Add color harmonies in the ColorWheel widget (issue #707)

This commit is contained in:
David Capello 2015-08-21 13:27:58 -03:00
parent b0877df0cb
commit 4b064333cc
3 changed files with 160 additions and 18 deletions

View File

@ -105,6 +105,7 @@
<option id="bg_color" type="app::Color" default="app::Color::fromRgb(0, 0, 0)" />
<option id="selector" type="app::ColorBar::ColorSelector" default="app::ColorBar::ColorSelector::SPECTRUM" />
<option id="discrete_wheel" type="bool" default="false" />
<option id="harmony" type="int" default="0" />
</section>
<section id="tool_box">
<option id="active_tool" type="std::string" default="&quot;pencil&quot;" />

View File

@ -18,6 +18,7 @@
#include "app/ui/status_bar.h"
#include "base/bind.h"
#include "base/pi.h"
#include "base/scoped_value.h"
#include "she/surface.h"
#include "ui/graphics.h"
#include "ui/menu.h"
@ -33,10 +34,28 @@ using namespace app::skin;
using namespace gfx;
using namespace ui;
static struct {
int n;
int hues[4];
int sats[4];
} harmonies[] = {
{ 1, { 0, 0, 0, 0 }, { 100, 0, 0, 0 } }, // NONE
{ 2, { 0, 180, 0, 0 }, { 100, 100, 0, 0 } }, // COMPLEMENTARY
{ 2, { 0, 0, 0, 0 }, { 100, 50, 0, 0 } }, // MONOCHROMATIC
{ 3, { 0, 30, 330, 0 }, { 100, 100, 100, 0 } }, // ANALOGOUS
{ 3, { 0, 150, 210, 0 }, { 100, 100, 100, 0 } }, // SPLIT
{ 3, { 0, 120, 240, 0 }, { 100, 100, 100, 0 } }, // TRIADIC
{ 4, { 0, 120, 180, 300 }, { 100, 100, 100, 100 } }, // TETRADIC
{ 4, { 0, 90, 180, 270 }, { 100, 100, 100, 100 } }, // SQUARE
};
ColorWheel::ColorWheel()
: Widget(kGenericWidget)
, m_discrete(Preferences::instance().colorBar.discreteWheel())
, m_harmony((Harmony)Preferences::instance().colorBar.harmony())
, m_options("", kButtonWidget, kButtonWidget, kCheckWidget)
, m_harmonyPicked(false)
, m_lockColor(false)
{
SkinTheme* theme = SkinTheme::instance();
@ -59,10 +78,13 @@ ColorWheel::~ColorWheel()
app::Color ColorWheel::pickColor(const gfx::Point& pos) const
{
m_harmonyPicked = false;
int u = (pos.x - (m_wheelBounds.x+m_wheelBounds.w/2));
int v = (pos.y - (m_wheelBounds.y+m_wheelBounds.h/2));
double d = std::sqrt(u*u + v*v);
// Pick from the wheel
if (d < m_wheelRadius+2*guiscale()) {
double a = std::atan2(-v, u);
@ -92,13 +114,35 @@ app::Color ColorWheel::pickColor(const gfx::Point& pos) const
MID(0, sat, 100),
100);
}
else {
return app::Color::fromMask();
// Pick harmonies
if (m_mainColor.getAlpha() > 0) {
const gfx::Rect& rc = m_clientBounds;
int n = getHarmonies();
int boxsize = MIN(rc.w/10, rc.h/10);
for (int i=0; i<n; ++i) {
app::Color color = getColorInHarmony(i);
int hue = color.getHue()-30;
int sat = color.getSaturation();
if (gfx::Rect(rc.x+rc.w-(n-i)*boxsize,
rc.y+rc.h-boxsize,
boxsize, boxsize).contains(pos)) {
m_harmonyPicked = true;
return color;
}
}
}
return app::Color::fromMask();
}
void ColorWheel::selectColor(const app::Color& color)
{
if (m_lockColor)
return;
m_mainColor = color;
invalidate();
}
@ -111,6 +155,31 @@ void ColorWheel::setDiscrete(bool state)
invalidate();
}
void ColorWheel::setHarmony(Harmony harmony)
{
m_harmony = harmony;
Preferences::instance().colorBar.harmony((int)m_harmony);
invalidate();
}
int ColorWheel::getHarmonies() const
{
int i = MID(0, (int)m_harmony, (int)Harmony::LAST);
return harmonies[i].n;
}
app::Color ColorWheel::getColorInHarmony(int j) const
{
int i = MID(0, (int)m_harmony, (int)Harmony::LAST);
j = MID(0, j, harmonies[i].n-1);
int hue = m_mainColor.getHue() + harmonies[i].hues[j];
int sat = m_mainColor.getSaturation() * harmonies[i].sats[j] / 100;
return app::Color::fromHsv(hue % 360,
MID(0, sat, 100),
m_mainColor.getValue());
}
void ColorWheel::onPreferredSize(PreferredSizeEvent& ev)
{
ev.setPreferredSize(gfx::Size(32*ui::guiscale(), 32*ui::guiscale()));
@ -166,17 +235,30 @@ void ColorWheel::onPaint(ui::PaintEvent& ev)
}
if (m_mainColor.getAlpha() > 0) {
int hue = m_mainColor.getHue()-30;
int sat = m_mainColor.getSaturation();
gfx::Point pos =
m_wheelBounds.getCenter() +
gfx::Point(int(+std::cos(PI*hue/180)*double(m_wheelRadius)*sat/100.0),
int(-std::sin(PI*hue/180)*double(m_wheelRadius)*sat/100.0));
int n = getHarmonies();
int boxsize = MIN(rc.w/10, rc.h/10);
she::Surface* icon = theme->parts.colorWheelIndicator()->getBitmap(0);
g->drawRgbaSurface(icon,
pos.x-icon->width()/2,
pos.y-icon->height()/2);
for (int i=0; i<n; ++i) {
app::Color color = getColorInHarmony(i);
int hue = color.getHue()-30;
int sat = color.getSaturation();
gfx::Point pos =
m_wheelBounds.getCenter() +
gfx::Point(int(+std::cos(PI*hue/180)*double(m_wheelRadius)*sat/100.0),
int(-std::sin(PI*hue/180)*double(m_wheelRadius)*sat/100.0));
she::Surface* icon = theme->parts.colorWheelIndicator()->getBitmap(0);
g->drawRgbaSurface(icon,
pos.x-icon->width()/2,
pos.y-icon->height()/2);
g->fillRect(gfx::rgba(color.getRed(),
color.getGreen(),
color.getBlue(), 255),
gfx::Rect(rc.x+rc.w-(n-i)*boxsize,
rc.y+rc.h-boxsize,
boxsize, boxsize));
}
}
}
@ -196,6 +278,8 @@ bool ColorWheel::onProcessMessage(ui::Message* msg)
- getBounds().getOrigin());
if (color != app::Color::fromMask()) {
base::ScopedValue<bool> switcher(m_lockColor, m_harmonyPicked, false);
StatusBar::instance()->showColor(0, "", color);
if (hasCapture())
ColorChange(color, mouseMsg->buttons());
@ -231,15 +315,46 @@ void ColorWheel::onOptions()
{
Menu menu;
MenuItem discrete("Discrete");
MenuItem none("Without Harmonies");
MenuItem complementary("Complementary");
MenuItem monochromatic("Monochromatic");
MenuItem analogous("Analogous");
MenuItem split("Split-Complementary");
MenuItem triadic("Triadic");
MenuItem tetradic("Tetradic");
MenuItem square("Square");
menu.addChild(&discrete);
menu.addChild(new MenuSeparator);
menu.addChild(&none);
menu.addChild(&complementary);
menu.addChild(&monochromatic);
menu.addChild(&analogous);
menu.addChild(&split);
menu.addChild(&triadic);
menu.addChild(&tetradic);
menu.addChild(&square);
if (isDiscrete())
discrete.setSelected(true);
if (isDiscrete()) discrete.setSelected(true);
switch (m_harmony) {
case Harmony::NONE: none.setSelected(true); break;
case Harmony::COMPLEMENTARY: complementary.setSelected(true); break;
case Harmony::MONOCHROMATIC: monochromatic.setSelected(true); break;
case Harmony::ANALOGOUS: analogous.setSelected(true); break;
case Harmony::SPLIT: split.setSelected(true); break;
case Harmony::TRIADIC: triadic.setSelected(true); break;
case Harmony::TETRADIC: tetradic.setSelected(true); break;
case Harmony::SQUARE: square.setSelected(true); break;
}
discrete.Click.connect(
[this]() {
setDiscrete(!isDiscrete());
});
discrete.Click.connect(Bind<void>(&ColorWheel::setDiscrete, this, !isDiscrete()));
none.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::NONE));
complementary.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::COMPLEMENTARY));
monochromatic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::MONOCHROMATIC));
analogous.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::ANALOGOUS));
split.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::SPLIT));
triadic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::TRIADIC));
tetradic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::TETRADIC));
square.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::SQUARE));
gfx::Rect rc = m_options.getBounds();
menu.showPopup(gfx::Point(rc.x+rc.w, rc.y));

