aseprite/src/doc/blend_funcs.cpp

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// Aseprite Document Library
// Copyright (c) 2019-2025 Igara Studio S.A.
2017-03-30 04:35:09 +08:00
// Copyright (c) 2001-2017 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.
//
// --
//
// Some references about alpha compositing and blend modes:
//
// http://dev.w3.org/fxtf/compositing-1/
// http://www.adobe.com/devnet/pdf/pdf_reference.html
//
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "doc/blend_funcs.h"
#include "base/debug.h"
#include "doc/blend_internals.h"
#include <algorithm>
#include <cmath>
namespace {
#define blend_multiply(b, s, t) (MUL_UN8((b), (s), (t)))
#define blend_screen(b, s, t) ((b) + (s) - MUL_UN8((b), (s), (t)))
#define blend_overlay(b, s, t) (blend_hard_light(s, b, t))
#define blend_darken(b, s) (std::min((b), (s)))
#define blend_lighten(b, s) (std::max((b), (s)))
#define blend_hard_light(b, s, t) \
((s) < 128 ? blend_multiply((b), (s) << 1, (t)) : blend_screen((b), ((s) << 1) - 255, (t)))
#define blend_difference(b, s) (ABS((b) - (s)))
#define blend_exclusion(b, s, t) ((t) = MUL_UN8((b), (s), (t)), ((b) + (s) - 2 * (t)))
// New Blender Method macros
#define RGBA_BLENDER_N(name) \
color_t rgba_blender_##name##_n(color_t backdrop, color_t src, int opacity) \
{ \
if (backdrop & rgba_a_mask) { \
color_t normal = rgba_blender_normal(backdrop, src, opacity); \
color_t blend = rgba_blender_##name(backdrop, src, opacity); \
int Ba = rgba_geta(backdrop); \
color_t normalToBlendMerge = rgba_blender_merge(normal, blend, Ba); \
int t; \
int srcTotalAlpha = MUL_UN8(rgba_geta(src), opacity, t); \
int compositeAlpha = MUL_UN8(Ba, srcTotalAlpha, t); \
return rgba_blender_merge(normalToBlendMerge, blend, compositeAlpha); \
} \
else \
return rgba_blender_normal(backdrop, src, opacity); \
}
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#define GRAYA_BLENDER_N(name) \
color_t graya_blender_##name##_n(color_t backdrop, color_t src, int opacity) \
{ \
if (backdrop & graya_a_mask) { \
color_t normal = graya_blender_normal(backdrop, src, opacity); \
color_t blend = graya_blender_##name(backdrop, src, opacity); \
int Ba = graya_geta(backdrop); \
color_t normalToBlendMerge = graya_blender_merge(normal, blend, Ba); \
int t; \
int srcTotalAlpha = MUL_UN8(graya_geta(src), opacity, t); \
int compositeAlpha = MUL_UN8(Ba, srcTotalAlpha, t); \
return graya_blender_merge(normalToBlendMerge, blend, compositeAlpha); \
} \
else \
return graya_blender_normal(backdrop, src, opacity); \
}
inline uint32_t blend_divide(uint32_t b, uint32_t s)
{
if (b == 0)
return 0;
else if (b >= s)
return 255;
else
return DIV_UN8(b, s); // return b / s
}
inline uint32_t blend_color_dodge(uint32_t b, uint32_t s)
{
if (b == 0)
return 0;
s = (255 - s);
if (b >= s)
return 255;
else
return DIV_UN8(b, s); // return b / (1-s)
}
