aseprite/src/app/modules/gui.cpp

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/* Aseprite
* Copyright (C) 2001-2014 David Capello
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*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
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#include "config.h"
#endif
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#include "app/app.h"
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/commands/params.h"
#include "app/console.h"
#include "app/ini_file.h"
#include "app/modules/editors.h"
#include "app/modules/gfx.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/settings/settings.h"
#include "app/tools/ink.h"
#include "app/tools/tool_box.h"
#include "app/ui/editor/editor.h"
#include "app/ui/main_menu_bar.h"
#include "app/ui/main_menu_bar.h"
#include "app/ui/main_window.h"
#include "app/ui/skin/button_icon_impl.h"
#include "app/ui/skin/skin_property.h"
#include "app/ui/skin/skin_theme.h"
#include "app/ui/status_bar.h"
#include "app/ui/toolbar.h"
#include "app/ui_context.h"
#include "base/memory.h"
#include "base/shared_ptr.h"
#include "base/unique_ptr.h"
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#include "raster/sprite.h"
#include "she/clipboard.h"
#include "she/display.h"
#include "she/error.h"
#include "she/surface.h"
#include "she/system.h"
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#include "ui/intern.h"
#include "ui/ui.h"
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#include <algorithm>
#include <allegro.h>
#include <allegro/internal/aintern.h>
#include <list>
#include <vector>
#ifdef ALLEGRO_WINDOWS
#include <winalleg.h>
#endif
#define SPRITEDITOR_ACTION_COPYSELECTION "CopySelection"
#define SPRITEDITOR_ACTION_SNAPTOGRID "SnapToGrid"
#define SPRITEDITOR_ACTION_ANGLESNAP "AngleSnap"
#define SPRITEDITOR_ACTION_MAINTAINASPECTRATIO "MaintainAspectRatio"
#define SPRITEDITOR_ACTION_LOCKAXIS "LockAxis"
namespace app {
using namespace gfx;
using namespace ui;
using namespace app::skin;
static struct {
int width;
int height;
int scale;
} try_resolutions[] = { { 1024, 768, 2 },
{ 800, 600, 2 },
{ 640, 480, 2 },
{ 320, 240, 1 },
{ 320, 200, 1 },
{ 0, 0, 0 } };
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static int try_depths[] = { 32, 24, 16, 15 };
//////////////////////////////////////////////////////////////////////
enum ShortcutType { Shortcut_ExecuteCommand,
Shortcut_ChangeTool,
Shortcut_EditorQuicktool,
Shortcut_SpriteEditor };
struct Shortcut {
Accelerator* accel;
ShortcutType type;
union {
Command* command;
tools::Tool* tool;
char* action;
};
Params* params;
Shortcut(ShortcutType type);
~Shortcut();
void add_shortcut(const char* shortcut_string);
bool is_pressed(Message* msg);
bool is_pressed_from_key_array();
};
static Shortcut* get_keyboard_shortcut_for_command(const char* command_name, Params* params);
static Shortcut* get_keyboard_shortcut_for_tool(tools::Tool* tool);
static Shortcut* get_keyboard_shortcut_for_quicktool(tools::Tool* tool);
static Shortcut* get_keyboard_shortcut_for_spriteeditor(const char* action_name);
//////////////////////////////////////////////////////////////////////
class CustomizedGuiManager : public Manager
, public LayoutIO
{
protected:
bool onProcessMessage(Message* msg) OVERRIDE;
LayoutIO* onGetLayoutIO() OVERRIDE { return this; }
// LayoutIO implementation
std::string loadLayout(Widget* widget) OVERRIDE;
void saveLayout(Widget* widget, const std::string& str) OVERRIDE;
};
static she::Display* main_display = NULL;
static she::Clipboard* main_clipboard = NULL;
static CustomizedGuiManager* manager = NULL;
static Theme* ase_theme = NULL;
static std::vector<Shortcut*>* shortcuts = NULL;
static volatile int restored_width = 0;
static volatile int restored_height = 0;
// Default GUI screen configuration
static int screen_scaling;
static void reload_default_font();
// Load & save graphics configuration
static void load_gui_config(int& w, int& h, bool& maximized);
static void save_gui_config();
static bool button_with_icon_msg_proc(Widget* widget, Message* msg);
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// Initializes GUI.
int init_module_gui()
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{
int c, w, h, min_possible_dsk_res = 0;
bool maximized;
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shortcuts = new std::vector<Shortcut*>;
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// Set the graphics mode...
