aseprite/src/app/ui/editor/moving_pixels_state.cpp

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/* Aseprite
2013-01-27 23:13:13 +08:00
* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/ui/editor/moving_pixels_state.h"
#include "app/app.h"
#include "app/color_utils.h"
#include "app/commands/cmd_flip.h"
#include "app/commands/command.h"
#include "app/commands/commands.h"
#include "app/modules/gui.h"
#include "app/settings/settings.h"
#include "app/tools/ink.h"
#include "app/tools/tool.h"
#include "app/ui/editor/editor.h"
#include "app/ui/editor/editor_customization_delegate.h"
#include "app/ui/editor/pixels_movement.h"
#include "app/ui/editor/standby_state.h"
#include "app/ui/editor/transform_handles.h"
#include "app/ui/status_bar.h"
#include "app/ui_context.h"
#include "app/util/clipboard.h"
#include "base/unique_ptr.h"
#include "gfx/rect.h"
#include "raster/algorithm/flip_image.h"
#include "raster/mask.h"
#include "raster/sprite.h"
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#include "ui/manager.h"
#include "ui/message.h"
#include "ui/system.h"
#include "ui/view.h"
#include <allegro.h>
namespace app {
using namespace ui;
MovingPixelsState::MovingPixelsState(Editor* editor, MouseMessage* msg, PixelsMovementPtr pixelsMovement, HandleType handle)
: m_currentEditor(editor)
, m_discarded(false)
{
// MovingPixelsState needs a selection tool to avoid problems
// sharing the extra cel between the drawing cursor preview and the
// pixels movement/transformation preview.
//ASSERT(!editor->getCurrentEditorTool()->getInk(0)->isSelection());
UIContext* context = UIContext::instance();
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
m_pixelsMovement = pixelsMovement;
if (handle != NoHandle) {
int u, v;
editor->screenToEditor(msg->position().x, msg->position().y, &u, &v);
m_pixelsMovement->catchImage(u, v, handle);
editor->captureMouse();
}
// Setup mask color
setTransparentColor(context->settings()->selection()->getMoveTransparentColor());
// Add this class as:
// - observer of the UI context: so we know if the user wants to
// execute other command, so we can drop pixels.
// - observer of SelectionSettings to be informed of changes to Transparent Color
// changes from Context Bar.
context->addObserver(this);
context->settings()->selection()->addObserver(this);
// Add the current editor as filter for key message of the manager
// so we can catch the Enter key, and avoid to execute the
// PlayAnimation command.
m_currentEditor->getManager()->addMessageFilter(kKeyDownMessage, m_currentEditor);
m_currentEditor->getManager()->addMessageFilter(kKeyUpMessage, m_currentEditor);
}
MovingPixelsState::~MovingPixelsState()
{
UIContext::instance()->removeObserver(this);
UIContext::instance()->settings()->selection()->removeObserver(this);
m_pixelsMovement.reset(NULL);
m_currentEditor->getManager()->removeMessageFilter(kKeyDownMessage, m_currentEditor);
m_currentEditor->getManager()->removeMessageFilter(kKeyUpMessage, m_currentEditor);
}
EditorState::BeforeChangeAction MovingPixelsState::onBeforeChangeState(Editor* editor, EditorState* newState)
{
ASSERT(m_pixelsMovement != NULL);
// If we are changing to another state, we've to drop the image.
if (m_pixelsMovement->isDragging())
m_pixelsMovement->dropImageTemporarily();
// Drop pixels if we are changing to a non-temporary state (a
// temporary state is something like ScrollingState).
if (!newState || !newState->isTemporalState()) {
if (!m_discarded)
m_pixelsMovement->dropImage();
editor->getDocument()->resetTransformation();
m_pixelsMovement.reset(NULL);
editor->releaseMouse();
return DiscardState;
}
else {
editor->releaseMouse();
return KeepState;
}
}
void MovingPixelsState::onCurrentToolChange(Editor* editor)
{
ASSERT(m_pixelsMovement != NULL);
tools::Tool* current_tool = editor->getCurrentEditorTool();
// If the user changed the tool when he/she is moving pixels,
// we have to drop the pixels only if the new tool is not selection...
if (m_pixelsMovement &&
(!current_tool->getInk(0)->isSelection() ||
!current_tool->getInk(1)->isSelection())) {
// We have to drop pixels
dropPixels(editor);
}
}
bool MovingPixelsState::onMouseDown(Editor* editor, MouseMessage* msg)
{
ASSERT(m_pixelsMovement != NULL);
Decorator* decorator = static_cast<Decorator*>(editor->getDecorator());
Document* document = editor->getDocument();
// Start scroll loop
if (checkForScroll(editor, msg))
return true;
// Transform selected pixels
if (document->isMaskVisible() &&
decorator->getTransformHandles(editor)) {
TransformHandles* transfHandles = decorator->getTransformHandles(editor);
// Get the handle covered by the mouse.