inline uint32_t blend_color_burn(uint32_t b, uint32_t s)
{
if (b == 255)
return 255;
b = (255 - b);
if (b >= s)
return 0;
else
return 255 - DIV_UN8(b, s); // return 1 - ((1-b)/s)
}
inline uint32_t blend_soft_light(uint32_t _b, uint32_t _s)
{
double b = _b / 255.0;
double s = _s / 255.0;
double r, d;
if (b <= 0.25)
d = ((16 * b - 12) * b + 4) * b;
else
d = std::sqrt(b);
if (s <= 0.5)
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r = b - (1.0 - 2.0 * s) * b * (1.0 - b);
else
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r = b + (2.0 * s - 1.0) * (d - b);
return (uint32_t)(r * 255 + 0.5);
}
} // namespace
namespace doc {
//////////////////////////////////////////////////////////////////////
// RGB blenders
color_t rgba_blender_src(color_t backdrop, color_t src, int opacity)
{
return src;
}
color_t rgba_blender_merge(color_t backdrop, color_t src, int opacity)
{
int Br, Bg, Bb, Ba;
int Sr, Sg, Sb, Sa;
int Rr, Rg, Rb, Ra;
int t;
Br = rgba_getr(backdrop);
Bg = rgba_getg(backdrop);
Bb = rgba_getb(backdrop);
Ba = rgba_geta(backdrop);
Sr = rgba_getr(src);
Sg = rgba_getg(src);
Sb = rgba_getb(src);
Sa = rgba_geta(src);
if (Ba == 0) {
Rr = Sr;
Rg = Sg;
Rb = Sb;
}
else if (Sa == 0) {
Rr = Br;
Rg = Bg;
Rb = Bb;
}
else {
Rr = Br + MUL_UN8((Sr - Br), opacity, t);
Rg = Bg + MUL_UN8((Sg - Bg), opacity, t);
Rb = Bb + MUL_UN8((Sb - Bb), opacity, t);
}
Ra = Ba + MUL_UN8((Sa - Ba), opacity, t);
if (Ra == 0)
Rr = Rg = Rb = 0;
return rgba(Rr, Rg, Rb, Ra);
}
color_t rgba_blender_neg_bw(color_t backdrop, color_t src, int opacity)
{
if (!(backdrop & rgba_a_mask))
return rgba(0, 0, 0, 255);
else if (rgba_luma(backdrop) < 128)
return rgba(255, 255, 255, 255);
else
return rgba(0, 0, 0, 255);
}
color_t rgba_blender_red_tint(color_t backdrop, color_t src, int opacity)
{
int v = rgba_luma(src);
src = rgba((255 + v) / 2, v / 2, v / 2, rgba_geta(src));
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_blue_tint(color_t backdrop, color_t src, int opacity)
{
int v = rgba_luma(src);
src = rgba(v / 2, v / 2, (255 + v) / 2, rgba_geta(src));
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_normal(color_t backdrop, color_t src, int opacity)
{
int t;
if (!(backdrop & rgba_a_mask)) {
int a = rgba_geta(src);
a = MUL_UN8(a, opacity, t);
a <<= rgba_a_shift;
return (src & rgba_rgb_mask) | a;
}
else if (!(src & rgba_a_mask)) {
return backdrop;
}
const int Br = rgba_getr(backdrop);
const int Bg = rgba_getg(backdrop);
const int Bb = rgba_getb(backdrop);
const int Ba = rgba_geta(backdrop);
const int Sr = rgba_getr(src);
const int Sg = rgba_getg(src);
const int Sb = rgba_getb(src);
int Sa = rgba_geta(src);
Sa = MUL_UN8(Sa, opacity, t);
// Ra = Sa + Ba*(1-Sa)
// = Sa + Ba - Ba*Sa
const int Ra = Sa + Ba - MUL_UN8(Ba, Sa, t);
// Ra = Sa + Ba*(1-Sa)
// Ba = (Ra-Sa) / (1-Sa)
// Rc = (Sc*Sa + Bc*Ba*(1-Sa)) / Ra Replacing Ba with (Ra-Sa) / (1-Sa)...
