aseprite/src/app/ui/editor/standby_state.cpp

1023 lines
32 KiB
C++
Raw Normal View History

2015-02-12 23:16:25 +08:00
// Aseprite
2017-01-07 04:44:08 +08:00
// Copyright (C) 2001-2017 David Capello
2015-02-12 23:16:25 +08:00
//
2016-08-27 04:02:58 +08:00
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/editor/standby_state.h"
#include "app/app.h"
#include "app/app_menus.h"
#include "app/color_picker.h"
#include "app/commands/cmd_eyedropper.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/document_range.h"
#include "app/ini_file.h"
#include "app/pref/preferences.h"
#include "app/tools/active_tool.h"
#include "app/tools/ink.h"
#include "app/tools/pick_ink.h"
#include "app/tools/tool.h"
#include "app/ui/app_menuitem.h"
#include "app/ui/document_view.h"
#include "app/ui/editor/drawing_state.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/glue.h"
#include "app/ui/editor/handle_type.h"
#include "app/ui/editor/moving_cel_state.h"
#include "app/ui/editor/moving_pixels_state.h"
#include "app/ui/editor/moving_selection_state.h"
#include "app/ui/editor/moving_slice_state.h"
#include "app/ui/editor/moving_symmetry_state.h"
#include "app/ui/editor/pivot_helpers.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/scrolling_state.h"
#include "app/ui/editor/tool_loop_impl.h"
#include "app/ui/editor/transform_handles.h"
2014-04-20 07:08:21 +08:00
#include "app/ui/editor/zooming_state.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui/timeline/timeline.h"
#include "app/ui_context.h"
#include "app/util/new_image_from_mask.h"
#include "base/bind.h"
2015-06-17 02:04:00 +08:00
#include "base/pi.h"
#include "doc/layer.h"
#include "doc/mask.h"
#include "doc/slice.h"
#include "doc/sprite.h"
#include "fixmath/fixmath.h"
#include "gfx/rect.h"
#include "she/surface.h"
#include "she/system.h"
2012-06-18 09:49:58 +08:00
#include "ui/alert.h"
#include "ui/message.h"
#include "ui/system.h"
#include "ui/view.h"
#include <cmath>
#include <cstring>
namespace app {
using namespace ui;
static CursorType rotated_size_cursors[8] = {
kSizeECursor,
kSizeNECursor,
kSizeNCursor,
kSizeNWCursor,
kSizeWCursor,
kSizeSWCursor,
kSizeSCursor,
kSizeSECursor
};
#ifdef _MSC_VER
#pragma warning(disable:4355) // warning C4355: 'this' : used in base member initializer list
#endif
StandbyState::StandbyState()
: m_decorator(new Decorator(this))
, m_transformSelectionHandlesAreVisible(false)
{
}
StandbyState::~StandbyState()
{
delete m_decorator;
}
void StandbyState::onEnterState(Editor* editor)
{
StateWithWheelBehavior::onEnterState(editor);
editor->setDecorator(m_decorator);
m_pivotVisConn =
Preferences::instance().selection.pivotVisibility.AfterChange.connect(
base::Bind<void>(&StandbyState::onPivotChange, this, editor));
m_pivotPosConn =
Preferences::instance().selection.pivotPosition.AfterChange.connect(
base::Bind<void>(&StandbyState::onPivotChange, this, editor));
}
void StandbyState::onActiveToolChange(Editor* editor, tools::Tool* tool)
{
// If the user change from a selection tool to a non-selection tool,
// or viceversa, we've to show or hide the transformation handles.
bool needDecorators = (tool && tool->getInk(0)->isSelection());
if (m_transformSelectionHandlesAreVisible != needDecorators ||
!editor->layer() ||
!editor->layer()->isReference()) {
m_transformSelectionHandlesAreVisible = false;
editor->invalidate();
}
}
bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return true;
UIContext* context = UIContext::instance();
tools::Ink* clickedInk = editor->getCurrentEditorInk();
Site site;
editor->getSite(&site);
app::Document* document = static_cast<app::Document*>(site.document());
Layer* layer = site.layer();
// When an editor is clicked the current view is changed.
