aseprite/src/app/commands/cmd_goto_frame.cpp

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/* Aseprite
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* Copyright (C) 2001-2013 David Capello
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/commands/command.h"
#include "app/commands/params.h"
#include "app/find_widget.h"
#include "app/load_widget.h"
#include "app/modules/editors.h"
#include "app/modules/gui.h"
#include "app/ui/editor/editor.h"
#include "raster/sprite.h"
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#include "ui/window.h"
namespace app {
using namespace ui;
class GotoCommand : public Command {
protected:
GotoCommand(const char* short_name, const char* friendly_name)
: Command(short_name, friendly_name, CmdRecordableFlag) { }
bool onEnabled(Context* context) override {
return (current_editor != NULL);
}
void onExecute(Context* context) override {
ASSERT(current_editor != NULL);
current_editor->setFrame(onGetFrame(current_editor));
}
virtual FrameNumber onGetFrame(Editor* editor) = 0;
};
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class GotoFirstFrameCommand : public GotoCommand {
public:
GotoFirstFrameCommand()
: GotoCommand("GotoFirstFrame",
"Goto First Frame") { }
Command* clone() const override { return new GotoFirstFrameCommand(*this); }
protected:
FrameNumber onGetFrame(Editor* editor) override {
return FrameNumber(0);
}
};
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class GotoPreviousFrameCommand : public GotoCommand {
public:
GotoPreviousFrameCommand()
: GotoCommand("GotoPreviousFrame",
"Goto Previous Frame") { }
Command* clone() const override { return new GotoPreviousFrameCommand(*this); }
protected:
FrameNumber onGetFrame(Editor* editor) override {
FrameNumber frame = editor->frame();
if (frame > FrameNumber(0))
return frame.previous();
else
return editor->sprite()->lastFrame();
}
};
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class GotoNextFrameCommand : public GotoCommand {
public:
GotoNextFrameCommand() : GotoCommand("GotoNextFrame",
"Goto Next Frame") { }
Command* clone() const override { return new GotoNextFrameCommand(*this); }
protected:
FrameNumber onGetFrame(Editor* editor) override {
FrameNumber frame = editor->frame();
if (frame < editor->sprite()->lastFrame())
return frame.next();
else
return FrameNumber(0);
}
};
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class GotoLastFrameCommand : public GotoCommand {
public:
GotoLastFrameCommand() : GotoCommand("GotoLastFrame",
"Goto Last Frame") { }
Command* clone() const override { return new GotoLastFrameCommand(*this); }
protected:
FrameNumber onGetFrame(Editor* editor) override {
return editor->sprite()->lastFrame();
}
};
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class GotoFrameCommand : public GotoCommand {
public:
GotoFrameCommand() : GotoCommand("GotoFrame",
"Goto Frame")
, m_frame(0) { }
Command* clone() const override { return new GotoFrameCommand(*this); }
protected:
void onLoadParams(Params* params) override
{
std::string frame = params->get("frame");
if (!frame.empty()) m_frame = strtol(frame.c_str(), NULL, 10);
else m_frame = 0;
}
FrameNumber onGetFrame(Editor* editor) override {
if (m_frame == 0) {
base::UniquePtr<Window> window(app::load_widget<Window>("goto_frame.xml", "goto_frame"));
Widget* frame = app::find_widget<Widget>(window, "frame");
Widget* ok = app::find_widget<Widget>(window, "ok");
frame->setTextf("%d", editor->frame()+1);
window->openWindowInForeground();
if (window->getKiller() != ok)
return editor->frame();
m_frame = frame->getTextInt();
}
return MID(FrameNumber(0), FrameNumber(m_frame-1), editor->sprite()->lastFrame());
}
private:
// The frame to go. 0 is "show the UI dialog", another value is the
// frame (1 is the first name for the user).
int m_frame;
};
Command* CommandFactory::createGotoFirstFrameCommand()
{
return new GotoFirstFrameCommand;
}
Command* CommandFactory::createGotoPreviousFrameCommand()
{
return new GotoPreviousFrameCommand;
}
Command* CommandFactory::createGotoNextFrameCommand()
{
return new GotoNextFrameCommand;
}
Command* CommandFactory::createGotoLastFrameCommand()
{
return new GotoLastFrameCommand;
}
Command* CommandFactory::createGotoFrameCommand()
{
return new GotoFrameCommand;
}
} // namespace app