// = (Sc*Sa + Bc*(Ra-Sa)/(1-Sa)*(1-Sa)) / Ra
// = (Sc*Sa + Bc*(Ra-Sa)) / Ra
// = Sc*Sa/Ra + Bc*Ra/Ra - Bc*Sa/Ra
// = Sc*Sa/Ra + Bc - Bc*Sa/Ra
// = Bc + (Sc-Bc)*Sa/Ra
const int Rr = Br + (Sr - Br) * Sa / Ra;
const int Rg = Bg + (Sg - Bg) * Sa / Ra;
const int Rb = Bb + (Sb - Bb) * Sa / Ra;
return rgba(Rr, Rg, Rb, Ra);
}
color_t rgba_blender_normal_dst_over(color_t backdrop, color_t src, int opacity)
{
int t;
int Sa = MUL_UN8(rgba_geta(src), opacity, t);
src = (src & rgba_rgb_mask) | (Sa << rgba_a_shift);
return rgba_blender_normal(src, backdrop);
}
color_t rgba_blender_multiply(color_t backdrop, color_t src, int opacity)
{
int t;
int r = blend_multiply(rgba_getr(backdrop), rgba_getr(src), t);
int g = blend_multiply(rgba_getg(backdrop), rgba_getg(src), t);
int b = blend_multiply(rgba_getb(backdrop), rgba_getb(src), t);
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_screen(color_t backdrop, color_t src, int opacity)
{
int t;
int r = blend_screen(rgba_getr(backdrop), rgba_getr(src), t);
int g = blend_screen(rgba_getg(backdrop), rgba_getg(src), t);
int b = blend_screen(rgba_getb(backdrop), rgba_getb(src), t);
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_overlay(color_t backdrop, color_t src, int opacity)
{
int t;
int r = blend_overlay(rgba_getr(backdrop), rgba_getr(src), t);
int g = blend_overlay(rgba_getg(backdrop), rgba_getg(src), t);
int b = blend_overlay(rgba_getb(backdrop), rgba_getb(src), t);
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_darken(color_t backdrop, color_t src, int opacity)
{
int r = blend_darken(rgba_getr(backdrop), rgba_getr(src));
int g = blend_darken(rgba_getg(backdrop), rgba_getg(src));
int b = blend_darken(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_lighten(color_t backdrop, color_t src, int opacity)
{
int r = blend_lighten(rgba_getr(backdrop), rgba_getr(src));
int g = blend_lighten(rgba_getg(backdrop), rgba_getg(src));
int b = blend_lighten(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_color_dodge(color_t backdrop, color_t src, int opacity)
{
int r = blend_color_dodge(rgba_getr(backdrop), rgba_getr(src));
int g = blend_color_dodge(rgba_getg(backdrop), rgba_getg(src));
int b = blend_color_dodge(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_color_burn(color_t backdrop, color_t src, int opacity)
{
int r = blend_color_burn(rgba_getr(backdrop), rgba_getr(src));
int g = blend_color_burn(rgba_getg(backdrop), rgba_getg(src));
int b = blend_color_burn(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_hard_light(color_t backdrop, color_t src, int opacity)
{
int t;
int r = blend_hard_light(rgba_getr(backdrop), rgba_getr(src), t);
int g = blend_hard_light(rgba_getg(backdrop), rgba_getg(src), t);
int b = blend_hard_light(rgba_getb(backdrop), rgba_getb(src), t);
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_soft_light(color_t backdrop, color_t src, int opacity)
{
int r = blend_soft_light(rgba_getr(backdrop), rgba_getr(src));
int g = blend_soft_light(rgba_getg(backdrop), rgba_getg(src));
int b = blend_soft_light(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_difference(color_t backdrop, color_t src, int opacity)
{
int r = blend_difference(rgba_getr(backdrop), rgba_getr(src));
int g = blend_difference(rgba_getg(backdrop), rgba_getg(src));
int b = blend_difference(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_exclusion(color_t backdrop, color_t src, int opacity)
{
int t;
