mirror of https://github.com/aseprite/aseprite.git
Add color harmonies in the ColorWheel widget (issue #707)
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@ -105,6 +105,7 @@
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<option id="bg_color" type="app::Color" default="app::Color::fromRgb(0, 0, 0)" />
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<option id="selector" type="app::ColorBar::ColorSelector" default="app::ColorBar::ColorSelector::SPECTRUM" />
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<option id="discrete_wheel" type="bool" default="false" />
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<option id="harmony" type="int" default="0" />
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</section>
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<section id="tool_box">
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<option id="active_tool" type="std::string" default=""pencil"" />
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@ -18,6 +18,7 @@
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#include "app/ui/status_bar.h"
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#include "base/bind.h"
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#include "base/pi.h"
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#include "base/scoped_value.h"
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#include "she/surface.h"
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#include "ui/graphics.h"
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#include "ui/menu.h"
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@ -33,10 +34,28 @@ using namespace app::skin;
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using namespace gfx;
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using namespace ui;
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static struct {
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int n;
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int hues[4];
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int sats[4];
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} harmonies[] = {
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{ 1, { 0, 0, 0, 0 }, { 100, 0, 0, 0 } }, // NONE
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{ 2, { 0, 180, 0, 0 }, { 100, 100, 0, 0 } }, // COMPLEMENTARY
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{ 2, { 0, 0, 0, 0 }, { 100, 50, 0, 0 } }, // MONOCHROMATIC
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{ 3, { 0, 30, 330, 0 }, { 100, 100, 100, 0 } }, // ANALOGOUS
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{ 3, { 0, 150, 210, 0 }, { 100, 100, 100, 0 } }, // SPLIT
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{ 3, { 0, 120, 240, 0 }, { 100, 100, 100, 0 } }, // TRIADIC
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{ 4, { 0, 120, 180, 300 }, { 100, 100, 100, 100 } }, // TETRADIC
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{ 4, { 0, 90, 180, 270 }, { 100, 100, 100, 100 } }, // SQUARE
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};
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ColorWheel::ColorWheel()
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: Widget(kGenericWidget)
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, m_discrete(Preferences::instance().colorBar.discreteWheel())
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, m_harmony((Harmony)Preferences::instance().colorBar.harmony())
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, m_options("", kButtonWidget, kButtonWidget, kCheckWidget)
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, m_harmonyPicked(false)
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, m_lockColor(false)
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{
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SkinTheme* theme = SkinTheme::instance();
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@ -59,10 +78,13 @@ ColorWheel::~ColorWheel()
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app::Color ColorWheel::pickColor(const gfx::Point& pos) const
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{
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m_harmonyPicked = false;
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int u = (pos.x - (m_wheelBounds.x+m_wheelBounds.w/2));
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int v = (pos.y - (m_wheelBounds.y+m_wheelBounds.h/2));
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double d = std::sqrt(u*u + v*v);
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// Pick from the wheel
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if (d < m_wheelRadius+2*guiscale()) {
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double a = std::atan2(-v, u);
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@ -92,13 +114,35 @@ app::Color ColorWheel::pickColor(const gfx::Point& pos) const
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MID(0, sat, 100),
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100);
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}
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else {
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return app::Color::fromMask();
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// Pick harmonies
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if (m_mainColor.getAlpha() > 0) {
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const gfx::Rect& rc = m_clientBounds;
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int n = getHarmonies();
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int boxsize = MIN(rc.w/10, rc.h/10);
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for (int i=0; i<n; ++i) {
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app::Color color = getColorInHarmony(i);
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int hue = color.getHue()-30;
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int sat = color.getSaturation();
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if (gfx::Rect(rc.x+rc.w-(n-i)*boxsize,
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rc.y+rc.h-boxsize,
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boxsize, boxsize).contains(pos)) {
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m_harmonyPicked = true;
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return color;
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}
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}
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}
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return app::Color::fromMask();
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}
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void ColorWheel::selectColor(const app::Color& color)
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{
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if (m_lockColor)
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return;
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m_mainColor = color;
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invalidate();
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}
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@ -111,6 +155,31 @@ void ColorWheel::setDiscrete(bool state)
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invalidate();
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}
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void ColorWheel::setHarmony(Harmony harmony)
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{
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m_harmony = harmony;
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Preferences::instance().colorBar.harmony((int)m_harmony);
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invalidate();
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}
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int ColorWheel::getHarmonies() const
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{
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int i = MID(0, (int)m_harmony, (int)Harmony::LAST);
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return harmonies[i].n;
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}
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app::Color ColorWheel::getColorInHarmony(int j) const
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{
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int i = MID(0, (int)m_harmony, (int)Harmony::LAST);
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j = MID(0, j, harmonies[i].n-1);
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int hue = m_mainColor.getHue() + harmonies[i].hues[j];
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int sat = m_mainColor.getSaturation() * harmonies[i].sats[j] / 100;
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return app::Color::fromHsv(hue % 360,
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MID(0, sat, 100),
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m_mainColor.getValue());
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}
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void ColorWheel::onPreferredSize(PreferredSizeEvent& ev)
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{
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ev.setPreferredSize(gfx::Size(32*ui::guiscale(), 32*ui::guiscale()));
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@ -166,17 +235,30 @@ void ColorWheel::onPaint(ui::PaintEvent& ev)
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}
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if (m_mainColor.getAlpha() > 0) {
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int hue = m_mainColor.getHue()-30;
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int sat = m_mainColor.getSaturation();
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gfx::Point pos =
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m_wheelBounds.getCenter() +
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gfx::Point(int(+std::cos(PI*hue/180)*double(m_wheelRadius)*sat/100.0),
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int(-std::sin(PI*hue/180)*double(m_wheelRadius)*sat/100.0));
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int n = getHarmonies();
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int boxsize = MIN(rc.w/10, rc.h/10);
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she::Surface* icon = theme->parts.colorWheelIndicator()->getBitmap(0);
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g->drawRgbaSurface(icon,
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pos.x-icon->width()/2,
