aseprite/src/app/commands/cmd_goto_layer.cpp

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2015-02-12 23:16:25 +08:00
// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/ui/editor/editor.h"
#include "app/ui/status_bar.h"
#include "doc/layer.h"
#include "doc/sprite.h"
namespace app {
class GotoCommand : public Command {
public:
GotoCommand(const char* short_name, const char* friendly_name, CommandFlags flags)
: Command(short_name, friendly_name, flags) {
}
protected:
void updateStatusBar(Site& site) {
if (site.layer() != NULL)
StatusBar::instance()
->setStatusText(1000, "Layer `%s' selected",
site.layer()->name().c_str());
}
};
class GotoPreviousLayerCommand : public GotoCommand {
public:
GotoPreviousLayerCommand();
Command* clone() const override { return new GotoPreviousLayerCommand(*this); }
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
GotoPreviousLayerCommand::GotoPreviousLayerCommand()
: GotoCommand("GotoPreviousLayer",
"Go to Previous Layer",
CmdUIOnlyFlag)
{
}
bool GotoPreviousLayerCommand::onEnabled(Context* context)
{
return (current_editor != nullptr &&
current_editor->document());
}
void GotoPreviousLayerCommand::onExecute(Context* context)
{
Site site = current_editor->getSite();
if (site.layerIndex() > 0)
site.layerIndex(site.layerIndex().previous());
else
site.layerIndex(LayerIndex(site.sprite()->countLayers()-1));
// Flash the current layer
current_editor->setLayer(site.layer());
current_editor->flashCurrentLayer();
updateStatusBar(site);
}
class GotoNextLayerCommand : public GotoCommand {
public:
GotoNextLayerCommand();
Command* clone() const override { return new GotoNextLayerCommand(*this); }
protected:
bool onEnabled(Context* context) override;
void onExecute(Context* context) override;
};
GotoNextLayerCommand::GotoNextLayerCommand()
: GotoCommand("GotoNextLayer",
"Go to Next Layer",
CmdUIOnlyFlag)
{
}
bool GotoNextLayerCommand::onEnabled(Context* context)
{
return (current_editor != nullptr &&
current_editor->document());
}
void GotoNextLayerCommand::onExecute(Context* context)
{
Site site = current_editor->getSite();
if (site.layerIndex() < site.sprite()->countLayers()-1)
site.layerIndex(site.layerIndex().next());
else
site.layerIndex(LayerIndex(0));
// Flash the current layer
current_editor->setLayer(site.layer());
current_editor->flashCurrentLayer();
updateStatusBar(site);
}
Command* CommandFactory::createGotoPreviousLayerCommand()
{
return new GotoPreviousLayerCommand;
}
Command* CommandFactory::createGotoNextLayerCommand()
{
return new GotoNextLayerCommand;
}
} // namespace app