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								/* Aseprite
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								 * Copyright (C) 2001-2013  David Capello
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software
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								 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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								 */
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								#ifdef HAVE_CONFIG_H
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								#include "config.h"
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								#endif
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								#include "app/context_flags.h"
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								#include "app/context.h"
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								#include "app/document.h"
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								#include "app/document_location.h"
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								#include "raster/cel.h"
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								#include "raster/layer.h"
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								#include "raster/sprite.h"
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								#include "raster/stock.h"
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								namespace app {
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								ContextFlags::ContextFlags()
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								{
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								  m_flags = 0;
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								}
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								void ContextFlags::update(Context* context)
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								{
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								  DocumentLocation location = context->getActiveLocation();
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								  Document* document = location.document();
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								  m_flags = 0;
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								  if (document) {
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								    m_flags |= HasActiveDocument;
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								    if (document->lock(Document::ReadLock)) {
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								      m_flags |= ActiveDocumentIsReadable;
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								      if (document->isMaskVisible())
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								        m_flags |= HasVisibleMask;
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								      Sprite* sprite = location.sprite();
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								      if (sprite) {
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								        m_flags |= HasActiveSprite;
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								        if (sprite->getBackgroundLayer())
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								          m_flags |= HasBackgroundLayer;
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								        Layer* layer = location.layer();
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								        if (layer) {
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								          m_flags |= HasActiveLayer;
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								          if (layer->isBackground())
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								            m_flags |= ActiveLayerIsBackground;
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								          if (layer->isReadable())
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								            m_flags |= ActiveLayerIsReadable;
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								          if (layer->isWritable())
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								            m_flags |= ActiveLayerIsWritable;
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								          if (layer->isImage()) {
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								            m_flags |= ActiveLayerIsImage;
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								            Cel* cel = static_cast<LayerImage*>(layer)->getCel(location.frame());
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								            if (cel) {
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								              m_flags |= HasActiveCel;
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								              if (sprite->getStock()->getImage(cel->getImage()))
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								                m_flags |= HasActiveImage;
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								            }
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								          }
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								        }
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								      }
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								      if (document->lockToWrite())
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								        m_flags |= ActiveDocumentIsWritable;
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								      document->unlock();
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								    }
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								  }
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								}
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								} // namespace app
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