load_gui_config(w, h, maximized);
try {
main_display = she::instance()->createDisplay(w, h, screen_scaling);
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}
catch (const she::DisplayCreationException&) {
for (c=min_possible_dsk_res; try_resolutions[c].width; ++c) {
try {
main_display =
she::instance()->createDisplay(try_resolutions[c].width,
try_resolutions[c].height,
try_resolutions[c].scale);
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screen_scaling = try_resolutions[c].scale;
break;
}
catch (const she::DisplayCreationException&) {
// Ignore
}
}
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}
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if (!main_display) {
she::error_message("Unable to create a user-interface display.\n");
return -1;
}
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main_clipboard = she::instance()->createClipboard();
// Create the default-manager
manager = new CustomizedGuiManager();
manager->setDisplay(main_display);
manager->setClipboard(main_clipboard);
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// Setup the GUI theme for all widgets
CurrentTheme::set(ase_theme = new SkinTheme());
if (maximized)
main_display->maximize();
// Configure ji_screen
gui_setup_screen(true);
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// Set graphics options for next time
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save_gui_config();
return 0;
}
void exit_module_gui()
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{
save_gui_config();
// destroy shortcuts
ASSERT(shortcuts != NULL);
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
delete shortcut;
}
delete shortcuts;
shortcuts = NULL;
delete manager;
// Now we can destroy theme
CurrentTheme::set(NULL);
delete ase_theme;
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remove_keyboard();
remove_mouse();
main_clipboard->dispose();
main_display->dispose();
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}
static void load_gui_config(int& w, int& h, bool& maximized)
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{
w = get_config_int("GfxMode", "Width", 0);
h = get_config_int("GfxMode", "Height", 0);
screen_scaling = get_config_int("GfxMode", "ScreenScale", 2);
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screen_scaling = MID(1, screen_scaling, 4);
maximized = get_config_bool("GfxMode", "Maximized", false);
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}
static void save_gui_config()
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{
she::Display* display = Manager::getDefault()->getDisplay();
if (display) {
set_config_bool("GfxMode", "Maximized", display->isMaximized());
set_config_int("GfxMode", "Width", display->originalWidth());
set_config_int("GfxMode", "Height", display->originalHeight());
set_config_int("GfxMode", "Depth", bitmap_color_depth(screen));
}
set_config_int("GfxMode", "ScreenScale", screen_scaling);
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}
int get_screen_scaling()
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{
return screen_scaling;
}
void set_screen_scaling(int scaling)
{
screen_scaling = scaling;
}
void update_screen_for_document(Document* document)
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{
// Without document.
if (!document) {
// Well, change to the default palette.
if (set_current_palette(NULL, false)) {
// If the palette changes, refresh the whole screen.
Manager::getDefault()->invalidate();
}
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}
// With a document.
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else {
document->notifyGeneralUpdate();
// Update the tabs (maybe the modified status has been changed).
app_rebuild_documents_tabs();
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}
}
void gui_run()
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{
manager->run();
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}
void gui_feedback()
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{
Manager* manager = Manager::getDefault();
OverlayManager* overlays = OverlayManager::instance();
ui::UpdateCursorOverlay();
// Avoid updating a non-dirty screen over and over again.
#if 0 // TODO It doesn't work yet
if (!dirty_display_flag)
return;
#endif
// Draw overlays.
overlays->captureOverlappedAreas();
overlays->drawOverlays();
if (!manager->getDisplay()->flip()) {
// In case that the display was resized.
gui_setup_screen(false);
App::instance()->getMainWindow()->remapWindow();
manager->invalidate();
}
else
overlays->restoreOverlappedAreas();
dirty_display_flag = false;
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}
// Sets the ji_screen variable. This routine should be called
// everytime you changes the graphics mode.
