aseprite/src/app/modules/gfx.cpp

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// Aseprite
// Copyright (C) 2018-2025 Igara Studio S.A.
// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.
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#ifdef HAVE_CONFIG_H
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#include "config.h"
#endif
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#include "app/modules/gfx.h"
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#include "app/app.h"
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#include "app/color_spaces.h"
#include "app/color_utils.h"
#include "app/console.h"
#include "app/modules/gui.h"
#include "app/modules/palettes.h"
#include "app/site.h"
#include "app/ui/editor/editor.h"
#include "app/ui/skin/skin_theme.h"
#include "app/util/conversion_to_surface.h"
#include "doc/blend_funcs.h"
#include "doc/image.h"
#include "doc/palette.h"
#include "gfx/color.h"
#include "gfx/point.h"
#include "gfx/rect.h"
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#include "os/surface.h"
#include "os/system.h"
#include "ui/intern.h"
#include "ui/paint.h"
#include "ui/system.h"
#include "ui/theme.h"
#include <algorithm>
namespace app {
using namespace app::skin;
using namespace gfx;
namespace {
void draw_checkered_grid(ui::Graphics* g,
const gfx::Rect& rc,
const gfx::Size& tile,
const gfx::Color c1,
const gfx::Color c2)
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{
if (tile.w < 1 || tile.h < 1)
return;
int x, y, u, v;
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u = 0;
v = 0;
for (y = rc.y; y < rc.y2() - tile.h; y += tile.h) {
for (x = rc.x; x < rc.x2() - tile.w; x += tile.w)
g->fillRect(((u++) & 1) ? c1 : c2, gfx::Rect(x, y, tile.w, tile.h));
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if (x < rc.x2())
g->fillRect(((u++) & 1) ? c1 : c2, gfx::Rect(x, y, rc.x2() - x, tile.h));
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u = (++v);
}
if (y < rc.y2()) {
for (x = rc.x; x < rc.x2() - tile.w; x += tile.w)
g->fillRect(((u++) & 1) ? c1 : c2, gfx::Rect(x, y, tile.w, rc.y2() - y));
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if (x < rc.x2())
g->fillRect(((u++) & 1) ? c1 : c2, gfx::Rect(x, y, rc.x2() - x, rc.y2() - y));
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}
}
} // anonymous namespace
gfx::Color grid_color1()
{
auto editor = Editor::activeEditor();
if (ui::is_ui_thread() && editor)
return color_utils::color_for_ui(editor->docPref().bg.color1());
else
return gfx::rgba(128, 128, 128);
}
gfx::Color grid_color2()
{
auto editor = Editor::activeEditor();
if (ui::is_ui_thread() && editor)
return color_utils::color_for_ui(editor->docPref().bg.color2());
else
return gfx::rgba(192, 192, 192);
}
void draw_checkered_grid(ui::Graphics* g, const gfx::Rect& rc, const gfx::Size& tile)
{
draw_checkered_grid(g, rc, tile, grid_color1(), grid_color2());
}
void draw_checkered_grid(ui::Graphics* g,
const gfx::Rect& rc,
const gfx::Size& tile,
DocumentPreferences& docPref)
{
draw_checkered_grid(g, rc, tile, grid_color1(), grid_color2());
}
void draw_color(ui::Graphics* g,
const Rect& rc,
const app::Color& _color,
const doc::ColorMode colorMode)
{
if (rc.w < 1 || rc.h < 1)
return;
app::Color color = _color;
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const int alpha = color.getAlpha();
if (alpha < 255) {
if (rc.w == rc.h)
draw_checkered_grid(g, rc, gfx::Size(rc.w / 2, rc.h / 2));
else
draw_checkered_grid(g, rc, gfx::Size(rc.w / 4, rc.h / 2));
}
if (alpha > 0) {
if (colorMode == doc::ColorMode::GRAYSCALE) {
color = app::Color::fromGray(color.getGray(), color.getAlpha());
}
// The color is in the current sprite color space.
