aseprite/src/app/commands/cmd_close_file.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/app.h"
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/context_access.h"
#include "app/document_access.h"
#include "app/modules/editors.h"
#include "app/ui/document_view.h"
#include "app/ui/main_window.h"
#include "app/ui/status_bar.h"
#include "app/ui/workspace.h"
#include "app/ui_context.h"
#include "base/path.h"
#include "raster/sprite.h"
#include "ui/ui.h"
#include <memory>
namespace app {
using namespace ui;
static bool close_active_document(Context* context);
class CloseFileCommand : public Command {
public:
CloseFileCommand()
: Command("CloseFile",
"Close File",
CmdUIOnlyFlag)
{
}
Command* clone() const OVERRIDE { return new CloseFileCommand(*this); }
protected:
bool onEnabled(Context* context)
{
const ContextReader reader(context);
const Sprite* sprite(reader.sprite());
return sprite != NULL;
}
void onExecute(Context* context)
{
Workspace* workspace = App::instance()->getMainWindow()->getWorkspace();
if (workspace->getActiveView() == NULL)
return;
if (DocumentView* docView =
dynamic_cast<DocumentView*>(workspace->getActiveView())) {
Document* document = docView->getDocument();
if (static_cast<UIContext*>(context)->countViewsOf(document) == 1) {
// If we have only one view for this document, close the file.
close_active_document(context);
return;
}
}
// Close the active view.
WorkspaceView* view = workspace->getActiveView();
workspace->removeView(view);
delete view;
}
private:
static char* read_authors_txt(const char *filename);
};
class CloseAllFilesCommand : public Command {
public:
CloseAllFilesCommand()
: Command("CloseAllFiles",
"Close All Files",
CmdRecordableFlag)
{
}
Command* clone() const OVERRIDE { return new CloseAllFilesCommand(*this); }
protected:
bool onEnabled(Context* context)
{
return !context->getDocuments().empty();
}
void onExecute(Context* context)
{
while (true) {
if (context->getActiveDocument() != NULL) {
if (!close_active_document(context))
break;
}
else
break;
}
}
};
// Closes the active document, asking to the user to save it if it is
// modified.
static bool close_active_document(Context* context)
{
Document* closedDocument = NULL;
bool save_it;
bool try_again = true;
while (try_again) {
// This flag indicates if we have to sabe the sprite before to destroy it
save_it = false;
{
// The sprite is locked as reader temporaly
const ContextReader reader(context);
const Document* document = reader.document();
closedDocument = const_cast<Document*>(document);
// see if the sprite has changes
while (document->isModified()) {
// ask what want to do the user with the changes in the sprite
int ret = Alert::show("Warning<<Saving changes in:<<%s||&Save||Do&n't Save||&Cancel",
base::get_file_name(document->getFilename()).c_str());
if (ret == 1) {
// "save": save the changes
save_it = true;
break;
}
else if (ret != 2) {
// "cancel" or "ESC" */
return false; // we back doing nothing
}
else {
// "discard"
break;
}
}
}
// Does we need to save the sprite?
if (save_it) {
Command* save_command =
CommandsModule::instance()->getCommandByName(CommandId::SaveFile);
context->executeCommand(save_command);
try_again = true;
}
else
try_again = false;
}
// Destroy the sprite (locking it as writer)
{
DocumentDestroyer document(context, closedDocument);
StatusBar::instance()
->setStatusText(0, "Sprite '%s' closed.",
base::get_file_name(document->getFilename()).c_str());
document.destroyDocument();
}
return true;
}
Command* CommandFactory::createCloseFileCommand()
{
return new CloseFileCommand;
}
Command* CommandFactory::createCloseAllFilesCommand()
{
return new CloseAllFilesCommand;
}
} // namespace app