aseprite/src/document.cpp

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/* ASE - Allegro Sprite Editor
* Copyright (C) 2001-2011 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "document.h"
#include "base/memory.h"
#include "base/mutex.h"
#include "base/scoped_lock.h"
#include "base/unique_ptr.h"
#include "file/format_options.h"
#include "objects_container_impl.h"
#include "raster/cel.h"
#include "raster/layer.h"
#include "raster/mask.h"
#include "raster/palette.h"
#include "raster/sprite.h"
#include "raster/stock.h"
#include "undo/undo_history.h"
#include "util/boundary.h"
using namespace undo;
Document::Document(Sprite* sprite)
: m_id(WithoutDocumentId)
, m_sprite(sprite)
, m_objects(new ObjectsContainerImpl)
, m_undoHistory(new UndoHistory(m_objects))
, m_filename("Sprite")
, m_associated_to_file(false)
, m_mutex(new Mutex)
, m_write_lock(false)
, m_read_locks(0)
// Information about the file format used to load/save this document
, m_format_options(NULL)
// Extra cel
, m_extraCel(NULL)
, m_extraImage(NULL)
// Mask
, m_mask(new Mask())
, m_maskVisible(true)
{
// Boundary stuff
m_bound.nseg = 0;
m_bound.seg = NULL;
// Preferred edition options
m_preferred.scroll_x = 0;
m_preferred.scroll_y = 0;
m_preferred.zoom = 0;
m_preferred.virgin = true;
}
Document::~Document()
{
if (m_bound.seg)
base_free(m_bound.seg);
destroyExtraCel();
}
Document* Document::createBasicDocument(int imgtype, int width, int height, int ncolors)
{
// Create the sprite.
UniquePtr<Sprite> sprite(new Sprite(imgtype, width, height, ncolors));
sprite->setTotalFrames(1);
// Create the main image.
int indexInStock;
{
UniquePtr<Image> image(image_new(imgtype, width, height));
// Clear the image with mask color.
image_clear(image, 0);
// Add image in the sprite's stock.
indexInStock = sprite->getStock()->addImage(image);
image.release(); // Release the image because it is in the sprite's stock.
}
// Create the first transparent layer.
{
UniquePtr<LayerImage> layer(new LayerImage(sprite));
layer->setName("Layer 1");
// Create the cel.
{
UniquePtr<Cel> cel(cel_new(0, indexInStock));
cel_set_position(cel, 0, 0);
// Add the cel in the layer.
layer->addCel(cel);
cel.release(); // Release the cel because it is in the layer
}
// Add the layer in the sprite.
sprite->getFolder()->add_layer(layer);
// Set the layer as the current one.
sprite->setCurrentLayer(layer.release()); // Release the layer because it's owned by the sprite
}
// Create the document with the new sprite.
UniquePtr<Document> document(new Document(sprite));
sprite.release(); // Release the sprite because it is in the document.
document->setFilename("Sprite");
return document.release(); // Release the document (it does not throw) returning the raw pointer
}
const char* Document::getFilename() const
{
return m_filename.c_str();
}
void Document::setFilename(const char* filename)
{
m_filename = filename;
}
bool Document::isModified() const
{
return !m_undoHistory->isSavedState();
}
bool Document::isAssociatedToFile() const
{
return m_associated_to_file;
}
void Document::markAsSaved()
{
m_undoHistory->markSavedState();
m_associated_to_file = true;
}
//////////////////////////////////////////////////////////////////////
// Loaded options from file
void Document::setFormatOptions(const SharedPtr<FormatOptions>& format_options)
{
m_format_options = format_options;
}
//////////////////////////////////////////////////////////////////////
// Preferred editor settings
PreferredEditorSettings Document::getPreferredEditorSettings() const
{
return m_preferred;
}
void Document::setPreferredEditorSettings(const PreferredEditorSettings& settings)
{
m_preferred = settings;
}
//////////////////////////////////////////////////////////////////////
// Boundaries
int Document::getBoundariesSegmentsCount() const
{
return m_bound.nseg;
}
const _BoundSeg* Document::getBoundariesSegments() const
{
return m_bound.seg;
}
void Document::generateMaskBoundaries(Mask* mask)
{
if (m_bound.seg) {
base_free(m_bound.seg);
m_bound.seg = NULL;
m_bound.nseg = 0;
}
// No mask specified? Use the current one in the document
if (!mask) {
if (!isMaskVisible()) // The mask is hidden
return; // Done, without boundaries
else
mask = getMask(); // Use the document mask
}
ASSERT(mask != NULL);
if (mask->bitmap) {
m_bound.seg = find_mask_boundary(mask->bitmap,
&m_bound.nseg,
IgnoreBounds, 0, 0, 0, 0);
for (int c=0; c<m_bound.nseg; c++) {
m_bound.seg[c].x1 += mask->x;
m_bound.seg[c].y1 += mask->y;
m_bound.seg[c].x2 += mask->x;
m_bound.seg[c].y2 += mask->y;
}
}
}
//////////////////////////////////////////////////////////////////////
// Extra Cel (it is used to draw pen preview, pixels in movement, etc.)
