aseprite/src/app/ui/timeline/timeline.h

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// Aseprite
// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifndef APP_UI_TIMELINE_TIMELINE_H_INCLUDED
#define APP_UI_TIMELINE_TIMELINE_H_INCLUDED
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#pragma once
#include "app/document_range.h"
#include "app/loop_tag.h"
#include "app/pref/preferences.h"
#include "app/ui/editor/editor_observer.h"
#include "app/ui/input_chain_element.h"
#include "app/ui/timeline/ani_controls.h"
#include "doc/document_observer.h"
#include "doc/documents_observer.h"
#include "doc/frame.h"
#include "doc/selected_frames.h"
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#include "doc/selected_layers.h"
#include "doc/sprite.h"
#include "obs/connection.h"
#include "ui/scroll_bar.h"
#include "ui/timer.h"
#include "ui/widget.h"
#include <vector>
namespace doc {
class Cel;
class Layer;
class LayerImage;
class Sprite;
}
namespace ui {
class Graphics;
}
namespace app {
namespace skin {
class SkinTheme;
}
using namespace doc;
class CommandExecutionEvent;
class ConfigureTimelinePopup;
class Context;
class Document;
class Editor;
class Timeline : public ui::Widget
, public ui::ScrollableViewDelegate
, public doc::ContextObserver
, public doc::DocumentsObserver
, public doc::DocumentObserver
, public app::EditorObserver
, public app::InputChainElement
, public app::FrameTagProvider {
public:
typedef DocumentRange Range;
enum State {
STATE_STANDBY,
STATE_SCROLLING,
STATE_SELECTING_LAYERS,
STATE_SELECTING_FRAMES,
STATE_SELECTING_CELS,
STATE_MOVING_SEPARATOR,
STATE_MOVING_RANGE,
STATE_MOVING_ONIONSKIN_RANGE_LEFT,
STATE_MOVING_ONIONSKIN_RANGE_RIGHT,
// Changing layers flags states
STATE_SHOWING_LAYERS,
STATE_HIDING_LAYERS,
STATE_LOCKING_LAYERS,
STATE_UNLOCKING_LAYERS,
STATE_ENABLING_CONTINUOUS_LAYERS,
STATE_DISABLING_CONTINUOUS_LAYERS,
STATE_EXPANDING_LAYERS,
STATE_COLLAPSING_LAYERS,
};
enum DropOp { kMove, kCopy };
Timeline();
~Timeline();
void updateUsingEditor(Editor* editor);
Sprite* sprite() { return m_sprite; }
Layer* getLayer() { return m_layer; }
frame_t getFrame() { return m_frame; }
State getState() const { return m_state; }
bool isMovingCel() const;
Range range() const { return m_range; }
const SelectedLayers& selectedLayers() const { return m_range.selectedLayers(); }
const SelectedFrames& selectedFrames() const { return m_range.selectedFrames(); }
void prepareToMoveRange();
void moveRange(const Range& range);
void setRange(const Range& range);
void activateClipboardRange();
// Drag-and-drop operations. These actions are used by commands
// called from popup menus.
void dropRange(DropOp op);
// FrameTagProvider impl
// Returns the active frame tag depending on the timeline status
// E.g. if other frame tags are collapsed, the focused band has
// priority and tags in other bands are ignored.
FrameTag* getFrameTagByFrame(const frame_t frame) override;
// ScrollableViewDelegate impl
gfx::Size visibleSize() const override;
gfx::Point viewScroll() const override;
void setViewScroll(const gfx::Point& pt) override;
void lockRange();
void unlockRange();
protected:
bool onProcessMessage(ui::Message* msg) override;
void onInitTheme(ui::InitThemeEvent& ev) override;
void onInvalidateRegion(const gfx::Region& region) override;
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void onSizeHint(ui::SizeHintEvent& ev) override;
void onResize(ui::ResizeEvent& ev) override;
void onPaint(ui::PaintEvent& ev) override;
// DocumentObserver impl.
void onGeneralUpdate(DocumentEvent& ev) override;
void onAddLayer(doc::DocumentEvent& ev) override;
void onAfterRemoveLayer(doc::DocumentEvent& ev) override;
void onAddFrame(doc::DocumentEvent& ev) override;
void onRemoveFrame(doc::DocumentEvent& ev) override;
void onSelectionChanged(doc::DocumentEvent& ev) override;
void onLayerNameChange(doc::DocumentEvent& ev) override;
void onAddFrameTag(DocumentEvent& ev) override;
void onRemoveFrameTag(DocumentEvent& ev) override;
// app::Context slots.
void onAfterCommandExecution(CommandExecutionEvent& ev);
// ContextObserver impl
void onActiveSiteChange(const doc::Site& site) override;
// DocumentsObserver impl.
