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								/* Aseprite
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								 * Copyright (C) 2001-2013  David Capello
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								 *
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								 * This program is free software; you can redistribute it and/or modify
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								 * it under the terms of the GNU General Public License as published by
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								 * the Free Software Foundation; either version 2 of the License, or
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								 * (at your option) any later version.
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								 *
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								 * This program is distributed in the hope that it will be useful,
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								 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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								 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								 * GNU General Public License for more details.
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								 *
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								 * You should have received a copy of the GNU General Public License
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								 * along with this program; if not, write to the Free Software
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								 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
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								 */
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								#ifdef HAVE_CONFIG_H
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								#include "config.h"
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								#endif
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								#include "app/app.h"
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								#include "app/commands/command.h"
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								#include "app/commands/commands.h"
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								#include "app/context_access.h"
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								#include "app/document_api.h"
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								#include "app/document_location.h"
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								#include "app/modules/gui.h"
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								#include "app/ui/color_bar.h"
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								#include "app/ui/main_window.h"
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								#include "app/ui/timeline.h"
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								#include "app/undo_transaction.h"
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								#include "raster/layer.h"
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								#include "raster/mask.h"
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								#include "undo/undo_history.h"
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								namespace app {
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								class ClearCommand : public Command {
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								public:
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								  ClearCommand();
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								  Command* clone() const OVERRIDE { return new ClearCommand(*this); }
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								protected:
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								  bool onEnabled(Context* context);
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								  void onExecute(Context* context);
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								};
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								ClearCommand::ClearCommand()
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								  : Command("Clear",
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								            "Clear",
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								            CmdUIOnlyFlag)
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								{
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								}
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								bool ClearCommand::onEnabled(Context* context)
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								{
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								  return context->checkFlags(ContextFlags::ActiveDocumentIsWritable |
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								                             ContextFlags::ActiveLayerIsReadable |
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								                             ContextFlags::ActiveLayerIsWritable |
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								                             ContextFlags::ActiveLayerIsImage);
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								}
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								void ClearCommand::onExecute(Context* context)
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								{
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								  // Clear of several frames is handled with RemoveCel command.
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								  Timeline::Range range = App::instance()->getMainWindow()->getTimeline()->range();
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								  if (range.enabled() && (range.layers() > 1 || range.frames() > 1)) {
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								    Command* subCommand = CommandsModule::instance()
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								      ->getCommandByName(CommandId::RemoveCel);
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								    context->executeCommand(subCommand);
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								    return;
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								  }
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								  // TODO add support to clear the mask in the selected range of frames.
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								  ContextWriter writer(context);
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								  Document* document = writer.document();
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								  bool visibleMask = document->isMaskVisible();
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								  if (!writer.cel())
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								    return;
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								  {
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								    UndoTransaction undoTransaction(writer.context(), "Clear");
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								    DocumentApi api = document->getApi();
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								    api.clearMask(writer.layer(), writer.cel(),
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								                  app_get_color_to_clear_layer(writer.layer()));
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								    if (visibleMask)
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								      api.deselectMask();
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								    undoTransaction.commit();
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								  }
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								  if (visibleMask)
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								    document->generateMaskBoundaries();
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								  update_screen_for_document(document);
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								}
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								Command* CommandFactory::createClearCommand()
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								{
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								  return new ClearCommand;
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								}
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								} // namespace app
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