTY_FRAME,
DUPLICATE_CEL
};
NewFrameCommand();
Command* clone() const override { return new NewFrameCommand(*this); }
protected:
void onLoadParams(const Params& params) override;
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
std::string onGetFriendlyName() const override;
private:
Content m_content;
};
NewFrameCommand::NewFrameCommand()
: Command("NewFrame",
"New Frame",
CmdRecordableFlag)
{
}
void NewFrameCommand::onLoadParams(const Params& params)
{
m_content = Content::DUPLICATE_FRAME;
std::string content = params.get("content");
if (content == "current" ||
content == "frame")
m_content = Content::DUPLICATE_FRAME;
else if (content == "empty")
m_content = Content::NEW_EMPTY_FRAME;
else if (content == "cel")
m_content = Content::DUPLICATE_CEL;
}
bool NewFrameCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void NewFrameCommand::onExecute(Context* context)
{
ContextWriter writer(context);
Document* document(writer.document());
Sprite* sprite(writer.sprite());
{
Transaction transaction(writer.context(), "New Frame");
DocumentApi api = document->getApi(transaction);
switch (m_content) {
case Content::DUPLICATE_FRAME:
api.addFrame(sprite, writer.frame()+1);
break;
case Content::NEW_EMPTY_FRAME:
api.addEmptyFrame(sprite, writer.frame()+1);
break;
case Content::DUPLICATE_CEL:
api.copyCel(
static_cast<LayerImage*>(writer.layer()), writer.frame(),
static_cast<LayerImage*>(writer.layer()), writer.frame()+1);
// TODO should we use DocumentObserver?
if (UIContext::instance() == context) {
if (DocumentView* view = UIContext::instance()->activeView())
view->getEditor()->setFrame(writer.frame()+1);
}
break;
}
transaction.commit();
}
update_screen_for_document(document);
StatusBar::instance()
->showTip(1000, "New frame %d/%d",
(int)context->activeSite().frame()+1,
(int)sprite->totalFrames());
App::instance()->getMainWindow()->popTimeline();
}
std::string NewFrameCommand::onGetFriendlyName() const
{
std::string text = "New Frame";
switch (m_content) {
case Content::DUPLICATE_FRAME:
text = "New Frame";
break;
case Content::NEW_EMPTY_FRAME:
text = "New Empty Frame";
break;
case Content::DUPLICATE_CEL:
text = "Copy Cel into Next Frame";
break;
}
return text;
}
Command* CommandFactory::createNewFrameCommand()
{
return new NewFrameCommand;
}
} // namespace app