context->setActiveView(editor->getDocumentView());
// Start scroll loop
2017-01-07 04:44:08 +08:00
if (editor->checkForScroll(msg) ||
editor->checkForZoom(msg))
return true;
// Move cel X,Y coordinates
if (clickedInk->isCelMovement()) {
// Handle "Auto Select Layer"
if (editor->isAutoSelectLayer()) {
gfx::PointF cursor = editor->screenToEditorF(msg->position());
ColorPicker picker;
picker.pickColor(site, cursor,
editor->projection(),
ColorPicker::FromComposition);
auto range = App::instance()->timeline()->range();
if (picker.layer() &&
!range.contains(picker.layer())) {
layer = picker.layer();
if (layer) {
editor->setLayer(layer);
editor->flashCurrentLayer();
}
}
}
if (layer) {
// TODO we should be able to move the `Background' with tiled mode
if (layer->isBackground()) {
StatusBar::instance()->showTip(1000,
"The background layer cannot be moved");
}
else if (!layer->isVisibleHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is hidden", layer->name().c_str());
}
else if (!layer->isMovable() || !layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
}
else {
MovingCelCollect collect(editor, layer);
if (collect.empty()) {
StatusBar::instance()->showTip(
1000, "Nothing to move");
}
else {
try {
// Change to MovingCelState
HandleType handle = MovePixelsHandle;
if (resizeCelBounds(editor).contains(msg->position()))
handle = ScaleSEHandle;
MovingCelState* newState = new MovingCelState(
editor, msg, handle, collect);
editor->setState(EditorStatePtr(newState));
}
catch (const LockedDocumentException&) {
// TODO break the background task that is locking this sprite
StatusBar::instance()->showTip(
1000, "Sprite is used by a backup/data recovery task");
}
}
}
}
return true;
}
// Call the eyedropper command
if (clickedInk->isEyedropper()) {
editor->captureMouse();
callEyedropper(editor);
return true;
}
if (clickedInk->isSlice()) {
EditorHit hit = editor->calcHit(msg->position());
switch (hit.type()) {
case EditorHit::SliceBounds:
case EditorHit::SliceCenter:
if (msg->left()) {
MovingSliceState* newState = new MovingSliceState(editor, msg, hit);
editor->setState(EditorStatePtr(newState));
}
else {
Menu* popupMenu = AppMenus::instance()->getSlicePopupMenu();
if (popupMenu) {
Params params;
params.set("id", base::convert_to<std::string>(hit.slice()->id()).c_str());
AppMenuItem::setContextParams(params);
popupMenu->showPopup(msg->position());
AppMenuItem::setContextParams(Params());
}
}
return true;
}
}
// Only if the selected tool or quick tool is selection, we give the
// possibility to transform/move the selection. In other case,
// e.g. when selection is used with right-click mode, the
// transformation is disabled.
auto activeToolManager = App::instance()->activeToolManager();
if (clickedInk->isSelection() &&
((activeToolManager->selectedTool() &&
activeToolManager->selectedTool()->getInk(0)->isSelection()) ||
(activeToolManager->quickTool() &&
activeToolManager->quickTool()->getInk(0)->isSelection()))) {
// Transform selected pixels
if (editor->isActive() &&
document->isMaskVisible() &&
m_decorator->getTransformHandles(editor) &&
(!Preferences::instance().selection.modifiersDisableHandles() ||
msg->modifiers() == kKeyNoneModifier)) {
TransformHandles* transfHandles = m_decorator->getTransformHandles(editor);
// Get the handle covered by the mouse.