void gui_setup_screen(bool reload_font)
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{
bool regen = false;
bool reinit = false;
main_display->setScale(screen_scaling);
ui::set_display(main_display);
// Update guiscale factor
int old_guiscale = jguiscale();
CurrentTheme::get()->guiscale = (screen_scaling == 1 &&
JI_SCREEN_W > 512 &&
JI_SCREEN_H > 256) ? 2: 1;
// If the guiscale have changed
if (old_guiscale != jguiscale()) {
reload_font = true;
regen = true;
}
if (reload_font) {
reload_default_font();
reinit = true;
}
// Regenerate the theme
if (regen) {
CurrentTheme::get()->regenerate();
reinit = true;
}
if (reinit)
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reinitThemeForAllWidgets();
// Set the configuration
save_gui_config();
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}
static void reload_default_font()
{
Theme* theme = CurrentTheme::get();
SkinTheme* skin_theme = static_cast<SkinTheme*>(theme);
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// Reload theme fonts
skin_theme->reload_fonts();
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// Set all widgets fonts
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setFontOfAllWidgets(theme->default_font);
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}
void load_window_pos(Widget* window, const char *section)
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{
// Default position
Rect orig_pos = window->getBounds();
Rect pos = orig_pos;
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// Load configurated position
pos = get_config_rect(section, "WindowPos", pos);
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pos.w = MID(orig_pos.w, pos.w, JI_SCREEN_W);
pos.h = MID(orig_pos.h, pos.h, JI_SCREEN_H);
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pos.setOrigin(Point(MID(0, pos.x, JI_SCREEN_W-pos.w),
MID(0, pos.y, JI_SCREEN_H-pos.h)));
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window->setBounds(pos);
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}
void save_window_pos(Widget* window, const char *section)
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{
set_config_rect(section, "WindowPos", window->getBounds());
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}
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Widget* setup_mini_font(Widget* widget)
{
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widget->setFont(((SkinTheme*)widget->getTheme())->getMiniFont());
return widget;
}
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Widget* setup_mini_look(Widget* widget)
{
return setup_look(widget, MiniLook);
}
Widget* setup_look(Widget* widget, LookType lookType)
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{
SkinPropertyPtr skinProp = get_skin_property(widget);
skinProp->setLook(lookType);
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return widget;
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}
void setup_bevels(Widget* widget, int b1, int b2, int b3, int b4)
{
SkinPropertyPtr skinProp = get_skin_property(widget);
skinProp->setUpperLeft(b1);
skinProp->setUpperRight(b2);
skinProp->setLowerLeft(b3);
skinProp->setLowerRight(b4);
}
// Sets the IconInterface pointer interface of the button to show the
// specified set of icons. Each icon is a part of the SkinTheme.
void set_gfxicon_to_button(ButtonBase* button,
int normal_part_id,
int selected_part_id,
int disabled_part_id, int icon_align)
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{
ButtonIconImpl* buttonIcon =
new ButtonIconImpl(static_cast<SkinTheme*>(button->getTheme()),
normal_part_id,
selected_part_id,
disabled_part_id,
icon_align);
button->setIconInterface(buttonIcon);
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}
//////////////////////////////////////////////////////////////////////
// Button style (convert radio or check buttons and draw it like
// normal buttons)
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CheckBox* check_button_new(const char *text, int b1, int b2, int b3, int b4)
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{
CheckBox* widget = new CheckBox(text, kButtonWidget);
widget->setAlign(JI_CENTER | JI_MIDDLE);
setup_mini_look(widget);
setup_bevels(widget, b1, b2, b3, b4);
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return widget;
}
//////////////////////////////////////////////////////////////////////
// Keyboard shortcuts
//////////////////////////////////////////////////////////////////////
Accelerator* add_keyboard_shortcut_to_execute_command(const char* shortcut_string, const char* command_name, Params* params)
{
Shortcut* shortcut = get_keyboard_shortcut_for_command(command_name, params);
if (!shortcut) {
shortcut = new Shortcut(Shortcut_ExecuteCommand);
shortcut->command = CommandsModule::instance()->getCommandByName(command_name);
shortcut->params = params ? params->clone(): new Params;
shortcuts->push_back(shortcut);
}
shortcut->add_shortcut(shortcut_string);
return shortcut->accel;
}
Accelerator* add_keyboard_shortcut_to_change_tool(const char* shortcut_string, tools::Tool* tool)
{
Shortcut* shortcut = get_keyboard_shortcut_for_tool(tool);
if (!shortcut) {
shortcut = new Shortcut(Shortcut_ChangeTool);
