aseprite/src/app/modules/gui.h

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/* Aseprite
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef APP_MODULES_GUI_H_INCLUDED
#define APP_MODULES_GUI_H_INCLUDED
#include "app/ui/skin/skin_property.h"
#include "base/exception.h"
#include "ui/accelerator.h"
#include "ui/base.h"
#include <list>
#include <string>
namespace ui {
class ButtonBase;
class CheckBox;
class Message;
class RadioButton;
class Widget;
class Window;
}
namespace app {
class Command;
class Document;
class Params;
namespace tools {
class Tool;
}
int init_module_gui();
void exit_module_gui();
int get_screen_scaling();
void set_screen_scaling(int scaling);
void update_screen_for_document(Document* document);
void gui_run();
void gui_feedback();
void gui_setup_screen(bool reload_font);
void load_window_pos(ui::Widget* window, const char *section);
void save_window_pos(ui::Widget* window, const char *section);
void setup_mini_look(ui::Widget* widget);
void setup_look(ui::Widget* widget, skin::LookType lookType);
void setup_bevels(ui::Widget* widget, int b1, int b2, int b3, int b4);
void set_gfxicon_to_button(ui::ButtonBase* button,
int normal_part_id,
int selected_part_id,
int disabled_part_id, int icon_align);
ui::CheckBox* check_button_new(const char* text, int b1, int b2, int b3, int b4);
//////////////////////////////////////////////////////////////////////
// Keyboard shortcuts
ui::Accelerator* add_keyboard_shortcut_to_execute_command(const char* shortcut, const char* command_name, Params* params);
ui::Accelerator* add_keyboard_shortcut_to_change_tool(const char* shortcut, tools::Tool* tool);
ui::Accelerator* add_keyboard_shortcut_to_quicktool(const char* shortcut, tools::Tool* tool);
ui::Accelerator* add_keyboard_shortcut_to_spriteeditor(const char* shortcut, const char* action_name);
bool get_command_from_key_message(ui::Message* msg, Command** command, Params** params);
ui::Accelerator* get_accel_to_execute_command(const char* command, Params* params = NULL);
ui::Accelerator* get_accel_to_change_tool(tools::Tool* tool);
ui::Accelerator* get_accel_to_copy_selection();
ui::Accelerator* get_accel_to_snap_to_grid();
ui::Accelerator* get_accel_to_angle_snap();
ui::Accelerator* get_accel_to_maintain_aspect_ratio();
ui::Accelerator* get_accel_to_lock_axis();
tools::Tool* get_selected_quicktool(tools::Tool* currentTool);
} // namespace app
#endif