aseprite/src/app/commands/cmd_sprite_properties.cpp

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2015-02-12 23:16:25 +08:00
// Aseprite
// Copyright (C) 2001-2015 David Capello
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation.
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "app/color.h"
#include "app/commands/command.h"
#include "app/context_access.h"
#include "app/document_api.h"
#include "app/modules/gui.h"
#include "app/ui/color_button.h"
#include "app/transaction.h"
#include "base/bind.h"
#include "base/mem_utils.h"
#include "doc/image.h"
#include "doc/palette.h"
#include "doc/sprite.h"
#include "ui/ui.h"
#include "sprite_properties.xml.h"
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#include <cstdio>
namespace app {
using namespace ui;
class SpritePropertiesCommand : public Command {
public:
SpritePropertiesCommand();
Command* clone() const override { return new SpritePropertiesCommand(*this); }
protected:
bool onEnabled(Context* context);
void onExecute(Context* context);
};
SpritePropertiesCommand::SpritePropertiesCommand()
: Command("SpriteProperties",
"Sprite Properties",
CmdUIOnlyFlag)
{
}
bool SpritePropertiesCommand::onEnabled(Context* context)
{
return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
ContextFlags::HasActiveSprite);
}
void SpritePropertiesCommand::onExecute(Context* context)
{
std::string imgtype_text;
char buf[256];
ColorButton* color_button = NULL;
// Load the window widget
app::gen::SpriteProperties window;
// Get sprite properties and fill frame fields
{
const ContextReader reader(context);
const Document* document(reader.document());
const Sprite* sprite(reader.sprite());
// Update widgets values
switch (sprite->pixelFormat()) {
case IMAGE_RGB:
imgtype_text = "RGB";
break;
case IMAGE_GRAYSCALE:
imgtype_text = "Grayscale";
break;
case IMAGE_INDEXED:
std::sprintf(buf, "Indexed (%d colors)", sprite->palette(0)->size());
imgtype_text = buf;
break;
default:
ASSERT(false);
imgtype_text = "Unknown";
break;
}
// Filename
window.name()->setText(document->filename());
// Color mode
window.type()->setText(imgtype_text.c_str());
// Sprite size (width and height)
window.size()->setTextf(
"%dx%d (%s)",
sprite->width(),
sprite->height(),
base::get_pretty_memory_size(sprite->getMemSize()).c_str());
// How many frames
window.frames()->setTextf("%d", (int)sprite->totalFrames());
if (sprite->pixelFormat() == IMAGE_INDEXED) {
color_button = new ColorButton(app::Color::fromIndex(sprite->transparentColor()),
IMAGE_INDEXED);
window.transparentColorPlaceholder()->addChild(color_button);
}
else {
window.transparentColorPlaceholder()->addChild(new Label("(only for indexed images)"));
}
}
window.remapWindow();
window.centerWindow();
load_window_pos(&window, "SpriteProperties");
window.setVisible(true);
window.openWindowInForeground();
if (window.getKiller() == window.ok()) {
if (color_button) {
ContextWriter writer(context);
Sprite* sprite(writer.sprite());
// If the transparent color index has changed, we update the
// property in the sprite.
int index = color_button->getColor().getIndex();
if (color_t(index) != sprite->transparentColor()) {
Transaction transaction(writer.context(), "Set Transparent Color");
DocumentApi api = writer.document()->getApi(transaction);
api.setSpriteTransparentColor(sprite, index);
transaction.commit();
update_screen_for_document(writer.document());
}
}
}
save_window_pos(&window, "SpriteProperties");
}
Command* CommandFactory::createSpritePropertiesCommand()
{
return new SpritePropertiesCommand;
}
} // namespace app