int r = blend_exclusion(rgba_getr(backdrop), rgba_getr(src), t);
int g = blend_exclusion(rgba_getg(backdrop), rgba_getg(src), t);
int b = blend_exclusion(rgba_getb(backdrop), rgba_getb(src), t);
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
//////////////////////////////////////////////////////////////////////
// HSV blenders
static double lum(double r, double g, double b)
{
return 0.3 * r + 0.59 * g + 0.11 * b;
}
static double sat(double r, double g, double b)
{
return std::max(r, std::max(g, b)) - std::min(r, std::min(g, b));
}
static void clip_color(double& r, double& g, double& b)
{
double l = lum(r, g, b);
double n = std::min(r, std::min(g, b));
double x = std::max(r, std::max(g, b));
if (n < 0) {
r = l + (((r - l) * l) / (l - n));
g = l + (((g - l) * l) / (l - n));
b = l + (((b - l) * l) / (l - n));
}
if (x > 1) {
r = l + (((r - l) * (1 - l)) / (x - l));
g = l + (((g - l) * (1 - l)) / (x - l));
b = l + (((b - l) * (1 - l)) / (x - l));
}
}
static void set_lum(double& r, double& g, double& b, double l)
{
double d = l - lum(r, g, b);
r += d;
g += d;
b += d;
clip_color(r, g, b);
}
static void set_sat(double& r, double& g, double& b, double s)
{
const double minv = std::min(std::min(r, g), b);
const double maxv = std::max(std::max(r, g), b);
const double range = maxv - minv;
if (range > 0.0) {
r = ((r - minv) * s) / range;
g = ((g - minv) * s) / range;
b = ((b - minv) * s) / range;
}
else
r = g = b = 0.0;
}
color_t rgba_blender_hsl_hue(color_t backdrop, color_t src, int opacity)
{
double r = rgba_getr(backdrop) / 255.0;
double g = rgba_getg(backdrop) / 255.0;
double b = rgba_getb(backdrop) / 255.0;
double s = sat(r, g, b);
double l = lum(r, g, b);
r = rgba_getr(src) / 255.0;
g = rgba_getg(src) / 255.0;
b = rgba_getb(src) / 255.0;
set_sat(r, g, b, s);
set_lum(r, g, b, l);
src = rgba(int(255.0 * r), int(255.0 * g), int(255.0 * b), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_hsl_saturation(color_t backdrop, color_t src, int opacity)
{
double r = rgba_getr(src) / 255.0;
double g = rgba_getg(src) / 255.0;
double b = rgba_getb(src) / 255.0;
double s = sat(r, g, b);
r = rgba_getr(backdrop) / 255.0;
g = rgba_getg(backdrop) / 255.0;
b = rgba_getb(backdrop) / 255.0;
double l = lum(r, g, b);
set_sat(r, g, b, s);
set_lum(r, g, b, l);
src = rgba(int(255.0 * r), int(255.0 * g), int(255.0 * b), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_hsl_color(color_t backdrop, color_t src, int opacity)
{
double r = rgba_getr(backdrop) / 255.0;
double g = rgba_getg(backdrop) / 255.0;
double b = rgba_getb(backdrop) / 255.0;
double l = lum(r, g, b);
r = rgba_getr(src) / 255.0;
g = rgba_getg(src) / 255.0;
b = rgba_getb(src) / 255.0;
set_lum(r, g, b, l);
src = rgba(int(255.0 * r), int(255.0 * g), int(255.0 * b), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_hsl_luminosity(color_t backdrop, color_t src, int opacity)
{
double r = rgba_getr(src) / 255.0;
double g = rgba_getg(src) / 255.0;
double b = rgba_getb(src) / 255.0;
double l = lum(r, g, b);
r = rgba_getr(backdrop) / 255.0;
g = rgba_getg(backdrop) / 255.0;
b = rgba_getb(backdrop) / 255.0;
set_lum(r, g, b, l);
src = rgba(int(255.0 * r), int(255.0 * g), int(255.0 * b), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_addition(color_t backdrop, color_t src, int opacity)
{
int r = rgba_getr(backdrop) + rgba_getr(src);
int g = rgba_getg(backdrop) + rgba_getg(src);
int b = rgba_getb(backdrop) + rgba_getb(src);
