mirror of https://github.com/aseprite/aseprite.git
244 lines
6.4 KiB
C++
244 lines
6.4 KiB
C++
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/* Aseprite
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* Copyright (C) 2001-2014 David Capello
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "app/app.h"
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#include "app/commands/command.h"
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#include "app/commands/params.h"
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#include "app/context_access.h"
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#include "app/document_api.h"
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#include "app/document_range.h"
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#include "app/job.h"
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#include "app/modules/gui.h"
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#include "app/ui/color_bar.h"
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#include "app/ui/main_window.h"
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#include "app/ui/timeline.h"
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#include "app/undo_transaction.h"
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#include "app/util/range_utils.h"
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#include "raster/cel.h"
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#include "raster/image.h"
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#include "raster/mask.h"
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#include "raster/sprite.h"
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#include "raster/stock.h"
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#include "ui/ui.h"
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#include <allegro/unicode.h>
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namespace app {
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class RotateCommand : public Command {
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public:
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RotateCommand();
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Command* clone() const override { return new RotateCommand(*this); }
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protected:
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void onLoadParams(Params* params);
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bool onEnabled(Context* context);
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void onExecute(Context* context);
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private:
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bool m_flipMask;
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int m_angle;
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};
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class RotateJob : public Job
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{
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ContextWriter m_writer;
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Document* m_document;
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Sprite* m_sprite;
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int m_angle;
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CelList m_cels;
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bool m_rotateSprite;
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public:
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RotateJob(const ContextReader& reader, int angle, const CelList& cels, bool rotateSprite)
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: Job("Rotate Canvas")
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, m_writer(reader)
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, m_document(m_writer.document())
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, m_sprite(m_writer.sprite())
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, m_cels(cels)
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, m_rotateSprite(rotateSprite)
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{
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m_angle = angle;
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}
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protected:
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/**
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* [working thread]
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*/
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virtual void onJob()
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{
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UndoTransaction undoTransaction(m_writer.context(), "Rotate Canvas");
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DocumentApi api = m_document->getApi();
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// for each cel...
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int i = 0;
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for (Cel* cel : m_cels) {
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Image* image = cel->image();
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if (image) {
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// change it location
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switch (m_angle) {
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case 180:
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api.setCelPosition(m_sprite, cel,
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m_sprite->width() - cel->x() - image->width(),
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m_sprite->height() - cel->y() - image->height());
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break;
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case 90:
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api.setCelPosition(m_sprite, cel,
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m_sprite->height() - cel->y() - image->height(),
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cel->x());
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break;
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case -90:
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api.setCelPosition(m_sprite, cel,
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cel->y(),
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m_sprite->width() - cel->x() - image->width());
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break;
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}
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// rotate the image
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Image* new_image = Image::create(image->pixelFormat(),
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m_angle == 180 ? image->width(): image->height(),
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m_angle == 180 ? image->height(): image->width());
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raster::rotate_image(image, new_image, m_angle);
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api.replaceStockImage(m_sprite, cel->imageIndex(), new_image);
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}
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jobProgress((float)i / m_cels.size());
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++i;
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// cancel all the operation?
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if (isCanceled())
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return; // UndoTransaction destructor will undo all operations
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}
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// rotate mask
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if (m_document->isMaskVisible()) {
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Mask* origMask = m_document->mask();
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base::UniquePtr<Mask> new_mask(new Mask());
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const gfx::Rect& origBounds = origMask->bounds();
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int x = 0, y = 0;
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switch (m_angle) {
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case 180:
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x = m_sprite->width() - origBounds.x - origBounds.w;
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y = m_sprite->height() - origBounds.y - origBounds.h;
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break;
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case 90:
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x = m_sprite->height() - origBounds.y - origBounds.h;
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y = origBounds.x;
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break;
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case -90:
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x = origBounds.y;
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y = m_sprite->width() - origBounds.x - origBounds.w;
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break;
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}
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// create the new rotated mask
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new_mask->replace(x, y,
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m_angle == 180 ? origBounds.w: origBounds.h,
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m_angle == 180 ? origBounds.h: origBounds.w);
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raster::rotate_image(origMask->bitmap(), new_mask->bitmap(), m_angle);
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// Copy new mask
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api.copyToCurrentMask(new_mask);
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// Regenerate mask
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m_document->resetTransformation();
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m_document->generateMaskBoundaries();
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}
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// change the sprite's size
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if (m_rotateSprite && m_angle != 180)
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api.setSpriteSize(m_sprite, m_sprite->height(), m_sprite->width());
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// commit changes
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undoTransaction.commit();
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}
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};
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RotateCommand::RotateCommand()
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: Command("Rotate",
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"Rotate Canvas",
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CmdRecordableFlag)
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{
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m_flipMask = false;
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m_angle = 0;
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}
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void RotateCommand::onLoadParams(Params* params)
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{
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std::string target = params->get("target");
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m_flipMask = (target == "mask");
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if (params->has_param("angle")) {
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m_angle = ustrtol(params->get("angle").c_str(), NULL, 10);
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}
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}
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bool RotateCommand::onEnabled(Context* context)
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{
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return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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ContextFlags::HasActiveSprite);
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}
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void RotateCommand::onExecute(Context* context)
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{
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ContextReader reader(context);
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{
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CelList cels;
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bool rotateSprite = false;
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// Flip the mask or current cel
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if (m_flipMask) {
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DocumentRange range = App::instance()->getMainWindow()->getTimeline()->range();
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if (range.enabled())
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cels = get_cels_in_range(reader.sprite(), range);
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else if (reader.cel())
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cels.push_back(reader.cel());
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}
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// Flip the whole sprite
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else if (reader.sprite()) {
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reader.sprite()->getCels(cels);
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rotateSprite = true;
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}
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if (cels.empty()) // Nothing to do
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return;
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RotateJob job(reader, m_angle, cels, rotateSprite);
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job.startJob();
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job.waitJob();
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}
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reader.document()->generateMaskBoundaries();
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update_screen_for_document(reader.document());
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}
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Command* CommandFactory::createRotateCommand()
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{
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return new RotateCommand;
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}
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} // namespace app
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