shortcut->tool = tool;
shortcuts->push_back(shortcut);
}
shortcut->add_shortcut(shortcut_string);
return shortcut->accel;
}
Accelerator* add_keyboard_shortcut_to_quicktool(const char* shortcut_string, tools::Tool* tool)
{
Shortcut* shortcut = get_keyboard_shortcut_for_quicktool(tool);
if (!shortcut) {
shortcut = new Shortcut(Shortcut_EditorQuicktool);
shortcut->tool = tool;
shortcuts->push_back(shortcut);
}
shortcut->add_shortcut(shortcut_string);
return shortcut->accel;
}
Accelerator* add_keyboard_shortcut_to_spriteeditor(const char* shortcut_string, const char* action_name)
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(action_name);
if (!shortcut) {
shortcut = new Shortcut(Shortcut_SpriteEditor);
shortcut->action = base_strdup(action_name);
shortcuts->push_back(shortcut);
}
shortcut->add_shortcut(shortcut_string);
return shortcut->accel;
}
bool get_command_from_key_message(Message* msg, Command** command, Params** params)
{
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->type == Shortcut_ExecuteCommand && shortcut->is_pressed(msg)) {
if (command) *command = shortcut->command;
if (params) *params = shortcut->params;
return true;
}
}
return false;
}
Accelerator* get_accel_to_execute_command(const char* command_name, Params* params)
{
Shortcut* shortcut = get_keyboard_shortcut_for_command(command_name, params);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_change_tool(tools::Tool* tool)
{
Shortcut* shortcut = get_keyboard_shortcut_for_tool(tool);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_copy_selection()
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_COPYSELECTION);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_snap_to_grid()
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_SNAPTOGRID);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_angle_snap()
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_ANGLESNAP);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_maintain_aspect_ratio()
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_MAINTAINASPECTRATIO);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
Accelerator* get_accel_to_lock_axis()
{
Shortcut* shortcut = get_keyboard_shortcut_for_spriteeditor(SPRITEDITOR_ACTION_LOCKAXIS);
if (shortcut)
return shortcut->accel;
else
return NULL;
}
tools::Tool* get_selected_quicktool(tools::Tool* currentTool)
{
if (currentTool && currentTool->getInk(0)->isSelection()) {
Accelerator* copyselection_accel = get_accel_to_copy_selection();
if (copyselection_accel && copyselection_accel->checkFromAllegroKeyArray())
return NULL;
}
tools::ToolBox* toolbox = App::instance()->getToolBox();
// Iterate over all tools
for (tools::ToolIterator it = toolbox->begin(); it != toolbox->end(); ++it) {
Shortcut* shortcut = get_keyboard_shortcut_for_quicktool(*it);
// Collect all tools with the pressed keyboard-shortcut
if (shortcut && shortcut->is_pressed_from_key_array()) {
return *it;
}
}
return NULL;
}
Shortcut::Shortcut(ShortcutType type)
{
this->type = type;
this->accel = new Accelerator;
this->command = NULL;
this->tool = NULL;
this->params = NULL;
}
Shortcut::~Shortcut()
{
delete params;
if (type == Shortcut_SpriteEditor)
base_free(action);
delete accel;
}
void Shortcut::add_shortcut(const char* shortcut_string)
{
char buf[256];
usprintf(buf, "<%s>", shortcut_string);
this->accel->addKeysFromString(buf);
}
bool Shortcut::is_pressed(Message* msg)
{
if (accel) {
return accel->check(msg->keyModifiers(),
static_cast<KeyMessage*>(msg)->scancode(),
static_cast<KeyMessage*>(msg)->unicodeChar());
}
return false;
}
bool Shortcut::is_pressed_from_key_array()
{
if (accel) {
return accel->checkFromAllegroKeyArray();
}
return false;
}
static Shortcut* get_keyboard_shortcut_for_command(const char* command_name, Params* params)
{
Command* command = CommandsModule::instance()->getCommandByName(command_name);
if (!command)
return NULL;
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->type == Shortcut_ExecuteCommand &&
shortcut->command == command &&
((!params && shortcut->params->empty()) ||
(params && *shortcut->params == *params))) {
return shortcut;
}
}
return NULL;
}
static Shortcut* get_keyboard_shortcut_for_tool(tools::Tool* tool)
{
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->type == Shortcut_ChangeTool &&
shortcut->tool == tool) {
return shortcut;
}
}
return NULL;
}
static Shortcut* get_keyboard_shortcut_for_quicktool(tools::Tool* tool)
{
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->type == Shortcut_EditorQuicktool &&
shortcut->tool == tool) {
return shortcut;
}
}
return NULL;
}
static Shortcut* get_keyboard_shortcut_for_spriteeditor(const char* action_name)
{
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->type == Shortcut_SpriteEditor &&
strcmp(shortcut->action, action_name) == 0) {
return shortcut;
}
}
return NULL;
}
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// Manager event handler.
bool CustomizedGuiManager::onProcessMessage(Message* msg)
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{
switch (msg->type()) {
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case kCloseAppMessage:
{
// Execute the "Exit" command.