void onRemoveDocument(doc::Document* document) override;
// EditorObserver impl.
void onStateChanged(Editor* editor) override;
void onAfterFrameChanged(Editor* editor) override;
void onAfterLayerChanged(Editor* editor) override;
void onDestroyEditor(Editor* editor) override;
// InputChainElement impl
void onNewInputPriority(InputChainElement* element,
const ui::Message* msg) override;
bool onCanCut(Context* ctx) override;
bool onCanCopy(Context* ctx) override;
bool onCanPaste(Context* ctx) override;
bool onCanClear(Context* ctx) override;
bool onCut(Context* ctx) override;
bool onCopy(Context* ctx) override;
bool onPaste(Context* ctx) override;
bool onClear(Context* ctx) override;
void onCancel(Context* ctx) override;
private:
struct DrawCelData;
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struct Hit {
int part;
layer_t layer;
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frame_t frame;
ObjectId frameTag;
bool veryBottom;
int band;
Hit(int part = 0,
layer_t layer = -1,
frame_t frame = 0,
ObjectId frameTag = NullId,
int band = -1);
bool operator!=(const Hit& other) const;
FrameTag* getFrameTag() const;
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};
struct DropTarget {
enum HHit {
HNone,
Before,
After
};
enum VHit {
VNone,
Bottom,
Top,
FirstChild,
VeryBottom
};
DropTarget();
HHit hhit;
VHit vhit;
Layer* layer;
ObjectId layerId;
frame_t frame;
int xpos, ypos;
};
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struct Row {
Row();
Row(Layer* layer,
const int level,
const LayerFlags inheritedFlags);
Layer* layer() const { return m_layer; }
int level() const { return m_level; }
bool parentVisible() const;
bool parentEditable() const;
private:
Layer* m_layer;
int m_level;
LayerFlags m_inheritedFlags;
};
bool selectedLayersBounds(const SelectedLayers& layers,
layer_t* first, layer_t* last) const;
void setLayer(Layer* layer);
void setFrame(frame_t frame, bool byUser);
bool allLayersVisible();
bool allLayersInvisible();
bool allLayersLocked();
bool allLayersUnlocked();
bool allLayersContinuous();
bool allLayersDiscontinuous();
void detachDocument();
void setCursor(ui::Message* msg, const Hit& hit);
void getDrawableLayers(ui::Graphics* g, layer_t* firstLayer, layer_t* lastLayer);
void getDrawableFrames(ui::Graphics* g, frame_t* firstFrame, frame_t* lastFrame);
void drawPart(ui::Graphics* g, const gfx::Rect& bounds,
const std::string* text,
ui::Style* style,
const bool is_active = false,
const bool is_hover = false,
const bool is_clicked = false,
const bool is_disabled = false);
void drawTop(ui::Graphics* g);
void drawHeader(ui::Graphics* g);
void drawHeaderFrame(ui::Graphics* g, frame_t frame);
void drawLayer(ui::Graphics* g, layer_t layerIdx);
void drawCel(ui::Graphics* g, layer_t layerIdx, frame_t frame, Cel* cel, DrawCelData* data);
void drawCelLinkDecorators(ui::Graphics* g, const gfx::Rect& bounds,
Cel* cel, frame_t frame, bool is_active, bool is_hover,
DrawCelData* data);
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void drawFrameTags(ui::Graphics* g);
void drawRangeOutline(ui::Graphics* g);
void drawPaddings(ui::Graphics* g);
bool drawPart(ui::Graphics* g, int part, layer_t layer, frame_t frame);
void drawClipboardRange(ui::Graphics* g);
gfx::Rect getLayerHeadersBounds() const;
gfx::Rect getFrameHeadersBounds() const;
gfx::Rect getOnionskinFramesBounds() const;
gfx::Rect getCelsBounds() const;
gfx::Rect getPartBounds(const Hit& hit) const;
gfx::Rect getRangeBounds(const Range& range) const;
gfx::Rect getRangeClipBounds(const Range& range) const;
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void invalidateHit(const Hit& hit);
void invalidateLayer(const Layer* layer);
void invalidateFrame(const frame_t frame);
void invalidateRange();
void regenerateRows();
void regenerateTagBands();
int visibleTagBands() const;
void updateScrollBars();
void updateByMousePos(ui::Message* msg, const gfx::Point& mousePos);
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Hit hitTest(ui::Message* msg, const gfx::Point& mousePos);
Hit hitTestCel(const gfx::Point& mousePos);
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void setHot(const Hit& hit);
void showCel(layer_t layer, frame_t frame);
void showCurrentCel();
void focusTagBand(int band);
void cleanClk();
gfx::Size getScrollableSize() const;
gfx::Point getMaxScrollablePos() const;
layer_t getLayerIndex(const Layer* layer) const;
bool isLayerActive(const layer_t layerIdx) const;
bool isFrameActive(const frame_t frame) const;
bool isCelActive(const layer_t layerIdx, const frame_t frame) const;
bool isCelLooselyActive(const layer_t layerIdx, const frame_t frame) const;
void updateStatusBar(ui::Message* msg);
void updateStatusBarForFrame(const frame_t frame,
const FrameTag* frameTag,
const Cel* cel);
void updateDropRange(const gfx::Point& pt);
void clearClipboardRange();
void clearAndInvalidateRange();
// The layer of the bottom (e.g. Background layer)
layer_t firstLayer() const { return 0; }
// The layer of the top.
