mirror of https://github.com/aseprite/aseprite.git
125 lines
3.6 KiB
C++
125 lines
3.6 KiB
C++
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/* ASEPRITE
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* Copyright (C) 2001-2013 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/commands/command.h"
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#include "app/commands/commands.h"
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#include "app/context_access.h"
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#include "app/modules/gui.h"
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#include "app/undo_transaction.h"
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#include "app/undoers/set_mask.h"
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#include "base/unique_ptr.h"
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#include "raster/image.h"
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#include "raster/mask.h"
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#include "raster/sprite.h"
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namespace app {
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class InvertMaskCommand : public Command {
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public:
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InvertMaskCommand();
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Command* clone() { return new InvertMaskCommand(*this); }
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protected:
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bool onEnabled(Context* context);
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void onExecute(Context* context);
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};
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InvertMaskCommand::InvertMaskCommand()
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: Command("InvertMask",
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"Invert Mask",
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CmdRecordableFlag)
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{
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}
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bool InvertMaskCommand::onEnabled(Context* context)
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{
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return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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ContextFlags::HasActiveSprite);
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}
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void InvertMaskCommand::onExecute(Context* context)
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{
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bool hasMask = false;
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{
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const ContextReader reader(context);
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if (reader.document()->isMaskVisible())
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hasMask = true;
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}
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// without mask?...
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if (!hasMask) {
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// so we select all
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Command* mask_all_cmd =
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CommandsModule::instance()->getCommandByName(CommandId::MaskAll);
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context->executeCommand(mask_all_cmd);
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}
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// invert the current mask
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else {
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ContextWriter writer(context);
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Document* document(writer.document());
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Sprite* sprite(writer.sprite());
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UndoTransaction undo(writer.context(), "Mask Invert", undo::DoesntModifyDocument);
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if (undo.isEnabled())
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undo.pushUndoer(new undoers::SetMask(undo.getObjects(), document));
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/* create a new mask */
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base::UniquePtr<Mask> mask(new Mask());
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/* select all the sprite area */
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mask->replace(0, 0, sprite->getWidth(), sprite->getHeight());
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/* remove in the new mask the current sprite marked region */
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const gfx::Rect& maskBounds = document->getMask()->getBounds();
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image_rectfill(mask->getBitmap(),
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maskBounds.x, maskBounds.y,
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maskBounds.x + maskBounds.w-1,
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maskBounds.y + maskBounds.h-1, 0);
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// Invert the current mask in the sprite
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document->getMask()->invert();
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if (document->getMask()->getBitmap()) {
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// Copy the inverted region in the new mask
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image_copy(mask->getBitmap(),
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document->getMask()->getBitmap(),
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document->getMask()->getBounds().x,
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document->getMask()->getBounds().y);
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}
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// We need only need the area inside the sprite
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mask->intersect(0, 0, sprite->getWidth(), sprite->getHeight());
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// Set the new mask
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document->setMask(mask);
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undo.commit();
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document->generateMaskBoundaries();
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update_screen_for_document(document);
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}
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}
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Command* CommandFactory::createInvertMaskCommand()
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{
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return new InvertMaskCommand;
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}
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} // namespace app
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