HandleType handle = transfHandles->getHandleAtPoint(editor,
msg->position(),
document->getTransformation());
if (handle != NoHandle) {
int x, y, opacity;
Image* image = site.image(&x, &y, &opacity);
if (layer && image) {
if (!layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
return true;
}
// Change to MovingPixelsState
transformSelection(editor, msg, handle);
}
return true;
}
}
// Move selection edges
if (overSelectionEdges(editor, msg->position())) {
transformSelection(editor, msg, MoveSelectionHandle);
return true;
}
// Move selected pixels
if (layer && editor->isInsideSelection() && msg->left()) {
if (!layer->isEditableHierarchy()) {
StatusBar::instance()->showTip(1000,
"Layer '%s' is locked", layer->name().c_str());
return true;
}
// Change to MovingPixelsState
transformSelection(editor, msg, MovePixelsHandle);
return true;
}
}
// Move symmetry
Decorator::Handles handles;
if (m_decorator->getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles) {
if (handle.bounds.contains(msg->position())) {
auto mode = (handle.align & (TOP | BOTTOM) ? app::gen::SymmetryMode::HORIZONTAL:
app::gen::SymmetryMode::VERTICAL);
bool horz = (mode == app::gen::SymmetryMode::HORIZONTAL);
auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto& axis = (horz ? symmetry.xAxis:
symmetry.yAxis);
editor->setState(
EditorStatePtr(new MovingSymmetryState(editor, msg, mode, axis)));
return true;
}
}
}
// Start the Tool-Loop
if (layer && (layer->isImage() || clickedInk->isSelection())) {
// Disable layer edges to avoid showing the modified cel
// information by ExpandCelCanvas (i.e. the cel origin is changed
// to 0,0 coordinate.)
auto& layerEdgesOption = editor->docPref().show.layerEdges;
bool layerEdges = layerEdgesOption();
if (layerEdges)
layerEdgesOption(false);
startDrawingState(editor,
DrawingType::Regular,
pointer_from_msg(editor, msg));
// Restore layer edges
if (layerEdges)
layerEdgesOption(true);
return true;
}
return true;
}
bool StandbyState::onMouseUp(Editor* editor, MouseMessage* msg)
{
editor->releaseMouse();
return true;
}
bool StandbyState::onMouseMove(Editor* editor, MouseMessage* msg)
{
// We control eyedropper tool from here. TODO move this to another place
if (msg->left() || msg->right()) {
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (clickedInk->isEyedropper() &&
editor->hasCapture()) {
callEyedropper(editor);
}
}
editor->updateStatusBar();
return true;
}
bool StandbyState::onDoubleClick(Editor* editor, MouseMessage* msg)
{
if (editor->hasCapture())
return false;
tools::Ink* ink = editor->getCurrentEditorInk();
// Select a tile with double-click
if (ink->isSelection()) {
Command* selectTileCmd =
CommandsModule::instance()->getCommandByName(CommandId::SelectTile);
Params params;
if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kAddSelection))
params.set("mode", "add");
else if (int(editor->getToolLoopModifiers()) & int(tools::ToolLoopModifiers::kSubtractSelection))
params.set("mode", "subtract");
UIContext::instance()->executeCommand(selectTileCmd, params);
return true;
}
return false;
}
bool StandbyState::onSetCursor(Editor* editor, const gfx::Point& mouseScreenPos)
{
tools::Ink* ink = editor->getCurrentEditorInk();
// See if the cursor is in some selection handle.
if (m_decorator->onSetCursor(ink, editor, mouseScreenPos))
return true;
if (ink) {
// If the current tool change selection (e.g. rectangular marquee, etc.)