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pos.y-icon->height()/2);
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for (int i=0; i<n; ++i) {
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app::Color color = getColorInHarmony(i);
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int hue = color.getHue()-30;
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int sat = color.getSaturation();
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gfx::Point pos =
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m_wheelBounds.getCenter() +
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gfx::Point(int(+std::cos(PI*hue/180)*double(m_wheelRadius)*sat/100.0),
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int(-std::sin(PI*hue/180)*double(m_wheelRadius)*sat/100.0));
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she::Surface* icon = theme->parts.colorWheelIndicator()->getBitmap(0);
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g->drawRgbaSurface(icon,
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pos.x-icon->width()/2,
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pos.y-icon->height()/2);
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g->fillRect(gfx::rgba(color.getRed(),
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color.getGreen(),
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color.getBlue(), 255),
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gfx::Rect(rc.x+rc.w-(n-i)*boxsize,
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rc.y+rc.h-boxsize,
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boxsize, boxsize));
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}
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}
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}
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@ -196,6 +278,8 @@ bool ColorWheel::onProcessMessage(ui::Message* msg)
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- getBounds().getOrigin());
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if (color != app::Color::fromMask()) {
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base::ScopedValue<bool> switcher(m_lockColor, m_harmonyPicked, false);
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StatusBar::instance()->showColor(0, "", color);
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if (hasCapture())
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ColorChange(color, mouseMsg->buttons());
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@ -231,15 +315,46 @@ void ColorWheel::onOptions()
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{
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Menu menu;
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MenuItem discrete("Discrete");
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MenuItem none("Without Harmonies");
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MenuItem complementary("Complementary");
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MenuItem monochromatic("Monochromatic");
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MenuItem analogous("Analogous");
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MenuItem split("Split-Complementary");
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MenuItem triadic("Triadic");
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MenuItem tetradic("Tetradic");
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MenuItem square("Square");
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menu.addChild(&discrete);
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menu.addChild(new MenuSeparator);
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menu.addChild(&none);
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menu.addChild(&complementary);
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menu.addChild(&monochromatic);
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menu.addChild(&analogous);
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menu.addChild(&split);
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menu.addChild(&triadic);
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menu.addChild(&tetradic);
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menu.addChild(&square);
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if (isDiscrete())
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discrete.setSelected(true);
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if (isDiscrete()) discrete.setSelected(true);
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switch (m_harmony) {
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case Harmony::NONE: none.setSelected(true); break;
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case Harmony::COMPLEMENTARY: complementary.setSelected(true); break;
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case Harmony::MONOCHROMATIC: monochromatic.setSelected(true); break;
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case Harmony::ANALOGOUS: analogous.setSelected(true); break;
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case Harmony::SPLIT: split.setSelected(true); break;
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case Harmony::TRIADIC: triadic.setSelected(true); break;
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case Harmony::TETRADIC: tetradic.setSelected(true); break;
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case Harmony::SQUARE: square.setSelected(true); break;
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}
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discrete.Click.connect(
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[this]() {
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setDiscrete(!isDiscrete());
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});
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discrete.Click.connect(Bind<void>(&ColorWheel::setDiscrete, this, !isDiscrete()));
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none.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::NONE));
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complementary.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::COMPLEMENTARY));
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monochromatic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::MONOCHROMATIC));
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analogous.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::ANALOGOUS));
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split.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::SPLIT));
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triadic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::TRIADIC));
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tetradic.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::TETRADIC));
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square.Click.connect(Bind<void>(&ColorWheel::setHarmony, this, Harmony::SQUARE));
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gfx::Rect rc = m_options.getBounds();
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menu.showPopup(gfx::Point(rc.x+rc.w, rc.y));
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@ -19,6 +19,18 @@ namespace app {
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class ColorWheel : public ui::Widget {
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public:
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enum class Harmony {
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NONE,
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COMPLEMENTARY,
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MONOCHROMATIC,
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ANALOGOUS,
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SPLIT,
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TRIADIC,
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TETRADIC,
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SQUARE,
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LAST = SQUARE
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};
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ColorWheel();
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~ColorWheel();
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@ -28,6 +40,8 @@ namespace app {
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bool isDiscrete() const { return m_discrete; }
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void setDiscrete(bool state);
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void setHarmony(Harmony harmony);
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// Signals
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Signal2<void, const app::Color&, ui::MouseButtons> ColorChange;
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@ -37,13 +51,25 @@ namespace app {
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void onPaint(ui::PaintEvent& ev) override;
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bool onProcessMessage(ui::Message* msg) override;
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void onOptions();
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int getHarmonies() const;
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app::Color getColorInHarmony(int i) const;
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gfx::Rect m_clientBounds;
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gfx::Rect m_wheelBounds;
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int m_wheelRadius;
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bool m_discrete;
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Harmony m_harmony;
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ui::ButtonBase m_options;
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app::Color m_mainColor;
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// Internal flag used to know if after pickColor() we selected an
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// harmony.
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mutable bool m_harmonyPicked;
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// Internal flag used to lock the modification of m_mainColor.
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// When the user picks a color harmony, we don't want to change
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// the main color.
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bool m_lockColor;
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};
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} // namespace app
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