HandleType handle = transfHandles->getHandleAtPoint(editor,
msg->position(),
getTransformation(editor));
if (handle != NoHandle) {
// Re-catch the image
int x, y;
editor->screenToEditor(msg->position().x, msg->position().y, &x, &y);
m_pixelsMovement->catchImageAgain(x, y, handle);
editor->captureMouse();
return true;
}
}
// Start "moving pixels" loop
if (editor->isInsideSelection() && (msg->left() ||
msg->right())) {
// In case that the user is pressing the copy-selection keyboard shortcut.
EditorCustomizationDelegate* customization = editor->getCustomizationDelegate();
if (customization && customization->isCopySelectionKeyPressed()) {
// Stamp the pixels to create the copy.
m_pixelsMovement->stampImage();
}
// Re-catch the image
int x, y;
editor->screenToEditor(msg->position().x, msg->position().y, &x, &y);
m_pixelsMovement->catchImageAgain(x, y, MoveHandle);
editor->captureMouse();
return true;
}
// End "moving pixels" loop
else {
// Drop pixels (e.g. to start drawing)
dropPixels(editor);
}
// Use StandbyState implementation
return StandbyState::onMouseDown(editor, msg);
}
bool MovingPixelsState::onMouseUp(Editor* editor, MouseMessage* msg)
{
ASSERT(m_pixelsMovement != NULL);
// Drop the image temporarily in this location (where the user releases the mouse)
m_pixelsMovement->dropImageTemporarily();
// Redraw the new pivot location.
editor->invalidate();
editor->releaseMouse();
return true;
}
bool MovingPixelsState::onMouseMove(Editor* editor, MouseMessage* msg)
{
ASSERT(m_pixelsMovement != NULL);
// If there is a button pressed
if (m_pixelsMovement->isDragging()) {
// Infinite scroll
gfx::Point mousePos = editor->controlInfiniteScroll(msg);
// Get the position of the mouse in the sprite
int x, y;
editor->screenToEditor(mousePos.x, mousePos.y, &x, &y);
// Get the customization for the pixels movement (snap to grid, angle snap, etc.).
PixelsMovement::MoveModifier moveModifier = PixelsMovement::NormalMovement;
if (editor->getCustomizationDelegate()->isSnapToGridKeyPressed())
moveModifier |= PixelsMovement::SnapToGridMovement;
if (editor->getCustomizationDelegate()->isAngleSnapKeyPressed())
moveModifier |= PixelsMovement::AngleSnapMovement;
if (editor->getCustomizationDelegate()->isMaintainAspectRatioKeyPressed())
moveModifier |= PixelsMovement::MaintainAspectRatioMovement;
if (editor->getCustomizationDelegate()->isLockAxisKeyPressed())
moveModifier |= PixelsMovement::LockAxisMovement;
// Invalidate handles area.
Decorator* decorator = static_cast<Decorator*>(editor->getDecorator());
TransformHandles* transfHandles = decorator->getTransformHandles(editor);
transfHandles->invalidateHandles(editor, m_pixelsMovement->getTransformation());
// Drag the image to that position
m_pixelsMovement->moveImage(x, y, moveModifier);
editor->updateStatusBar();
return true;
}
// Use StandbyState implementation
return StandbyState::onMouseMove(editor, msg);
}
bool MovingPixelsState::onSetCursor(Editor* editor)
{
ASSERT(m_pixelsMovement != NULL);
// Move selection
if (m_pixelsMovement->isDragging()) {
editor->hideDrawingCursor();
jmouse_set_cursor(kMoveCursor);
return true;
}
// Use StandbyState implementation
return StandbyState::onSetCursor(editor);
}
bool MovingPixelsState::onKeyDown(Editor* editor, KeyMessage* msg)
{
ASSERT(m_pixelsMovement != NULL);
if (msg->scancode() == kKeyEnter || // TODO make this key customizable
msg->scancode() == kKeyEnterPad ||
msg->scancode() == kKeyEsc) {
dropPixels(editor);
// The escape key drop pixels and deselect the mask.