if (ink->isSelection()) {
if (overSelectionEdges(editor, mouseScreenPos)) {
editor->showMouseCursor(
kCustomCursor, skin::SkinTheme::instance()->cursors.moveSelection());
return true;
}
// Move pixels
if (editor->isInsideSelection()) {
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
editor->showMouseCursor(kArrowPlusCursor);
else
editor->showMouseCursor(kMoveCursor);
}
else
editor->showBrushPreview(mouseScreenPos);
return true;
}
else if (ink->isEyedropper()) {
editor->showMouseCursor(
kCustomCursor, skin::SkinTheme::instance()->cursors.eyedropper());
return true;
}
else if (ink->isZoom()) {
editor->showMouseCursor(
kCustomCursor, skin::SkinTheme::instance()->cursors.magnifier());
2014-04-20 07:08:21 +08:00
return true;
}
else if (ink->isScrollMovement()) {
editor->showMouseCursor(kScrollCursor);
return true;
}
else if (ink->isCelMovement()) {
if (resizeCelBounds(editor).contains(mouseScreenPos))
editor->showMouseCursor(kSizeSECursor);
else
editor->showMouseCursor(kMoveCursor);
return true;
}
else if (ink->isSlice()) {
EditorHit hit = editor->calcHit(mouseScreenPos);
switch (hit.type()) {
case EditorHit::None:
// Do nothing, continue
break;
case EditorHit::SliceBounds:
case EditorHit::SliceCenter:
switch (hit.border()) {
2017-03-16 23:08:56 +08:00
case CENTER | MIDDLE:
editor->showMouseCursor(kMoveCursor);
break;
case TOP | LEFT:
editor->showMouseCursor(kSizeNWCursor);
break;
case TOP:
editor->showMouseCursor(kSizeNCursor);
break;
case TOP | RIGHT:
editor->showMouseCursor(kSizeNECursor);
break;
case LEFT:
editor->showMouseCursor(kSizeWCursor);
break;
case RIGHT:
editor->showMouseCursor(kSizeECursor);
break;
case BOTTOM | LEFT:
editor->showMouseCursor(kSizeSWCursor);
break;
case BOTTOM:
editor->showMouseCursor(kSizeSCursor);
break;
case BOTTOM | RIGHT:
editor->showMouseCursor(kSizeSECursor);
break;
}
return true;
}
}
}
// Draw
if (editor->canDraw()) {
editor->showBrushPreview(mouseScreenPos);
}
// Forbidden
else {
editor->showMouseCursor(kForbiddenCursor);
}
return true;
}
bool StandbyState::onKeyDown(Editor* editor, KeyMessage* msg)
{
if (checkStartDrawingStraightLine(editor))
return true;
return false;
}
bool StandbyState::onKeyUp(Editor* editor, KeyMessage* msg)
{
return false;
}
bool StandbyState::onUpdateStatusBar(Editor* editor)
{
tools::Ink* ink = editor->getCurrentEditorInk();
const Sprite* sprite = editor->sprite();
gfx::PointF spritePos = editor->screenToEditorF(ui::get_mouse_position());
if (!sprite) {
StatusBar::instance()->clearText();
}
// For eye-dropper
else if (ink->isEyedropper()) {
EyedropperCommand cmd;
app::Color color = Preferences::instance().colorBar.fgColor();
cmd.pickSample(editor->getSite(),
spritePos,
editor->projection(),
color);
char buf[256];
sprintf(buf, " :pos: %d %d",
int(std::floor(spritePos.x)),
int(std::floor(spritePos.y)));
StatusBar::instance()->showColor(0, buf, color);
}
else {
Mask* mask =
2015-02-12 23:16:25 +08:00
(editor->document()->isMaskVisible() ?