void Document::destroyExtraCel()
{
delete m_extraCel;
delete m_extraImage;
m_extraCel = NULL;
m_extraImage = NULL;
}
void Document::prepareExtraCel(int x, int y, int w, int h, int opacity)
{
ASSERT(getSprite() != NULL);
if (!m_extraCel)
m_extraCel = new Cel(0, 0); // Ignored fields for this cell (frame, and image index)
m_extraCel->x = x;
m_extraCel->y = y;
m_extraCel->opacity = opacity;
if (!m_extraImage ||
m_extraImage->imgtype != getSprite()->getImgType() ||
m_extraImage->w != w ||
m_extraImage->h != h) {
delete m_extraImage; // image
m_extraImage = image_new(getSprite()->getImgType(), w, h);
image_clear(m_extraImage,
m_extraImage->mask_color = 0);
}
}
Cel* Document::getExtraCel() const
{
return m_extraCel;
}
Image* Document::getExtraCelImage() const
{
return m_extraImage;
}
//////////////////////////////////////////////////////////////////////
// Mask
Mask* Document::getMask() const
{
return m_mask;
}
void Document::setMask(const Mask* mask)
{
m_mask.reset(mask_new_copy(mask));
m_maskVisible = true;
}
bool Document::isMaskVisible() const
{
return
m_maskVisible && // The mask was not hidden by the user explicitly
m_mask && // The mask does exist
!m_mask->is_empty(); // The mask is not empty
}
void Document::setMaskVisible(bool visible)
{
m_maskVisible = visible;
}
//////////////////////////////////////////////////////////////////////
// Copying
void Document::copyLayerContent(const LayerImage* sourceLayer, LayerImage* destLayer) const
{
// copy cels
CelConstIterator it = sourceLayer->getCelBegin();
CelConstIterator end = sourceLayer->getCelEnd();
for (; it != end; ++it) {
const Cel* sourceCel = *it;
Cel* newCel = cel_new_copy(sourceCel);
ASSERT((sourceCel->image >= 0) &&
(sourceCel->image < sourceLayer->getSprite()->getStock()->size()));
const Image* sourceImage = sourceLayer->getSprite()->getStock()->getImage(sourceCel->image);
ASSERT(sourceImage != NULL);
Image* newImage = image_new_copy(sourceImage);
newCel->image = destLayer->getSprite()->getStock()->addImage(newImage);
if (m_undoHistory->isEnabled())
m_undoHistory->undo_add_image(destLayer->getSprite()->getStock(), newCel->image);
destLayer->addCel(newCel);
}
}
Document* Document::duplicate(DuplicateType type) const
{
const Sprite* sourceSprite = getSprite();
UniquePtr<Sprite> spriteCopy(new Sprite(sourceSprite->getImgType(),
sourceSprite->getWidth(),
sourceSprite->getHeight(), sourceSprite->getPalette(0)->size()));
// TODO IMPLEMENT THIS
UniquePtr<Document> documentCopy(new Document(spriteCopy));
spriteCopy.release();
return documentCopy;
}
#if 0
Sprite* Sprite::createFlattenCopy(const Sprite& src_sprite)
{
Sprite* dst_sprite = new Sprite();
SpriteImpl* dst_sprite_impl = SpriteImpl::copyBase(dst_sprite, src_sprite.m_impl);
dst_sprite->m_impl = dst_sprite_impl;
// Flatten layers
ASSERT(src_sprite.getFolder() != NULL);
Layer* flat_layer;
try {
flat_layer = layer_new_flatten_copy(dst_sprite,
src_sprite.getFolder(),
0, 0, src_sprite.getWidth(), src_sprite.getHeight(),
0, src_sprite.getTotalFrames()-1);
}
catch (const std::bad_alloc&) {
delete dst_sprite;
throw;
}
// Add and select the new flat layer
dst_sprite->getFolder()->add_layer(flat_layer);
dst_sprite->setCurrentLayer(flat_layer);
return dst_sprite;
