2013-08-09 08:01:20 +08:00
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/* Aseprite
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2013-08-06 08:20:19 +08:00
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* Copyright (C) 2001-2013 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef APP_MODULES_GUI_H_INCLUDED
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#define APP_MODULES_GUI_H_INCLUDED
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#include "app/ui/skin/skin_property.h"
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#include "base/exception.h"
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#include "ui/accelerator.h"
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#include "ui/base.h"
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#include <list>
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#include <string>
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namespace ui {
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class ButtonBase;
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class CheckBox;
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class Message;
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class RadioButton;
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class Widget;
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class Window;
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}
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namespace app {
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class Command;
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class Document;
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class Params;
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namespace tools {
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class Tool;
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}
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int init_module_gui();
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void exit_module_gui();
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int get_screen_scaling();
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void set_screen_scaling(int scaling);
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void update_screen_for_document(Document* document);
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void gui_run();
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void gui_feedback();
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void gui_setup_screen(bool reload_font);
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void load_window_pos(ui::Widget* window, const char *section);
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void save_window_pos(ui::Widget* window, const char *section);
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void setup_mini_look(ui::Widget* widget);
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void setup_look(ui::Widget* widget, skin::LookType lookType);
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void setup_bevels(ui::Widget* widget, int b1, int b2, int b3, int b4);
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void set_gfxicon_to_button(ui::ButtonBase* button,
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int normal_part_id,
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int selected_part_id,
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int disabled_part_id, int icon_align);
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ui::CheckBox* check_button_new(const char* text, int b1, int b2, int b3, int b4);
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//////////////////////////////////////////////////////////////////////
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// Keyboard shortcuts
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ui::Accelerator* add_keyboard_shortcut_to_execute_command(const char* shortcut, const char* command_name, Params* params);
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ui::Accelerator* add_keyboard_shortcut_to_change_tool(const char* shortcut, tools::Tool* tool);
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ui::Accelerator* add_keyboard_shortcut_to_quicktool(const char* shortcut, tools::Tool* tool);
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ui::Accelerator* add_keyboard_shortcut_to_spriteeditor(const char* shortcut, const char* action_name);
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bool get_command_from_key_message(ui::Message* msg, Command** command, Params** params);
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ui::Accelerator* get_accel_to_execute_command(const char* command, Params* params = NULL);
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ui::Accelerator* get_accel_to_change_tool(tools::Tool* tool);
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ui::Accelerator* get_accel_to_copy_selection();
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ui::Accelerator* get_accel_to_snap_to_grid();
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ui::Accelerator* get_accel_to_angle_snap();
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ui::Accelerator* get_accel_to_maintain_aspect_ratio();
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ui::Accelerator* get_accel_to_lock_axis();
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tools::Tool* get_selected_quicktool(tools::Tool* currentTool);
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} // namespace app
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#endif
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