editor->document()->mask(): NULL);
char buf[1024];
sprintf(
buf, ":pos: %d %d :%s: %d %d",
int(std::floor(spritePos.x)),
int(std::floor(spritePos.y)),
(mask ? "selsize": "size"),
(mask ? mask->bounds().w: sprite->width()),
(mask ? mask->bounds().h: sprite->height()));
if (sprite->totalFrames() > 1) {
sprintf(
buf+std::strlen(buf), " :frame: %d :clock: %d",
editor->frame()+editor->docPref().timeline.firstFrame(),
sprite->frameDuration(editor->frame()));
}
if (editor->docPref().show.grid()) {
auto gb = editor->docPref().grid.bounds();
int col = int((std::floor(spritePos.x) - (gb.x % gb.w)) / gb.w);
int row = int((std::floor(spritePos.y) - (gb.y % gb.h)) / gb.h);
sprintf(
buf+std::strlen(buf), " :grid: %d %d", col, row);
}
if (editor->docPref().show.slices()) {
int count = 0;
for (auto slice : editor->document()->sprite()->slices()) {
auto key = slice->getByFrame(editor->frame());
if (key &&
key->bounds().contains(
int(std::floor(spritePos.x)),
int(std::floor(spritePos.y)))) {
if (++count == 3) {
sprintf(
buf+std::strlen(buf), " :slice: ...");
break;
}
sprintf(
buf+std::strlen(buf), " :slice: %s",
slice->name().c_str());
}
}
}
StatusBar::instance()->setStatusText(0, buf);
}
return true;
}
DrawingState* StandbyState::startDrawingState(Editor* editor,
const DrawingType drawingType,
const tools::Pointer& pointer)
{
// We need to clear and redraw the brush boundaries after the
// first mouse pressed/point shape if drawn. This is to avoid
// graphical glitches (invalid areas in the ToolLoop's src/dst
// images).
HideBrushPreview hide(editor->brushPreview());
tools::ToolLoop* toolLoop = create_tool_loop(
editor,
UIContext::instance(),
(drawingType == DrawingType::LineFreehand));
if (!toolLoop)
return nullptr;
EditorStatePtr newState(
new DrawingState(editor,
toolLoop,
drawingType));
editor->setState(newState);
static_cast<DrawingState*>(newState.get())
->initToolLoop(editor,
pointer);
return static_cast<DrawingState*>(newState.get());
}
bool StandbyState::checkStartDrawingStraightLine(Editor* editor)
{
// Start line preview with shift key
if (editor->startStraightLineWithFreehandTool()) {
DrawingState* drawingState =
startDrawingState(editor,
DrawingType::LineFreehand,
tools::Pointer(
editor->document()->lastDrawingPoint(),
tools::Pointer::Left));
if (drawingState) {
drawingState->sendMovementToToolLoop(
tools::Pointer(
editor->screenToEditor(ui::get_mouse_position()),
tools::Pointer::Left));
return true;
}
}
return false;
}
Transformation StandbyState::getTransformation(Editor* editor)
{
Transformation t = editor->document()->getTransformation();
set_pivot_from_preferences(t);
return t;
}
void StandbyState::startSelectionTransformation(Editor* editor,
const gfx::Point& move,
double angle)
{
transformSelection(editor, NULL, NoHandle);
if (MovingPixelsState* movingPixels = dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
movingPixels->translate(move);
if (std::fabs(angle) > 1e-5)
movingPixels->rotate(angle);
}
}
void StandbyState::transformSelection(Editor* editor, MouseMessage* msg, HandleType handle)
{
Document* document = editor->document();
for (auto docView : UIContext::instance()->getAllDocumentViews(document)) {
if (docView->editor()->isMovingPixels()) {
// TODO Transfer moving pixels state to this editor
docView->editor()->dropMovingPixels();
}
}
// Special case: Move only selection edges
if (handle == MoveSelectionHandle) {
EditorStatePtr newState(new MovingSelectionState(editor, msg));
editor->setState(newState);
return;
}
Layer* layer = editor->layer();
if (layer && layer->isReference()) {
StatusBar::instance()->showTip(
1000, "Layer '%s' is reference, cannot be transformed",
layer->name().c_str());
return;
}
try {
// Clear brush preview, as the extra cel will be replaced with the
// transformed image.