View File

@ -19,6 +19,18 @@ namespace app {
class ColorWheel : public ui::Widget {
public:
enum class Harmony {
NONE,
COMPLEMENTARY,
MONOCHROMATIC,
ANALOGOUS,
SPLIT,
TRIADIC,
TETRADIC,
SQUARE,
LAST = SQUARE
};
ColorWheel();
~ColorWheel();
@ -28,6 +40,8 @@ namespace app {
bool isDiscrete() const { return m_discrete; }
void setDiscrete(bool state);
void setHarmony(Harmony harmony);
// Signals
Signal2<void, const app::Color&, ui::MouseButtons> ColorChange;
@ -37,13 +51,25 @@ namespace app {
void onPaint(ui::PaintEvent& ev) override;
bool onProcessMessage(ui::Message* msg) override;
void onOptions();
int getHarmonies() const;
app::Color getColorInHarmony(int i) const;
gfx::Rect m_clientBounds;
gfx::Rect m_wheelBounds;
int m_wheelRadius;
bool m_discrete;
Harmony m_harmony;
ui::ButtonBase m_options;
app::Color m_mainColor;
// Internal flag used to know if after pickColor() we selected an
// harmony.
mutable bool m_harmonyPicked;
// Internal flag used to lock the modification of m_mainColor.
// When the user picks a color harmony, we don't want to change
// the main color.
bool m_lockColor;
};
} // namespace app