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								/* Aseprite
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								 * Copyright (C) 2001-2013  David Capello
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software
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								 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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								 */
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								#ifdef HAVE_CONFIG_H
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								#include "config.h"
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								#endif
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								#include "app/app.h"
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								#include "app/commands/command.h"
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								#include "app/context_access.h"
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								#include "app/document_api.h"
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								#include "app/modules/gui.h"
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								#include "app/ui/main_window.h"
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								#include "app/ui/status_bar.h"
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								#include "app/ui/timeline.h"
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								#include "app/undo_transaction.h"
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								#include "doc/layer.h"
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								#include "doc/sprite.h"
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								#include "ui/alert.h"
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								#include "ui/widget.h"
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								namespace app {
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								class RemoveLayerCommand : public Command {
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								public:
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								  RemoveLayerCommand();
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								  Command* clone() const override { return new RemoveLayerCommand(*this); }
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								protected:
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								  bool onEnabled(Context* context);
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								  void onExecute(Context* context);
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								};
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								RemoveLayerCommand::RemoveLayerCommand()
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								  : Command("RemoveLayer",
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								            "Remove Layer",
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								            CmdRecordableFlag)
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								{
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								}
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								bool RemoveLayerCommand::onEnabled(Context* context)
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								{
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								  return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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								                             ContextFlags::HasActiveSprite |
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								                             ContextFlags::HasActiveLayer |
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								                             ContextFlags::ActiveLayerIsReadable |
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								                             ContextFlags::ActiveLayerIsWritable);
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								}
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								void RemoveLayerCommand::onExecute(Context* context)
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								{
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								  std::string layer_name;
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								  ContextWriter writer(context);
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								  Document* document(writer.document());
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								  Sprite* sprite(writer.sprite());
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								  Layer* layer(writer.layer());
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								  {
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								    UndoTransaction undoTransaction(writer.context(), "Remove Layer");
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								    // TODO the range of selected layer should be in the DocumentLocation.
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								    Timeline::Range range = App::instance()->getMainWindow()->getTimeline()->range();
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								    if (range.enabled()) {
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								      if (range.layers() == sprite->countLayers()) {
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								        ui::Alert::show("Error<<You cannot delete all layers.||&OK");
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								        return;
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								      }
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								      for (LayerIndex layer = range.layerEnd(); layer >= range.layerBegin(); --layer) {
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								        document->getApi().removeLayer(sprite->indexToLayer(layer));
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								      }
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								    }
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								    else {
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								      if (sprite->countLayers() == 1) {
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								        ui::Alert::show("Error<<You cannot delete the last layer.||&OK");
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								        return;
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								      }
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								      layer_name = layer->name();
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								      document->getApi().removeLayer(layer);
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								    }
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								    undoTransaction.commit();
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								  }
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								  update_screen_for_document(document);
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								  StatusBar::instance()->invalidate();
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								  if (!layer_name.empty())
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								    StatusBar::instance()->showTip(1000, "Layer `%s' removed", layer_name.c_str());
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								  else
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								    StatusBar::instance()->showTip(1000, "Layers removed");
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								}
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								Command* CommandFactory::createRemoveLayerCommand()
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								{
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								  return new RemoveLayerCommand;
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								}
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								} // namespace app
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