editor->brushPreview().hide();
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
base::UniquePtr<Image> tmpImage(new_image_from_mask(editor->getSite()));
PixelsMovementPtr pixelsMovement(
new PixelsMovement(UIContext::instance(),
editor->getSite(),
tmpImage,
document->mask(),
"Transformation"));
// If the Ctrl key is pressed start dragging a copy of the selection
if ((customization) &&
int(customization->getPressedKeyAction(KeyContext::TranslatingSelection) & KeyAction::CopySelection))
pixelsMovement->copyMask();
else
pixelsMovement->cutMask();
editor->setState(EditorStatePtr(new MovingPixelsState(editor, msg, pixelsMovement, handle)));
}
catch (const LockedDocumentException&) {
// Other editor is locking the document.
// TODO steal the PixelsMovement of the other editor and use it for this one.
StatusBar::instance()->showTip(1000, "The sprite is locked in other editor");
editor->showMouseCursor(kForbiddenCursor);
}
catch (const std::bad_alloc&) {
StatusBar::instance()->showTip(1000, "Not enough memory to transform the selection");
editor->showMouseCursor(kForbiddenCursor);
}
}
void StandbyState::callEyedropper(Editor* editor)
{
tools::Ink* clickedInk = editor->getCurrentEditorInk();
if (!clickedInk->isEyedropper())
return;
Command* eyedropper_cmd =
CommandsModule::instance()->getCommandByName(CommandId::Eyedropper);
bool fg = (static_cast<tools::PickInk*>(clickedInk)->target() == tools::PickInk::Fg);
Params params;
params.set("target", fg ? "foreground": "background");
UIContext::instance()->executeCommand(eyedropper_cmd, params);
}
void StandbyState::onPivotChange(Editor* editor)
{
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() &&
!editor->document()->mask()->isFrozen()) {
editor->invalidate();
}
}
gfx::Rect StandbyState::resizeCelBounds(Editor* editor) const
{
gfx::Rect bounds;
Cel* refCel = (editor->layer() &&
editor->layer()->isReference() ?
editor->layer()->cel(editor->frame()): nullptr);
if (refCel) {
bounds = editor->editorToScreen(refCel->boundsF());
bounds.w /= 4;
bounds.h /= 4;
bounds.x += 3*bounds.w;
bounds.y += 3*bounds.h;
}
return bounds;
}
bool StandbyState::overSelectionEdges(Editor* editor,
const gfx::Point& mouseScreenPos) const
{
// Move selection edges
if (Preferences::instance().selection.moveEdges() &&
editor->isActive() &&
editor->document()->isMaskVisible() &&
editor->document()->getMaskBoundaries() &&
// TODO improve this check, how we can know that we aren't in the MovingPixelsState
!dynamic_cast<MovingPixelsState*>(editor->getState().get())) {
// For each selection edge
for (const auto& seg : *editor->document()->getMaskBoundaries()) {
gfx::Rect segBounds = editor->editorToScreen(seg.bounds());
if (seg.vertical())
segBounds.w = 1;
else
segBounds.h = 1;
if (gfx::Rect(segBounds).enlarge(2*guiscale()).contains(mouseScreenPos) &&
!gfx::Rect(segBounds).shrink(2*guiscale()).contains(mouseScreenPos)) {
return true;
}
}
}
return false;
}
//////////////////////////////////////////////////////////////////////
// Decorator
StandbyState::Decorator::Decorator(StandbyState* standbyState)
: m_transfHandles(NULL)
, m_standbyState(standbyState)
{
}
StandbyState::Decorator::~Decorator()
{
delete m_transfHandles;
}
TransformHandles* StandbyState::Decorator::getTransformHandles(Editor* editor)
{
if (!m_transfHandles)
m_transfHandles = new TransformHandles();
return m_transfHandles;
}
bool StandbyState::Decorator::onSetCursor(tools::Ink* ink, Editor* editor, const gfx::Point& mouseScreenPos)
{
if (!editor->isActive())
return false;
if (ink &&