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layer_t lastLayer() const { return m_rows.size()-1; }
frame_t firstFrame() const { return frame_t(0); }
frame_t lastFrame() const { return m_sprite->lastFrame(); }
bool validLayer(layer_t layer) const { return layer >= firstLayer() && layer <= lastLayer(); }
bool validFrame(frame_t frame) const { return frame >= firstFrame() && frame <= lastFrame(); }
int topHeight() const;
DocumentPreferences& docPref() const;
// Theme/dimensions
skin::SkinTheme* skinTheme() const;
gfx::Size celBoxSize() const;
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int headerBoxWidth() const;
int headerBoxHeight() const;
int layerBoxHeight() const;
int frameBoxWidth() const;
int outlineWidth() const;
int oneTagHeight() const;
int calcTagVisibleToFrame(FrameTag* frameTag) const;
void updateCelOverlayBounds(const Hit& hit);
void drawCelOverlay(ui::Graphics* g);
void onThumbnailsPrefChange();
void setZoom(const double zoom);
void setZoomAndUpdate(const double zoom,
const bool updatePref);
double zoom() const;
int tagFramesDuration(const FrameTag* frameTag) const;
// Calculate the duration of the selected range of frames
int selectedFramesDuration() const;
void setLayerVisibleFlag(const layer_t layer, const bool state);
void setLayerEditableFlag(const layer_t layer, const bool state);
void setLayerContinuousFlag(const layer_t layer, const bool state);
void setLayerCollapsedFlag(const layer_t layer, const bool state);
ui::ScrollBar m_hbar;
ui::ScrollBar m_vbar;
gfx::Rect m_viewportArea;
double m_zoom;
Context* m_context;
Editor* m_editor;
Document* m_document;
Sprite* m_sprite;
Layer* m_layer;
frame_t m_frame;
int m_rangeLocks;
Range m_range;
Range m_startRange;
Range m_dropRange;
State m_state;
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// Data used to display each row in the timeline
std::vector<Row> m_rows;
// Data used to display frame tags
int m_tagBands;
int m_tagFocusBand;
std::map<FrameTag*, int> m_tagBand;
int m_separator_x;
int m_separator_w;
int m_origFrames;
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Hit m_hot; // The 'hot' part is where the mouse is on top of
DropTarget m_dropTarget;
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Hit m_clk; // The 'clk' part is where the mouse's button was pressed (maybe for a drag & drop operation)
// Absolute mouse positions for scrolling.
gfx::Point m_oldPos;
// Configure timeline
ConfigureTimelinePopup* m_confPopup;
obs::scoped_connection m_ctxConn;
obs::connection m_firstFrameConn;
// Marching ants stuff to show the range in the clipboard.
// TODO merge this with the marching ants of the sprite editor (ui::Editor)
ui::Timer m_clipboard_timer;
int m_offset_count;
bool m_redrawMarchingAntsOnly;
bool m_scroll; // True if the drag-and-drop operation is a scroll operation.
bool m_copy; // True if the drag-and-drop operation is a copy.
bool m_fromTimeline;
AniControls m_aniControls;
// Data used for thumbnails.
bool m_thumbnailsOverlayVisible;
gfx::Rect m_thumbnailsOverlayInner;
gfx::Rect m_thumbnailsOverlayOuter;
Hit m_thumbnailsOverlayHit;
gfx::Point m_thumbnailsOverlayDirection;
obs::connection m_thumbnailsPrefConn;
// Temporal data used to move the range.
struct MoveRange {
layer_t activeRelativeLayer;
frame_t activeRelativeFrame;
} m_moveRangeData;
};
class LockTimelineRange {
public:
LockTimelineRange(Timeline* timeline)
: m_timeline(timeline) {
m_timeline->lockRange();
}
~LockTimelineRange() {
m_timeline->unlockRange();
}
private:
Timeline* m_timeline;
};
} // namespace app
#endif