src = rgba(std::min(r, 255), std::min(g, 255), std::min(b, 255), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_subtract(color_t backdrop, color_t src, int opacity)
{
int r = rgba_getr(backdrop) - rgba_getr(src);
int g = rgba_getg(backdrop) - rgba_getg(src);
int b = rgba_getb(backdrop) - rgba_getb(src);
src = rgba(std::max(r, 0), std::max(g, 0), std::max(b, 0), 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
color_t rgba_blender_divide(color_t backdrop, color_t src, int opacity)
{
int r = blend_divide(rgba_getr(backdrop), rgba_getr(src));
int g = blend_divide(rgba_getg(backdrop), rgba_getg(src));
int b = blend_divide(rgba_getb(backdrop), rgba_getb(src));
src = rgba(r, g, b, 0) | (src & rgba_a_mask);
return rgba_blender_normal(backdrop, src, opacity);
}
// New Blender Methods:
RGBA_BLENDER_N(multiply)
RGBA_BLENDER_N(screen)
RGBA_BLENDER_N(overlay)
RGBA_BLENDER_N(darken)
RGBA_BLENDER_N(lighten)
RGBA_BLENDER_N(color_dodge)
RGBA_BLENDER_N(color_burn)
RGBA_BLENDER_N(hard_light)
RGBA_BLENDER_N(soft_light)
RGBA_BLENDER_N(difference)
RGBA_BLENDER_N(exclusion)
RGBA_BLENDER_N(hsl_color)
RGBA_BLENDER_N(hsl_hue)
RGBA_BLENDER_N(hsl_saturation)
RGBA_BLENDER_N(hsl_luminosity)
RGBA_BLENDER_N(addition)
RGBA_BLENDER_N(subtract)
RGBA_BLENDER_N(divide)
//////////////////////////////////////////////////////////////////////
// GRAY blenders
color_t graya_blender_src(color_t backdrop, color_t src, int opacity)
{
return src;
}
color_t graya_blender_merge(color_t backdrop, color_t src, int opacity)
{
int Bk, Ba;
int Sk, Sa;
int Rk, Ra;
int t;
Bk = graya_getv(backdrop);
Ba = graya_geta(backdrop);
Sk = graya_getv(src);
Sa = graya_geta(src);
if (Ba == 0) {
Rk = Sk;
}
else if (Sa == 0) {
Rk = Bk;
}
else {
Rk = Bk + MUL_UN8((Sk - Bk), opacity, t);
}
Ra = Ba + MUL_UN8((Sa - Ba), opacity, t);
if (Ra == 0)
Rk = 0;
return graya(Rk, Ra);
}
color_t graya_blender_neg_bw(color_t backdrop, color_t src, int opacity)
{
if (!(backdrop & graya_a_mask))
return graya(0, 255);
else if (graya_getv(backdrop) < 128)
return graya(255, 255);
else
return graya(0, 255);
}
color_t graya_blender_normal(color_t backdrop, color_t src, int opacity)
{
int t;
if (!(backdrop & graya_a_mask)) {
int a = graya_geta(src);
a = MUL_UN8(a, opacity, t);
a <<= graya_a_shift;
return (src & 0xff) | a;
}
else if (!(src & graya_a_mask))
return backdrop;
int Bg, Ba;
int Sg, Sa;
int Rg, Ra;
Bg = graya_getv(backdrop);
Ba = graya_geta(backdrop);
Sg = graya_getv(src);
Sa = graya_geta(src);
Sa = MUL_UN8(Sa, opacity, t);
Ra = Ba + Sa - MUL_UN8(Ba, Sa, t);
Rg = Bg + (Sg - Bg) * Sa / Ra;
return graya(Rg, Ra);
}
color_t graya_blender_normal_dst_over(color_t backdrop, color_t src, int opacity)
{
int t;
int Sa = MUL_UN8(graya_geta(src), opacity, t);
src = (src & graya_v_mask) | (Sa << graya_a_shift);
return graya_blender_normal(src, backdrop);
}
color_t graya_blender_multiply(color_t backdrop, color_t src, int opacity)
{
int t;
int v = blend_multiply(graya_getv(backdrop), graya_getv(src), t);
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_screen(color_t backdrop, color_t src, int opacity)
{
int t;
int v = blend_screen(graya_getv(backdrop), graya_getv(src), t);
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_overlay(color_t backdrop, color_t src, int opacity)
{
int t;
int v = blend_overlay(graya_getv(backdrop), graya_getv(src), t);
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_darken(color_t backdrop, color_t src, int opacity)
{
