mirror of https://github.com/aseprite/aseprite.git
116 lines
3.2 KiB
C
116 lines
3.2 KiB
C
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// Aseprite Document Library
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// Copyright (c) 2001-2014 David Capello
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//
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// This file is released under the terms of the MIT license.
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// Read LICENSE.txt for more information.
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#ifndef DOC_MASK_H_INCLUDED
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#define DOC_MASK_H_INCLUDED
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#pragma once
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#include "gfx/rect.h"
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#include "doc/image.h"
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#include "doc/object.h"
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#include "doc/primitives.h"
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#include <string>
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namespace doc {
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// Represents the selection (selected pixels, 0/1, 0=non-selected, 1=selected)
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class Mask : public Object {
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public:
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Mask();
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Mask(const Mask& mask);
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Mask(int x, int y, Image* bitmap);
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virtual ~Mask();
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int getMemSize() const;
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void setName(const char *name);
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const std::string& name() const { return m_name; }
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const Image* bitmap() const { return m_bitmap; }
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Image* bitmap() { return m_bitmap; }
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// Returns true if the mask is completely empty (i.e. nothing
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// selected)
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bool isEmpty() const {
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return (!m_bitmap ? true: false);
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}
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// Returns true if the point is inside the mask
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bool containsPoint(int u, int v) const {
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return (m_bitmap &&
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u >= m_bounds.x && u < m_bounds.x+m_bounds.w &&
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v >= m_bounds.y && v < m_bounds.y+m_bounds.h &&
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get_pixel(m_bitmap, u-m_bounds.x, v-m_bounds.y));
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}
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const gfx::Rect& bounds() const { return m_bounds; }
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void setOrigin(int x, int y) {
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m_bounds.x = x;
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m_bounds.y = y;
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}
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// These functions can be used to disable the automatic call to
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// "shrink" method (so you can do a lot of modifications without
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// lossing time shrinking the mask in each little operation).
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void freeze();
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void unfreeze();
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// Returns true if the mask is frozen (See freeze/unfreeze functions).
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bool isFrozen() const { return m_freeze_count > 0; }
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// Returns true if the mask is a rectangular region.
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bool isRectangular() const;
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// Clears the mask.
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void clear();
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// Copies the data from the given mask.
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void copyFrom(const Mask* sourceMask);
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// Replace the whole mask with the given region.
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void replace(int x, int y, int w, int h);
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void replace(const gfx::Rect& bounds);
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// Inverts the mask.
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void invert();
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// Adds the specified rectangle in the mask/selection
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void add(int x, int y, int w, int h);
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void add(const gfx::Rect& bounds);
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void subtract(int x, int y, int w, int h);
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void subtract(const gfx::Rect& bounds);
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void intersect(int x, int y, int w, int h);
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void intersect(const gfx::Rect& bounds);
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void byColor(const Image* image, int color, int fuzziness);
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void crop(const Image* image);
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// Reserves a rectangle to draw onto the bitmap (you should call
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// shrink after you draw in the bitmap)
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void reserve(int x, int y, int w, int h);
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// Shrinks all sides of the mask to the minimum possible looking at
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// empty pixels in the bitmap
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void shrink();
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// Displaces the mask bounds origin point.
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void offsetOrigin(int dx, int dy);
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private:
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void initialize();
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int m_freeze_count;
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std::string m_name; // Mask name
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gfx::Rect m_bounds; // Region bounds
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Image* m_bitmap; // Bitmapped image mask
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};
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} // namespace doc
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#endif
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