aseprite/src/app/script/values.cpp

176 lines
4.5 KiB
C++
Raw Normal View History

2019-04-25 08:14:20 +08:00
// Aseprite
// Copyright (C) 2019 Igara Studio S.A.
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/script/values.h"
#include "app/pref/preferences.h"
#include "app/script/engine.h"
#include "app/script/luacpp.h"
namespace app {
namespace script {
// TODO this is similar to app::Param<> specializations::fromLua() specializations
// ----------------------------------------------------------------------
// bool
template<>
void push_value_to_lua(lua_State* L, const bool& value) {
lua_pushboolean(L, value);
}
template<>
bool get_value_from_lua(lua_State* L, int index) {
return lua_toboolean(L, index);
}
// ----------------------------------------------------------------------
// int
template<>
void push_value_to_lua(lua_State* L, const int& value) {
lua_pushinteger(L, value);
}
template<>
int get_value_from_lua(lua_State* L, int index) {
return lua_tointeger(L, index);
}
// ----------------------------------------------------------------------
// double
template<>
void push_value_to_lua(lua_State* L, const double& value) {
lua_pushnumber(L, value);
}
template<>
double get_value_from_lua(lua_State* L, int index) {
return lua_tonumber(L, index);
}
// ----------------------------------------------------------------------
// std::string
template<>
void push_value_to_lua(lua_State* L, const std::string& value) {
lua_pushstring(L, value.c_str());
}
template<>
std::string get_value_from_lua(lua_State* L, int index) {
if (const char* v = lua_tostring(L, index))
return std::string(v);
else
return std::string();
}
// ----------------------------------------------------------------------
// Color
template<>
void push_value_to_lua(lua_State* L, const app::Color& value) {
push_obj(L, value);
}
template<>
app::Color get_value_from_lua(lua_State* L, int index) {
return convert_args_into_color(L, index);
}
// ----------------------------------------------------------------------
// Point
template<>
void push_value_to_lua(lua_State* L, const gfx::Point& value) {
push_obj(L, value);
}
template<>
gfx::Point get_value_from_lua(lua_State* L, int index) {
return convert_args_into_point(L, index);
}
// ----------------------------------------------------------------------
// Size
template<>
void push_value_to_lua(lua_State* L, const gfx::Size& value) {
push_obj(L, value);
}
template<>
gfx::Size get_value_from_lua(lua_State* L, int index) {
return convert_args_into_size(L, index);
}
// ----------------------------------------------------------------------
// Rect
template<>
void push_value_to_lua(lua_State* L, const gfx::Rect& value) {
push_obj(L, value);
}
template<>
gfx::Rect get_value_from_lua(lua_State* L, int index) {
return convert_args_into_rect(L, index);
}
// ----------------------------------------------------------------------
// enums
#define FOR_ENUM(T) \
template<> \
void push_value_to_lua(lua_State* L, const T& value) { \
lua_pushinteger(L, static_cast<int>(value)); \
} \
\
template<> \
T get_value_from_lua(lua_State* L, int index) { \
return static_cast<T>(lua_tointeger(L, index)); \
}
FOR_ENUM(app::CelsTarget)
FOR_ENUM(app::ColorBar::ColorSelector)
FOR_ENUM(app::SpriteSheetDataFormat)
2019-04-25 08:14:20 +08:00
FOR_ENUM(app::SpriteSheetType)
FOR_ENUM(app::gen::BgType)
FOR_ENUM(app::gen::BrushPreview)
FOR_ENUM(app::gen::BrushType)
FOR_ENUM(app::gen::ColorProfileBehavior)
FOR_ENUM(app::gen::EyedropperChannel)
FOR_ENUM(app::gen::EyedropperSample)
FOR_ENUM(app::gen::FillReferTo)
FOR_ENUM(app::gen::HueSaturationMode)
FOR_ENUM(app::gen::OnionskinType)
FOR_ENUM(app::gen::PaintingCursorType)
FOR_ENUM(app::gen::PivotPosition)
FOR_ENUM(app::gen::PixelConnectivity)
2019-04-25 08:14:20 +08:00
FOR_ENUM(app::gen::RightClickMode)
FOR_ENUM(app::gen::SelectionMode)
FOR_ENUM(app::gen::StopAtGrid)
FOR_ENUM(app::gen::SymmetryMode)
FOR_ENUM(app::gen::TimelinePosition)
FOR_ENUM(app::gen::WindowColorProfile)
2019-04-25 08:14:20 +08:00
FOR_ENUM(app::tools::FreehandAlgorithm)
FOR_ENUM(app::tools::InkType)
FOR_ENUM(app::tools::RotationAlgorithm)
FOR_ENUM(doc::AniDir)
FOR_ENUM(doc::BrushPattern)
FOR_ENUM(doc::ColorMode)
FOR_ENUM(filters::TiledMode)
FOR_ENUM(render::OnionskinPosition)
} // namespace script
} // namespace app