int v = blend_darken(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_lighten(color_t backdrop, color_t src, int opacity)
{
int v = blend_lighten(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_color_dodge(color_t backdrop, color_t src, int opacity)
{
int v = blend_color_dodge(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_color_burn(color_t backdrop, color_t src, int opacity)
{
int v = blend_color_burn(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_hard_light(color_t backdrop, color_t src, int opacity)
{
int t;
int v = blend_hard_light(graya_getv(backdrop), graya_getv(src), t);
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_soft_light(color_t backdrop, color_t src, int opacity)
{
int v = blend_soft_light(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_difference(color_t backdrop, color_t src, int opacity)
{
int v = blend_difference(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_exclusion(color_t backdrop, color_t src, int opacity)
{
int t;
int v = blend_exclusion(graya_getv(backdrop), graya_getv(src), t);
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_addition(color_t backdrop, color_t src, int opacity)
{
int v = graya_getv(backdrop) + graya_getv(src);
src = graya(std::min(v, 255), 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_subtract(color_t backdrop, color_t src, int opacity)
{
int v = graya_getv(backdrop) - graya_getv(src);
src = graya(std::max(v, 0), 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
color_t graya_blender_divide(color_t backdrop, color_t src, int opacity)
{
int v = blend_divide(graya_getv(backdrop), graya_getv(src));
src = graya(v, 0) | (src & graya_a_mask);
return graya_blender_normal(backdrop, src, opacity);
}
GRAYA_BLENDER_N(multiply)
GRAYA_BLENDER_N(screen)
GRAYA_BLENDER_N(overlay)
GRAYA_BLENDER_N(darken)
GRAYA_BLENDER_N(lighten)
GRAYA_BLENDER_N(color_dodge)
GRAYA_BLENDER_N(color_burn)
GRAYA_BLENDER_N(hard_light)
GRAYA_BLENDER_N(soft_light)
GRAYA_BLENDER_N(difference)
GRAYA_BLENDER_N(exclusion)
GRAYA_BLENDER_N(addition)
GRAYA_BLENDER_N(subtract)
GRAYA_BLENDER_N(divide)
//////////////////////////////////////////////////////////////////////
// indexed
color_t indexed_blender_src(color_t dst, color_t src, int opacity)
{
return src;
}
//////////////////////////////////////////////////////////////////////
// getters
BlendFunc get_rgba_blender(BlendMode blendmode, const bool newBlend)
{
switch (blendmode) {
case BlendMode::SRC: return rgba_blender_src;
case BlendMode::MERGE: return rgba_blender_merge;
case BlendMode::NEG_BW: return rgba_blender_neg_bw;
case BlendMode::RED_TINT: return rgba_blender_red_tint;
case BlendMode::BLUE_TINT: return rgba_blender_blue_tint;
case BlendMode::DST_OVER: return rgba_blender_normal_dst_over;
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case BlendMode::NORMAL: return rgba_blender_normal;
case BlendMode::MULTIPLY: return newBlend ? rgba_blender_multiply_n : rgba_blender_multiply;
case BlendMode::SCREEN: return newBlend ? rgba_blender_screen_n : rgba_blender_screen;
case BlendMode::OVERLAY: return newBlend ? rgba_blender_overlay_n : rgba_blender_overlay;
case BlendMode::DARKEN: return newBlend ? rgba_blender_darken_n : rgba_blender_darken;
case BlendMode::LIGHTEN: return newBlend ? rgba_blender_lighten_n : rgba_blender_lighten;
case BlendMode::COLOR_DODGE:
return newBlend ? rgba_blender_color_dodge_n : rgba_blender_color_dodge;
case BlendMode::COLOR_BURN:
return newBlend ? rgba_blender_color_burn_n : rgba_blender_color_burn;
case BlendMode::HARD_LIGHT:
return newBlend ? rgba_blender_hard_light_n : rgba_blender_hard_light;
case BlendMode::SOFT_LIGHT:
return newBlend ? rgba_blender_soft_light_n : rgba_blender_soft_light;
case BlendMode::DIFFERENCE:
return newBlend ? rgba_blender_difference_n : rgba_blender_difference;
case BlendMode::EXCLUSION: return newBlend ? rgba_blender_exclusion_n : rgba_blender_exclusion;
case BlendMode::HSL_HUE: return newBlend ? rgba_blender_hsl_hue_n : rgba_blender_hsl_hue;
case BlendMode::HSL_SATURATION:
return newBlend ? rgba_blender_hsl_saturation_n : rgba_blender_hsl_saturation;
case BlendMode::HSL_COLOR: return newBlend ? rgba_blender_hsl_color_n : rgba_blender_hsl_color;
case BlendMode::HSL_LUMINOSITY:
return newBlend ? rgba_blender_hsl_luminosity_n : rgba_blender_hsl_luminosity;
case BlendMode::ADDITION: return newBlend ? rgba_blender_addition_n : rgba_blender_addition;
case BlendMode::SUBTRACT: return newBlend ? rgba_blender_subtract_n : rgba_blender_subtract;
case BlendMode::DIVIDE: return newBlend ? rgba_blender_divide_n : rgba_blender_divide;
}
ASSERT(false);
return rgba_blender_src;
}
BlendFunc get_graya_blender(BlendMode blendmode, const bool newBlend)
{
switch (blendmode) {
case BlendMode::SRC: return graya_blender_src;
case BlendMode::MERGE: return graya_blender_merge;
case BlendMode::NEG_BW: return graya_blender_neg_bw;
case BlendMode::RED_TINT: return graya_blender_normal;
case BlendMode::BLUE_TINT: return graya_blender_normal;
case BlendMode::DST_OVER: return graya_blender_normal_dst_over;
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case BlendMode::NORMAL: return graya_blender_normal;
case BlendMode::MULTIPLY: return newBlend ? graya_blender_multiply_n : graya_blender_multiply;
case BlendMode::SCREEN: return newBlend ? graya_blender_screen_n : graya_blender_screen;
case BlendMode::OVERLAY: return newBlend ? graya_blender_overlay_n : graya_blender_overlay;
case BlendMode::DARKEN: return newBlend ? graya_blender_darken_n : graya_blender_darken;
case BlendMode::LIGHTEN: return newBlend ? graya_blender_lighten_n : graya_blender_lighten;
case BlendMode::COLOR_DODGE:
return newBlend ? graya_blender_color_dodge_n : graya_blender_color_dodge;
case BlendMode::COLOR_BURN:
return newBlend ? graya_blender_color_burn_n : graya_blender_color_burn;
case BlendMode::HARD_LIGHT:
return newBlend ? graya_blender_hard_light_n : graya_blender_hard_light;
case BlendMode::SOFT_LIGHT:
return newBlend ? graya_blender_soft_light_n : graya_blender_soft_light;
case BlendMode::DIFFERENCE:
return newBlend ? graya_blender_difference_n : graya_blender_difference;
case BlendMode::EXCLUSION:
return newBlend ? graya_blender_exclusion_n : graya_blender_exclusion;
case BlendMode::HSL_HUE: return graya_blender_normal;
case BlendMode::HSL_SATURATION: return graya_blender_normal;
case BlendMode::HSL_COLOR: return graya_blender_normal;
case BlendMode::HSL_LUMINOSITY: return graya_blender_normal;
case BlendMode::ADDITION: return newBlend ? graya_blender_exclusion_n : graya_blender_addition;
case BlendMode::SUBTRACT: return newBlend ? graya_blender_subtract_n : graya_blender_subtract;
case BlendMode::DIVIDE: return newBlend ? graya_blender_divide_n : graya_blender_divide;
}
ASSERT(false);
return graya_blender_src;
}
BlendFunc get_indexed_blender(BlendMode blendmode, const bool newBlend)
{
return indexed_blender_src;
}
} // namespace doc