Command* command = CommandsModule::instance()->getCommandByName(CommandId::Exit);
UIContext::instance()->executeCommand(command);
}
break;
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case kDropFilesMessage:
{
// If the main window is not the current foreground one. We
// discard the drop-files event.
if (getForegroundWindow() != App::instance()->getMainWindow())
break;
const DropFilesMessage::Files& files = static_cast<DropFilesMessage*>(msg)->files();
// Open all files
Command* cmd_open_file =
CommandsModule::instance()->getCommandByName(CommandId::OpenFile);
Params params;
for (DropFilesMessage::Files::const_iterator
it = files.begin(); it != files.end(); ++it) {
params.set("filename", it->c_str());
UIContext::instance()->executeCommand(cmd_open_file, &params);
}
}
break;
case kQueueProcessingMessage:
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gui_feedback();
break;
case kKeyDownMessage: {
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Window* toplevel_window = getTopWindow();
// If there is a foreground window as top level...
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if (toplevel_window &&
toplevel_window != App::instance()->getMainWindow() &&
toplevel_window->isForeground()) {
// We just do not process keyboard shortcuts for menus and tools
break;
}
for (std::vector<Shortcut*>::iterator
it = shortcuts->begin(); it != shortcuts->end(); ++it) {
Shortcut* shortcut = *it;
if (shortcut->is_pressed(msg)) {
// Cancel menu-bar loops (to close any popup menu)
App::instance()->getMainWindow()->getMenuBar()->cancelMenuLoop();
switch (shortcut->type) {
case Shortcut_ChangeTool: {
tools::Tool* current_tool = UIContext::instance()->getSettings()->getCurrentTool();
tools::Tool* select_this_tool = shortcut->tool;
tools::ToolBox* toolbox = App::instance()->getToolBox();
std::vector<tools::Tool*> possibles;
// Iterate over all tools
for (tools::ToolIterator it = toolbox->begin(); it != toolbox->end(); ++it) {
Shortcut* shortcut = get_keyboard_shortcut_for_tool(*it);
// Collect all tools with the pressed keyboard-shortcut
if (shortcut && shortcut->is_pressed(msg))
possibles.push_back(*it);
}
if (possibles.size() >= 2) {
bool done = false;
for (size_t i=0; i<possibles.size(); ++i) {
if (possibles[i] != current_tool &&
ToolBar::instance()->isToolVisible(possibles[i])) {
select_this_tool = possibles[i];
done = true;
break;
}
}
if (!done) {
for (size_t i=0; i<possibles.size(); ++i) {
// If one of the possibilities is the current tool
if (possibles[i] == current_tool) {
// We select the next tool in the possibilities
select_this_tool = possibles[(i+1) % possibles.size()];
break;
}
}
}
}
ToolBar::instance()->selectTool(select_this_tool);
return true;
}
case Shortcut_ExecuteCommand: {
Command* command = shortcut->command;
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// Commands are executed only when the main window is
// the current window running at foreground.
UI_FOREACH_WIDGET(getChildren(), it) {
Window* child = static_cast<Window*>(*it);
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// There are a foreground window executing?
if (child->isForeground()) {
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break;
}
// Is it the desktop and the top-window=
else if (child->isDesktop() && child == App::instance()->getMainWindow()) {
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// OK, so we can execute the command represented
// by the pressed-key in the message...
UIContext::instance()->executeCommand(command, shortcut->params);
return true;
}
}
break;
}
case Shortcut_EditorQuicktool: {
// Do nothing, it is used in the editor through the
// get_selected_quicktool() function.
break;
}
}
break;
}
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}
break;
}
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}
return Manager::onProcessMessage(msg);
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}
std::string CustomizedGuiManager::loadLayout(Widget* widget)
{
if (widget->getRoot() == NULL)
return "";
std::string rootId = widget->getRoot()->getId();
std::string widgetId = widget->getId();
return get_config_string(("layout:"+rootId).c_str(), widgetId.c_str(), "");
}
void CustomizedGuiManager::saveLayout(Widget* widget, const std::string& str)
{
if (widget->getRoot() == NULL)
return;
std::string rootId = widget->getRoot()->getId();
std::string widgetId = widget->getId();
set_config_string(("layout:"+rootId).c_str(), widgetId.c_str(), str.c_str());
}
} // namespace app