ui::Paint paint;
paint.color(color_utils::color_for_ui(color), get_current_color_space(g->display()).get());
if (color.getType() == app::Color::IndexType) {
int index = color.getIndex();
if (index >= 0 && index < get_current_palette()->size()) {
g->drawRect(rc, paint);
}
else {
g->fillRect(gfx::rgba(0, 0, 0), rc);
g->drawLine(gfx::rgba(255, 255, 255),
gfx::Point(rc.x + rc.w - 2, rc.y + 1),
gfx::Point(rc.x + 1, rc.y + rc.h - 2));
}
}
else {
g->drawRect(rc, paint);
}
}
}
void draw_color_button(ui::Graphics* g,
const Rect& rc,
const app::Color& color,
const doc::ColorMode colorMode,
const bool hot,
const bool drag)
{
auto theme = SkinTheme::instance();
ASSERT(theme);
if (!theme)
return;
int scale = ui::guiscale();
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// Draw background (the color)
draw_color(g,
Rect(rc.x + 1 * scale, rc.y + 1 * scale, rc.w - 2 * scale, rc.h - 2 * scale),
color,
colorMode);
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// Draw opaque border
theme->drawRect(g,
rc,
theme->parts.colorbar0()->bitmapNW(),
theme->parts.colorbar0()->bitmapN(),
theme->parts.colorbar1()->bitmapNE(),
theme->parts.colorbar1()->bitmapE(),
theme->parts.colorbar3()->bitmapSE(),
theme->parts.colorbar2()->bitmapS(),
theme->parts.colorbar2()->bitmapSW(),
theme->parts.colorbar0()->bitmapW());
// Draw hot
if (hot) {
theme->drawRect(g,
gfx::Rect(rc.x, rc.y, rc.w, rc.h - 1 - 1 * scale),
theme->parts.colorbarSelection().get());
}
}
void draw_tile(ui::Graphics* g, const Rect& rc, const Site& site, doc::tile_t tile)
{
if (rc.w < 1 || rc.h < 1)
return;
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draw_checkered_grid(g, rc, gfx::Size(rc.w / 2, rc.h / 2));
if (tile == doc::notile)
return;
const doc::Tileset* ts = site.tileset();
if (!ts)
return;
const doc::tile_index ti = doc::tile_geti(tile);
if (ti < 0 || ti >= ts->size())
return;
const doc::ImageRef tileImage = ts->get(ti);
if (!tileImage)
return;
const doc::tile_index tf = doc::tile_getf(tile);
int w = tileImage->width();
int h = tileImage->height();
os::SurfaceRef surface =
os::System::instance()->makeRgbaSurface(w, h, get_current_color_space(g->display()));
convert_image_to_surface(tileImage.get(), get_current_palette(), surface.get(), 0, 0, 0, 0, w, h);
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ui::Paint paint;
paint.blendMode(os::BlendMode::SrcOver);
os::Sampling sampling;
if (w > rc.w && h > rc.h) {
sampling = os::Sampling(os::Sampling::Filter::Linear, os::Sampling::Mipmap::Nearest);
}
gfx::Matrix m;
if (tf & doc::tile_f_dflip) {
gfx::Matrix rot;
rot.setRotate(90.0f);
rot.postConcat(gfx::Matrix::MakeScale(-1.0f, 1.0f));
m.preConcat(rot);
std::swap(w, h);
}
if (tf & doc::tile_f_xflip) {
gfx::Matrix flip;
flip.setScale(-1.0f, 1.0f, w / float(2.0f), 0.0f);
m.postConcat(flip);
}
if (tf & doc::tile_f_yflip) {
gfx::Matrix flip;
flip.setScale(1.0f, -1.0f, 0.0f, h / float(2.0f));
m.postConcat(flip);
}
m.postConcat(gfx::Matrix::MakeScale(float(rc.w) / w, float(rc.h) / h));
// TODO integrate getInternalDeltaX/Y translation in ui::Graphics