if (msg->scancode() == kKeyEsc) { // TODO make this key customizable
Command* cmd = CommandsModule::instance()->getCommandByName(CommandId::DeselectMask);
UIContext::instance()->executeCommand(cmd);
}
return true;
}
else {
Command* command = NULL;
Params* params = NULL;
if (get_command_from_key_message(msg, &command, &params)) {
// Intercept the "Cut" or "Copy" command to handle them locally
// with the current m_pixelsMovement data.
if (strcmp(command->short_name(), CommandId::Cut) == 0 ||
strcmp(command->short_name(), CommandId::Copy) == 0) {
// Copy the floating image to the clipboard.
{
Document* document = editor->getDocument();
gfx::Point origin;
base::UniquePtr<Image> floatingImage(m_pixelsMovement->getDraggedImageCopy(origin));
clipboard::copy_image(floatingImage.get(),
document->getSprite()->getPalette(editor->getFrame()),
origin);
}
// In case of "Cut" command.
if (strcmp(command->short_name(), CommandId::Cut) == 0) {
// Discard the dragged image.
m_pixelsMovement->discardImage();
m_discarded = true;
// Quit from MovingPixelsState, back to standby.
editor->backToPreviousState();
}
// Return true because we've used the keyboard shortcut.
return true;
}
// Flip Horizontally/Vertically commands are handled manually to
// avoid dropping the floating region of pixels.
else if (strcmp(command->short_name(), CommandId::Flip) == 0) {
if (FlipCommand* flipCommand = dynamic_cast<FlipCommand*>(command)) {
flipCommand->loadParams(params);
m_pixelsMovement->flipImage(flipCommand->getFlipType());
return true;
}
}
}
}
// Use StandbyState implementation
return StandbyState::onKeyDown(editor, msg);
}
bool MovingPixelsState::onKeyUp(Editor* editor, KeyMessage* msg)
{
ASSERT(m_pixelsMovement != NULL);
// Use StandbyState implementation
return StandbyState::onKeyUp(editor, msg);
}
bool MovingPixelsState::onUpdateStatusBar(Editor* editor)
{
ASSERT(m_pixelsMovement != NULL);
const gfx::Transformation& transform(getTransformation(editor));
Document* document = editor->getDocument();
gfx::Size imageSize = m_pixelsMovement->getInitialImageSize();
StatusBar::instance()->setStatusText
(100, "Moving Pixels - Pos %d %d, Size %d %d, Orig: %3d %3d (%.02f%% %.02f%%), Angle %.1f",
transform.bounds().x, transform.bounds().y,
transform.bounds().w, transform.bounds().h,
imageSize.w, imageSize.h,
(double)transform.bounds().w*100.0/imageSize.w,
(double)transform.bounds().h*100.0/imageSize.h,
180.0 * transform.angle() / PI);
return true;
}
// Before executing any command, we drop the pixels (go back to standby).
void MovingPixelsState::onCommandBeforeExecution(Context* context)
{
if (m_pixelsMovement)
dropPixels(m_currentEditor);
}
void MovingPixelsState::onSetMoveTransparentColor(app::Color newColor)
{
app::Color color = UIContext::instance()->settings()->selection()->getMoveTransparentColor();
setTransparentColor(color);
}
void MovingPixelsState::setTransparentColor(const app::Color& color)
{
ASSERT(m_pixelsMovement != NULL);
Layer* layer = m_currentEditor->getLayer();
ASSERT(layer != NULL);
m_pixelsMovement->setMaskColor(color_utils::color_for_layer(color, layer));
}
void MovingPixelsState::dropPixels(Editor* editor)
{
// Just change to default state (StandbyState generally). We'll
// receive an onBeforeChangeState() event after this call.
editor->backToPreviousState();
}
gfx::Transformation MovingPixelsState::getTransformation(Editor* editor)
{
return m_pixelsMovement->getTransformation();
}
} // namespace app