}
/**
* Makes a copy "sprite" without the layers (only with the empty layer set)
*/
SpriteImpl* SpriteImpl::copyBase(Sprite* new_sprite, const SpriteImpl* src_sprite)
{
SpriteImpl* dst_sprite = new SpriteImpl(new_sprite,
src_sprite->m_imgtype,
src_sprite->m_width, src_sprite->m_height,
src_sprite->getPalette(0)->size());
// Delete the original empty stock from the dst_sprite
delete dst_sprite->m_stock;
// Clone the src_sprite stock
dst_sprite->m_stock = new Stock(*src_sprite->m_stock);
// Copy general properties
dst_sprite->m_filename = src_sprite->m_filename;
dst_sprite->setTotalFrames(src_sprite->m_frames);
std::copy(src_sprite->m_frlens.begin(),
src_sprite->m_frlens.end(),
dst_sprite->m_frlens.begin());
// Copy color palettes
{
PalettesList::const_iterator end = src_sprite->m_palettes.end();
PalettesList::const_iterator it = src_sprite->m_palettes.begin();
for (; it != end; ++it) {
Palette* pal = *it;
dst_sprite->setPalette(pal, true);
}
}
// Copy path
if (dst_sprite->m_path) {
delete dst_sprite->m_path;
dst_sprite->m_path = NULL;
}
if (src_sprite->m_path)
dst_sprite->m_path = new Path(*src_sprite->m_path);
// Copy mask
if (dst_sprite->m_mask) {
delete dst_sprite->m_mask;
dst_sprite->m_mask = NULL;
}
if (src_sprite->m_mask)
dst_sprite->m_mask = mask_new_copy(src_sprite->m_mask);
return dst_sprite;
}
SpriteImpl* SpriteImpl::copyLayers(SpriteImpl* dst_sprite, const SpriteImpl* src_sprite)
{
// Copy layers
if (dst_sprite->m_folder) {
delete dst_sprite->m_folder; // delete
dst_sprite->m_folder = NULL;
}
ASSERT(src_sprite->getFolder() != NULL);
// Disable undo temporarily
dst_sprite->getUndo()->setEnabled(false);
dst_sprite->m_folder = src_sprite->getFolder()->duplicate_for(dst_sprite->m_self);
dst_sprite->getUndo()->setEnabled(true);
if (dst_sprite->m_folder == NULL) {
delete dst_sprite;
return NULL;
}
// Selected layer
if (src_sprite->getCurrentLayer() != NULL) {
int selected_layer = src_sprite->layerToIndex(src_sprite->getCurrentLayer());
dst_sprite->setCurrentLayer(dst_sprite->indexToLayer(selected_layer));
}
dst_sprite->generateMaskBoundaries();
return dst_sprite;
}
#endif
//////////////////////////////////////////////////////////////////////
// Multi-threading ("sprite wrappers" use this)
bool Document::lock(LockType lockType)
{
ScopedLock lock(*m_mutex);
switch (lockType) {
case ReadLock:
// If no body is writting the sprite...
if (!m_write_lock) {
// We can read it
++m_read_locks;
return true;
}
break;
case WriteLock:
// If no body is reading and writting...
if (m_read_locks == 0 && !m_write_lock) {
// We can start writting the sprite...
m_write_lock = true;
return true;
}
break;
}
return false;
}
bool Document::lockToWrite()
{
ScopedLock lock(*m_mutex);
// this only is possible if there are just one reader
if (m_read_locks == 1) {
ASSERT(!m_write_lock);
m_read_locks = 0;
m_write_lock = true;
return true;
}
else
return false;
}
void Document::unlockToRead()
{
ScopedLock lock(*m_mutex);
ASSERT(m_read_locks == 0);
ASSERT(m_write_lock);
m_write_lock = false;
m_read_locks = 1;
}
void Document::unlock()
{
ScopedLock lock(*m_mutex);
if (m_write_lock) {
m_write_lock = false;
}
else if (m_read_locks > 0) {
--m_read_locks;
}
else {
ASSERT(false);
}
}