ink->isSelection() &&
editor->document()->isMaskVisible() &&
(!Preferences::instance().selection.modifiersDisableHandles() ||
she::instance()->keyModifiers() == kKeyNoneModifier)) {
auto theme = skin::SkinTheme::instance();
const Transformation transformation(m_standbyState->getTransformation(editor));
TransformHandles* tr = getTransformHandles(editor);
HandleType handle = tr->getHandleAtPoint(
editor, mouseScreenPos, transformation);
CursorType newCursorType = kArrowCursor;
const Cursor* newCursor = nullptr;
switch (handle) {
case ScaleNWHandle: newCursorType = kSizeNWCursor; break;
case ScaleNHandle: newCursorType = kSizeNCursor; break;
case ScaleNEHandle: newCursorType = kSizeNECursor; break;
case ScaleWHandle: newCursorType = kSizeWCursor; break;
case ScaleEHandle: newCursorType = kSizeECursor; break;
case ScaleSWHandle: newCursorType = kSizeSWCursor; break;
case ScaleSHandle: newCursorType = kSizeSCursor; break;
case ScaleSEHandle: newCursorType = kSizeSECursor; break;
case RotateNWHandle: newCursor = theme->cursors.rotateNw(); break;
case RotateNHandle: newCursor = theme->cursors.rotateN(); break;
case RotateNEHandle: newCursor = theme->cursors.rotateNe(); break;
case RotateWHandle: newCursor = theme->cursors.rotateW(); break;
case RotateEHandle: newCursor = theme->cursors.rotateE(); break;
case RotateSWHandle: newCursor = theme->cursors.rotateSw(); break;
case RotateSHandle: newCursor = theme->cursors.rotateS(); break;
case RotateSEHandle: newCursor = theme->cursors.rotateSe(); break;
case PivotHandle: newCursorType = kHandCursor; break;
default:
return false;
}
// Adjust the cursor depending the current transformation angle.
fixmath::fixed angle = fixmath::ftofix(128.0 * transformation.angle() / PI);
angle = fixmath::fixadd(angle, fixmath::itofix(16));
angle &= (255<<16);
angle >>= 16;
angle /= 32;
if (newCursorType >= kSizeNCursor &&
newCursorType <= kSizeNWCursor) {
size_t num = sizeof(rotated_size_cursors) / sizeof(rotated_size_cursors[0]);
size_t c;
for (c=num-1; c>0; --c)
if (rotated_size_cursors[c] == newCursorType)
break;
newCursorType = rotated_size_cursors[(c+angle) % num];
}
else if (newCursor) {
auto theme = skin::SkinTheme::instance();
const Cursor* rotated_rotate_cursors[8] = {
theme->cursors.rotateE(),
theme->cursors.rotateNe(),
theme->cursors.rotateN(),
theme->cursors.rotateNw(),
theme->cursors.rotateW(),
theme->cursors.rotateSw(),
theme->cursors.rotateS(),
theme->cursors.rotateSe()
};
size_t num = sizeof(rotated_rotate_cursors) / sizeof(rotated_rotate_cursors[0]);
size_t c;
for (c=num-1; c>0; --c)
if (rotated_rotate_cursors[c] == newCursor)
break;
newCursor = rotated_rotate_cursors[(c+angle) % num];
newCursorType = kCustomCursor;
}
editor->showMouseCursor(newCursorType, newCursor);
return true;
}
// Move symmetry
Handles handles;
if (getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles) {
if (handle.bounds.contains(mouseScreenPos)) {
switch (handle.align) {
case TOP:
case BOTTOM:
editor->showMouseCursor(kSizeWECursor);
break;
case LEFT:
case RIGHT:
editor->showMouseCursor(kSizeNSCursor);
break;
}
return true;
}
}
}
return false;
}
void StandbyState::Decorator::preRenderDecorator(EditorPreRender* render)
{
// Do nothing
}
void StandbyState::Decorator::postRenderDecorator(EditorPostRender* render)
{
Editor* editor = render->getEditor();
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowMask &&
editor->document()->isMaskVisible() &&
!editor->document()->mask()->isFrozen()) {
// And draw only when the user has a selection tool as active tool.