m.postConcat(
gfx::Matrix::MakeTrans(rc.x + g->getInternalDeltaX(), rc.y + g->getInternalDeltaY()));
g->save();
g->setMatrix(m);
g->drawRgbaSurface(surface.get(), -g->getInternalDeltaX(), -g->getInternalDeltaY());
g->restore();
}
void draw_tile_button(ui::Graphics* g,
const gfx::Rect& rc,
const Site& site,
doc::tile_t tile,
const bool hot,
const bool drag)
{
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auto theme = SkinTheme::instance();
ASSERT(theme);
if (!theme)
return;
int scale = ui::guiscale();
// Draw background (the tile)
draw_tile(g,
Rect(rc.x + 1 * scale, rc.y + 1 * scale, rc.w - 2 * scale, rc.h - 2 * scale),
site,
tile);
// Draw opaque border
theme->drawRect(g,
rc,
theme->parts.colorbar0()->bitmapNW(),
theme->parts.colorbar0()->bitmapN(),
theme->parts.colorbar1()->bitmapNE(),
theme->parts.colorbar1()->bitmapE(),
theme->parts.colorbar3()->bitmapSE(),
theme->parts.colorbar2()->bitmapS(),
theme->parts.colorbar2()->bitmapSW(),
theme->parts.colorbar0()->bitmapW());
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// Draw hot
if (hot) {
theme->drawRect(g,
gfx::Rect(rc.x, rc.y, rc.w, rc.h - 1 - 1 * scale),
theme->parts.colorbarSelection().get());
}
}
void draw_alpha_slider(ui::Graphics* g, const gfx::Rect& rc, const app::Color& color)
{
const int xmax = std::max(1, rc.w - 1);
const doc::color_t c = (color.getType() != app::Color::MaskType ?
doc::rgba(color.getRed(), color.getGreen(), color.getBlue(), 255) :
0);
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for (int x = 0; x < rc.w; ++x) {
const int a = (255 * x / xmax);
const doc::color_t c1 = doc::rgba_blender_normal(grid_color1(), c, a);
const doc::color_t c2 = doc::rgba_blender_normal(grid_color2(), c, a);
const int mid = rc.h / 2;
const int odd = (x / rc.h) & 1;
g->drawVLine(app::color_utils::color_for_ui(app::Color::fromImage(IMAGE_RGB, odd ? c2 : c1)),
rc.x + x,
rc.y,
mid);
g->drawVLine(app::color_utils::color_for_ui(app::Color::fromImage(IMAGE_RGB, odd ? c1 : c2)),
rc.x + x,
rc.y + mid,
rc.h - mid);
}
}
// TODO this code is exactly the same as draw_alpha_slider() with a ui::Graphics
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void draw_alpha_slider(os::Surface* s, const gfx::Rect& rc, const app::Color& color)
{
const int xmax = std::max(1, rc.w - 1);
const doc::color_t c = (color.getType() != app::Color::MaskType ?
doc::rgba(color.getRed(), color.getGreen(), color.getBlue(), 255) :
0);
os::Paint paint;
for (int x = 0; x < rc.w; ++x) {
const int a = (255 * x / xmax);
const doc::color_t c1 = doc::rgba_blender_normal(grid_color1(), c, a);
const doc::color_t c2 = doc::rgba_blender_normal(grid_color2(), c, a);
const int mid = rc.h / 2;
const int odd = (x / rc.h) & 1;
paint.color(app::color_utils::color_for_ui(app::Color::fromImage(IMAGE_RGB, odd ? c2 : c1)));
s->drawRect(gfx::Rect(rc.x + x, rc.y, 1, mid), paint);
paint.color(app::color_utils::color_for_ui(app::Color::fromImage(IMAGE_RGB, odd ? c1 : c2)));
s->drawRect(gfx::Rect(rc.x + x, rc.y + mid, 1, rc.h - mid), paint);
}
}
} // namespace app