mirror of https://github.com/aseprite/aseprite.git
Merge 5ddd14106b
into 577caa4793
This commit is contained in:
commit
4f4582bc9d
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@ -1,5 +1,5 @@
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// Aseprite
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// Copyright (C) 2019-2024 Igara Studio S.A.
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// Copyright (C) 2019-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This program is distributed under the terms of
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@ -108,7 +108,7 @@ void ColorPicker::pickColor(const Site& site,
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plan.addLayer(sprite->root(), site.frame());
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doc::CelList cels;
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sprite->pickCels(pos, kOpacityThreshold, plan, cels);
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sprite->pickCels(pos, plan, cels, kOpacityThreshold);
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if (!cels.empty())
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m_layer = cels.front()->layer();
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@ -181,7 +181,7 @@ void ColorPicker::pickColor(const Site& site,
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plan.addLayer(refLayer, site.frame());
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doc::CelList cels;
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sprite->pickCels(pos, kOpacityThreshold, plan, cels);
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sprite->pickCels(pos, plan, cels, kOpacityThreshold);
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for (const Cel* cel : cels) {
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doc::color_t imageColor;
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@ -60,6 +60,7 @@
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#include "doc/layer.h"
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#include "doc/layer_tilemap.h"
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#include "doc/mask.h"
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#include "doc/render_plan.h"
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#include "doc/slice.h"
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#include "doc/sprite.h"
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#include "fmt/format.h"
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@ -153,12 +154,14 @@ bool StandbyState::onMouseDown(Editor* editor, MouseMessage* msg)
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// Handle "Auto Select Layer"
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if (editor->isAutoSelectLayer()) {
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gfx::PointF cursor = editor->screenToEditorF(msg->position());
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ColorPicker picker;
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picker.pickColor(site, cursor, editor->projection(), ColorPicker::FromComposition);
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doc::RenderPlan plan;
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plan.addLayer(site.sprite()->root(), site.frame());
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doc::CelList cels;
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site.sprite()->pickCels(cursor, plan, cels);
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const view::RealRange& range = context->range();
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if (picker.layer() && !range.contains(picker.layer())) {
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layer = picker.layer();
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if (!cels.empty() && !range.contains(cels.front()->layer())) {
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layer = cels.front()->layer();
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if (layer) {
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editor->setLayer(layer);
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editor->flashCurrentLayer();
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@ -1,5 +1,5 @@
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// Aseprite Document Library
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// Copyright (C) 2018-2024 Igara Studio S.A.
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// Copyright (C) 2018-2025 Igara Studio S.A.
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// Copyright (C) 2001-2018 David Capello
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//
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// This file is released under the terms of the MIT license.
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@ -656,9 +656,9 @@ void Sprite::remapTilemaps(const Tileset* tileset, const Remap& remap)
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// Drawing
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void Sprite::pickCels(const gfx::PointF& pos,
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const int opacityThreshold,
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const RenderPlan& plan,
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CelList& cels) const
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CelList& cels,
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const int opacityThreshold) const
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{
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// Iterate cels in reversed order (from the front-most to the
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// bottom-most) so we pick first visible cel in the given position.
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@ -212,9 +212,9 @@ public:
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void remapImages(const Remap& remap);
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void remapTilemaps(const Tileset* tileset, const Remap& remap);
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void pickCels(const gfx::PointF& pos,
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const int opacityThreshold,
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const RenderPlan& plan,
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CelList& cels) const;
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CelList& cels,
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const int opacityThreshold = 1) const;
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////////////////////////////////////////
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// Iterators
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