tools::Ink* ink = editor->getCurrentEditorInk();
if (ink->isSelection()) {
getTransformHandles(editor)->drawHandles(editor,
m_standbyState->getTransformation(editor));
m_standbyState->m_transformSelectionHandlesAreVisible = true;
}
}
// Draw transformation handles (if the mask is visible and isn't frozen).
Handles handles;
if (StandbyState::Decorator::getSymmetryHandles(editor, handles)) {
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(ui::get_theme());
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
ScreenGraphics g;
for (const auto& handle : handles)
g.drawRgbaSurface(part, handle.bounds.x, handle.bounds.y);
}
}
void StandbyState::Decorator::getInvalidDecoratoredRegion(Editor* editor, gfx::Region& region)
{
Handles handles;
if (getSymmetryHandles(editor, handles)) {
for (const auto& handle : handles)
region.createUnion(region, gfx::Region(handle.bounds));
}
}
bool StandbyState::Decorator::getSymmetryHandles(Editor* editor, Handles& handles)
{
// Draw transformation handles (if the mask is visible and isn't frozen).
if (editor->isActive() &&
editor->editorFlags() & Editor::kShowSymmetryLine &&
Preferences::instance().symmetryMode.enabled()) {
const auto& symmetry = Preferences::instance().document(editor->document()).symmetry;
auto mode = symmetry.mode();
if (mode != app::gen::SymmetryMode::NONE) {
gfx::RectF spriteBounds = gfx::RectF(editor->sprite()->bounds());
gfx::RectF editorViewport = gfx::RectF(View::getView(editor)->viewportBounds());
skin::SkinTheme* theme = static_cast<skin::SkinTheme*>(ui::get_theme());
she::Surface* part = theme->parts.transformationHandle()->bitmap(0);
if (int(mode) & int(app::gen::SymmetryMode::HORIZONTAL)) {
double pos = symmetry.xAxis();
gfx::PointF pt1, pt2;
pt1 = gfx::PointF(spriteBounds.x+pos, spriteBounds.y);
pt1 = editor->editorToScreenF(pt1);
pt2 = gfx::PointF(spriteBounds.x+pos, spriteBounds.y+spriteBounds.h);
pt2 = editor->editorToScreenF(pt2);
pt1.y = std::max(pt1.y-part->height(), editorViewport.y);
pt2.y = std::min(pt2.y, editorViewport.point2().y-part->height());
pt1.x -= part->width()/2;
pt2.x -= part->width()/2;
handles.push_back(
Handle(TOP,
gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
handles.push_back(
Handle(BOTTOM,
gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
}
if (int(mode) & int(app::gen::SymmetryMode::VERTICAL)) {
double pos = symmetry.yAxis();
gfx::PointF pt1, pt2;
pt1 = gfx::PointF(spriteBounds.x, spriteBounds.y+pos);
pt1 = editor->editorToScreenF(pt1);
pt2 = gfx::PointF(spriteBounds.x+spriteBounds.w, spriteBounds.y+pos);
pt2 = editor->editorToScreenF(pt2);
pt1.x = std::max(pt1.x-part->width(), editorViewport.x);
pt2.x = std::min(pt2.x, editorViewport.point2().x-part->width());
pt1.y -= part->height()/2;
pt2.y -= part->height()/2;
handles.push_back(
Handle(LEFT,
gfx::Rect(int(pt1.x), int(pt1.y), part->width(), part->height())));
handles.push_back(
Handle(RIGHT,
gfx::Rect(int(pt2.x), int(pt2.y), part->width(), part->height())));
}
return true;
}
}
return false;
}
} // namespace app